A Case of Kidnapping (Level 1)

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name=A case of kidnapping, level 1 Template:Survival copy

Level 1
Type Hybrid/Deadspace
Factions Equilibrium of MankindMercenaries
Best damage to deal Kinetic and thermal
Damage to resist Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extra The ""EoM"" Imps will release smartbomb upon taking any form of damage.


Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1. ===Pocket 1: ===

3x ""EoM"" Imps.
Aggro at warp-in ===Pocket 2: ===

Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Fiend
Spawn 3:
4x ""EoM"" Imp
Spawn 4:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 5:
4x ""EoM"" Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
===Pocket 3: ===

Aggro at warp in. Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 3:
1x ""EoM"" Incubus.
Number of Imps and Friends may vary ===Pocket 4: ===

Spawn 1:
Aggro at warp-in. 6x Mercenary Rookies
Spawn 2:
3x Mercenary Fighters
Spawn 3:
1x Mercenary Elite Fighter
===Pocket 5: ===

1x ""EoM"" Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.