Difference between revisions of "Economics"

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==The More-or-Less Official View==
 
==The More-or-Less Official View==
 
(we're a big, efficient market, with complete player manufacture)
 
(we're a big, efficient market, with complete player manufacture)
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New Eden is a massive world with a huge population forming a capitalistic market. This means there is very limited state controlled production(NPC) of any kind.  Most items are manufactured by players.
  
 
==The Messy Reality==
 
==The Messy Reality==

Revision as of 03:53, 11 January 2010

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This is a funny subject to bring up in a video game, but if you're going to do Manufacturing, or any Industry activities generally, you're going to bump into the limits of the economic model of EvE. The game developers work hard to maintain a balanced economic system -- they have a professional economist on staff, and publish quarterly economic reports -- but there are real limits to what they can do.

The More-or-Less Official View

(we're a big, efficient market, with complete player manufacture) New Eden is a massive world with a huge population forming a capitalistic market. This means there is very limited state controlled production(NPC) of any kind. Most items are manufactured by players.

The Messy Reality

Inefficient Markets

NPC Production, or why you can't sell T1 modules to anybody

Meta-4 substitution, or mining a better iPod

NPC production streams and how they distort markets

God made more rocks; or, why the price of tritanium crashed

Market Manipulation -- If you can't find the sucker at the poker table...