Difference between revisions of "Dust 514: Starters Guide"

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Next you will be given the choice of the four established races Gallente, Caldari, Minmatar and Amarr
 
Next you will be given the choice of the four established races Gallente, Caldari, Minmatar and Amarr
  
This will determine your starting Drop Suit Blueprints provided but has no effect on your skill.*
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This will determine your starting Drop Suit Blueprints provided but has no effect on your skill.*1
  
  
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*. The starting Drop Suits Blueprints provided have slight differences reflecting each races personality but no racial bonus.
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*1. The starting Drop Suits Blueprints provided have slight differences reflecting each races personality but no racial bonus.
  
  

Revision as of 18:32, 8 May 2013


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To Begin

As of the UPRISING update to DUST 514 we have a new streamlined character creation.

If you're coming from EVE Online some of this will be very familiar.


Upon starting the Character Creation you will be given the choice of Male or Female, this is purely cosmetic and is up to personal preferences.


Next you will be given the choice of the four established races Gallente, Caldari, Minmatar and Amarr

This will determine your starting Drop Suit Blueprints provided but has no effect on your skill.*1


Next you will need to select one of the three BloodLines for your chosen race, this again is cosmetic and is up to personal preferences.


Gallente Bloodlines are Gallente, Intaki and Jin-Mei.

Caldari Bloodlines are Civire, Achura and Deteis.

Minmatar Bloodlines are Sebiestor, Vherokior and Brutor.

Amarr Bloodlines are Amarr, Ni-Kunni and Khanid.


Next you will be asked to supply an in game name, this is what other players will be able to see. Only the First name is required.


Upon completing the Character Creation you will be able to select your new Character from their portrait.


You will be given one of three options:

SELECT - Will log you in to your Mercenary Quarters.

ACTIVATE PASSIVE SP - Allows you to Activate Slow Skill Point tick to a single Character.

TERMINATE - Will start the deletion process, this takes 10 hours and requires a second confirmation at the end of the 10 hours.


  • 1. The starting Drop Suits Blueprints provided have slight differences reflecting each races personality but no racial bonus.


Gallente Suits have high armor and low shields

Caldari Suits have high shield and low armor with above average shield recharge rate

Minmatar Suits have low armor and shields but are faster moving and have a armor recharge rate

Amarr Suits have medium armor and shields but are slower moving than the other suits

Specialties

You are now given the choice of four starting specialties. These give you a starting skill set up but you are not limited to any particular form of career progression or skill progression and are the same across all races. The free fits that the specialities can field without spending ISK are more important to consider than the starting skills.


Arbiter (Sniper)

Dropsuit Command I

Weaponry I

Combat Engineering II

Sniper Rifle Operation I

Shield Enhancements I

Shield Boost Systems III


Arbiters gets access to a milita scout suit fitting with a sniper rifle that does not cost any ISK to field

Enforcer (Assault)

Dropsuit Command I

Weaponry I

Assault Rifle Operation I

Circuitry III

Nanocircuitry I

Grenadier I

Scrambler Pistol Operation I


Enforcers get access to a milita assault suit fitting with a milita assault rifle that does not cost any ISK to field

Sentinel (Heavy)

Dropsuit Command I

Weaponry III

Swarm Launcher Operation I

Field Mechanics II

Armour Upgrades I

Armour Repair Systems I


Sentinels get access to a milita heavy fitting with a milita forge gun that does not cost any ISK to field

Artificer (Logistics/Medic)

Dropsuit Command I

Weaponry I

Circuitry III

Nanocircuitry I

Sub Machine Gun Operation I

Field Mechanics II


Artificers gets access to a milita logistics fitting with a submachine gun that does not cost any ISK to field


Now you are presented with a choice of four avatars for your Dust Merc to represent you to others and then decide on a name. Remember that this character will be searchable in Dust 514 and Eve so the usual rules apply. It will also have to be a unique name.


Once this is done you'll arrive in a familiar looking room.


File:Mquaters.jpg

Mercenary Quarters

This where you spend your time while not playing the game. Like the Captains Quarters in Eve you can walk around the room and interact with the displays and devices. You can also call them up on the Neocom by pressing L1.

File:DustNeocom.jpg


Neocom

The Neocom, like its counterpart in Eve is the hub of your Merc's life in New Eden. Once called up, you can use either the left stick or the D-pad to select the menus and tunnel into them and out using the X and O buttons.

It currently has the following submenus.

Battle

Here you will find the Battle Finder. This lists the current game types available. Currently listed are just Instant Battles, Ambush and Skirmish.

Mercenary is unavailable at this time. Corporation is where you'll find Corporate Contract Battles, should a contract have been accepted by your Corporation.

Character

Here is where your Character Sheet, Skills and Augmentations are found

Fitting

Both Dropsuit and Vehicle fittings are listed and can be created/edited

Market

The Marketplace is here. This is where you buy everything you need for your fittings and Skill Books Your assets are also listed here.

Social

Chat, Contacts, Mail and Leader-boards can be found here.

Corporation

My Corporation, Search and Create Corporation can be found here.

System Operation

Options. This is where you'll find all the settings for gameplay in Dust 514.

Help

Instructions, Tutorials, the loading Movie and Legal notices are here.

Social and Chat

File:Chatchannels.jpg

Pressing the select button on your PS3 Controller will bring up your Chat Channels. Again using the left stick or D-Pad and using X and O to tunnel through the menus shown above.

Chat Channels work exactly the same as on Eve and are an important tool in constant use.

Notifications

Mails, chat requests and when you've added someone to your Contacts list appear here.

Local

Exactly the same as in Eve. Talk to Merc's and Capsuleers in Local.

Corp

Exactly the same as in Eve. Chat to your corp mates. Using Aurum from the Playstation Shop you can purchase a 30 day UVT (Universal Voice Transmitter) which allows voice chat in Corp should you tire of typing.

Squad

Allows the creation of a 4 man squad with you as Squad Leader. Invite up to 3 Merc's from your contacts list to join you in some mayhem.

A UVT is NOT required for squad chat. Simply highlight the Squad channel with your D-Pad, press X and select Activate voice to hear and speak to to members of your squad. They also need to activate voice in their client to do the same.

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This is where you add or create your own Chat Channels, Such as Chat.D-UNI. Any chat Channels you join or create will remain active till you close them, including shutting down the PS3. The channel will load back up automatically next time you play Dust.

Voice Chat

Currently in the beta, voice chat is off by default.

Assuming that your headset is set up correctly on your PS3 system settings before loading up Dust 514, then this is how to activate it.

Call up your Neocom by pressing L1 and using the D-pad highlight System Operations and press X. By default the first page of options is Audio.

Ensure that Voice Chat is enabled and push to talk is off. Even if you don't have a mic, activate voice chat. This ensures that you hear any orders given by your squad leader if in Squad chat or the whole team in Team Chat.

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