Difference between revisions of "A Case of Kidnapping (Level 1)"

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{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}} __NOTOC__
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'''A Case of Kidnapping''' is a storyline mission for the mining agents.
  
 
{{Missiondetails
 
{{Missiondetails
 
|Level= 1
 
|Level= 1
 
|Type= Encounter
 
|Type= Encounter
 +
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
 
|Faction1= Equilibrium of Mankind
 
|Faction1= Equilibrium of Mankind
 
|Faction2= Mercenaries
 
|Faction2= Mercenaries
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|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
|Extra= The EoM Imps will release smartbombs upon taking any form of damage.
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|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
 
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
 
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
  
Sound like something you'd be interested in? If you succeed I will reward you handsomely.}}
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Sound like something you'd be interested in? If you succeed I will reward you handsomely.
 +
}}
 +
 
 +
{{MessageBox
 +
|In local on each reinforcement wave:
 +
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
 +
|collapsed= yes
 +
}}
  
===1st Pocket===
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===Warpin===
  
{{NPCTableHead|Initial Spawn, Instant Aggro}}
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{{NPCTableHead|On grid}}
 
{{NPCTableRow|Frigate|3|EoM Imp}}
 
{{NPCTableRow|Frigate|3|EoM Imp}}
 
|}
 
|}
  
===2nd Pocket===
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===1st Pocket===
 +
 
 +
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
 +
Destruction of the last ship in eache wave triggers the next wave.
  
{{NPCTableHead|Initial Spawn, Instant Aggro}}
+
{{MessageBox
 +
|In local on each smartbomb:
 +
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
 +
|collapsed= yes
 +
}}
 +
{{NPCTableHead|On grid}}
 
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableRow|Frigate|2|EoM Fiend}}
 
{{NPCTableRow|Frigate|2|EoM Fiend}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableRow|Frigate|4|EoM Imp}}
 
{{NPCTableRow|Frigate|4|EoM Imp}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 3}}
 
{{NPCTableHead|Reinforcement 3}}
 
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
 
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 4}}
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===2nd Pocket===
{{NPCTableRow|Frigate|4|EoM Fiend}}
 
|}
 
  
===3rd Pocket===
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{{NPCTableHead|On grid}}
 
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{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
{{NPCTableHead|Initial Spawn, Insant Aggro}}
 
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
+
{{NPCTableRow|Frigate|3|EoM Fiend}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableRow|Frigate|1|EoM Incubus}}
 
{{NPCTableRow|Frigate|1|EoM Incubus}}
 
|}
 
|}
  
===4th Pocket===
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===3rd Pocket===
  
{{NPCTableHead|Initial Spawn, Instant Aggro}}
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{{MessageBox|Popup:|
{{NPCTableRow|Frigate|6|Mercenary Rookie}}
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Merc Fighter<br>
 +
Sorry, but we can’t allow you to get any farther. Nothing personal…
 +
|collapsed= yes}}
 +
{{NPCTableHead|On grid}}
 +
{{NPCTableRow|Frigate|7|Mercenary Rookie|trigger= 4th rookie destroyed triggers the next wave}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 1}}
 
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|Mercenary Fighter}}
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{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers the next wave}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableHead|Reinforcement 2}}
 
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
 
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
 
|}
 
|}
  
{{NPCTableHead|Reinforcement 3}}
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===4th Pocket===
{{NPCTableRow|Frigate|1|Eom Succubus|drop=10 units of VIPs}}
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{{MessageBox|Popup
 +
|EoM Succubus<br>
 +
You managed to get past my guards along with my brethren.  Intriguing.  Perhaps we kidnapped the wrong specimens…
 +
|collapsed= yes}}
 +
{{NPCTableHead|On grid}}
 +
{{NPCTableRow|Frigate|1|EoM Succubus}}
 +
{{NPCTableSeparator|On destruction drops}}
 +
{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}}
 
|}
 
|}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Mining Missions]][[Category:Mission reports]]

Revision as of 20:11, 15 July 2021

A Case of Kidnapping is a storyline mission for the mining agents.


Level 1
Type Encounter
Objective Rescue VIPs and return them to agent. 10 x VIPs (30m3)
Factions Equilibrium of MankindMercenaries
Best damage to deal Kinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Extra The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
Mission briefing
Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.

Sound like something you'd be interested in? If you succeed I will reward you handsomely.

In local on each reinforcement wave:
One of the enemy ships has called in reinforcements.

Warpin

On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp

1st Pocket

EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.
Destruction of the last ship in eache wave triggers the next wave.

In local on each smartbomb:
One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!
On grid
WD EWAR L


Frigate 3 x Frigate EoM Fiend
Reinforcement 1
WD EWAR L


Frigate 2 x Frigate EoM Fiend
Reinforcement 2
WD EWAR L


Frigate 4 x Frigate EoM Imp
Reinforcement 3
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend

2nd Pocket

On grid
WD EWAR L


Frigate 3 x Frigate EoM Imp/Fiend
Reinforcement 1
WD EWAR L


Frigate 3 x Frigate EoM Fiend
Reinforcement 2
WD EWAR L


Frigate 1 x Frigate EoM Incubus

3rd Pocket

Popup:

Merc Fighter
Sorry, but we can’t allow you to get any farther. Nothing personal…

On grid
WD EWAR L


Frigate 7 x Frigate Mercenary Rookie 4th rookie destroyed triggers the next wave
Reinforcement 1
WD EWAR L


Frigate 3 x Frigate Mercenary Fighter Last Fighter destroyed triggers the next wave
Reinforcement 2
WD EWAR L


Frigate 1 x Frigate Mercenary Elite Fighter

4th Pocket

Popup
EoM Succubus

You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens…

On grid
WD EWAR L


Frigate 1 x Frigate EoM Succubus
On destruction drops
Container Container 10 units of VIPs