Difference between revisions of "FC VG Cribsheet"

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(Added Emergency procedures)
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09 Sept, 2014
 
09 Sept, 2014
  
Incursion FC “actual” (Vanguard) Cribsheet (FC_VG_Cribsheet)
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[[Incursion]] FC "actual" (Vanguard) Cribsheet (FC_VG_Cribsheet)
 
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{{tocright}}
'''Initial Prep'''
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== Initial Prep ==
  
 
:1. Wait List (WL) manager. Make Fleet Boss so they can update the MOTD, invite fleet members, and assign WC & SC.
 
:1. Wait List (WL) manager. Make Fleet Boss so they can update the MOTD, invite fleet members, and assign WC & SC.
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:15. Everyone warp themselves to the broadcast site.
 
:15. Everyone warp themselves to the broadcast site.
  
'''Moving between sites'''.
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== Moving between sites ==
  
 
:1. Scout broadcast an align.
 
:1. Scout broadcast an align.
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:5. Everyone reload.
 
:5. Everyone reload.
  
'''When ready to take the gate.'''
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== When ready to take the gate ==
  
 
:1. Is the gate clear?
 
:1. Is the gate clear?
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:4. Battleships take the gate.
 
:4. Battleships take the gate.
  
 
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== Near the end of a site ==
 
 
'''Near the end of a site.'''
 
  
 
:1. Ore run in NMC (at start of 3rd wave).
 
:1. Ore run in NMC (at start of 3rd wave).
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:5. All drones in? Fleet paid? Is logi clear of the structure?
 
:5. All drones in? Fleet paid? Is logi clear of the structure?
  
'''Nation Commander Outpost (NCO)'''
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== Nation Commander Outpost (NCO) ==
  
 
:4 Waves (Nation Commander in 3rd wave)
 
:4 Waves (Nation Commander in 3rd wave)
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:Frigates: 1. Tama, 2. Schmaeel, 3. Renyn, 4. Eystur
 
:Frigates: 1. Tama, 2. Schmaeel, 3. Renyn, 4. Eystur
  
'''Nation Mining Colony (NMC)'''
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== Nation Mining Colony (NMC) ==
  
 
:3 Waves (ore run near the end of the last wave)
 
:3 Waves (ore run near the end of the last wave)
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:Frigates: 1. Tama, 2. Schmaeel , 3. Eystur
 
:Frigates: 1. Tama, 2. Schmaeel , 3. Eystur
  
'''Override Transfer Array (OTA)'''
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== Override Transfer Array (OTA) ===
 
   
 
   
 
:IGNORE THE EYSTURs! DON’T EVEN TARGET THEM!
 
:IGNORE THE EYSTURs! DON’T EVEN TARGET THEM!
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:Frigates: Tama
 
:Frigates: Tama
  
'''New bro speech'''
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== New bro speech ==
  
 
:1. Safety to green.
 
:1. Safety to green.
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:15. Battleships DO NOT MOVE in the site.
 
:15. Battleships DO NOT MOVE in the site.
  
 
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== Emergency Logi Disconnect (DC) drill ==
'''Emergency Logi Disconnect (DC) drill'''
 
  
 
:1. Everyone lock up the remaining logi and any ship taking damage.
 
:1. Everyone lock up the remaining logi and any ship taking damage.
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:9. If no replacement logi then perform emergency warp out.
 
:9. If no replacement logi then perform emergency warp out.
  
'''Emergency Warp Out'''
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== Emergency Warp Out ==
  
 
:1. Is anyone scrammed?
 
:1. Is anyone scrammed?
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::a. Decide if you want to risk pulling the drones in (some or all of them).
 
::a. Decide if you want to risk pulling the drones in (some or all of them).
 
::b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy.
 
::b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy.
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[[Category:Incursions]]

Revision as of 07:39, 10 September 2014

09 Sept, 2014

Incursion FC "actual" (Vanguard) Cribsheet (FC_VG_Cribsheet)

Initial Prep

1. Wait List (WL) manager. Make Fleet Boss so they can update the MOTD, invite fleet members, and assign WC & SC.
2. Is WL manager satisfied with fits (so are you?).
3. Is there a picket?
4. Is there a scout?
5. Does everyone have Lyavite?
6. Undock, meet at (warp to) --------------
7. Is everyone accounted for (present)?
8. Hardeners on.
9. Check OGB and command Boosts, redo if necessary.
a. Wing commander boost (fleet warper).
b. Squad commander boost (tagger).
10. Drone Bunny?
11. Strategic Cruisers & Vindicates tasked to frigates. DB also if not enough for task. Otherwise DB does major ships in reverse priority.
12. Logis sort out links.
13. MOTD updated.
14. Scout broadcast an align.
15. Everyone warp themselves to the broadcast site.

Moving between sites

1. Scout broadcast an align.
2. Fleet align to the broadcast.
3. Are drones in? (Everyone at speed & paying attention?)
4. Wing warp to the site.
5. Everyone reload.

When ready to take the gate

1. Is the gate clear?
2. Everyone one grid?
2. Battleships align to the gate.
3. Logis, need your “L”
4. Battleships take the gate.

Near the end of a site

1. Ore run in NMC (at start of 3rd wave).
2. Pull Drones.
3. Scout broadcast an align.
4. Align to the broadcast.
5. All drones in? Fleet paid? Is logi clear of the structure?

Nation Commander Outpost (NCO)

4 Waves (Nation Commander in 3rd wave)
1st wave mixed, 2nd wave mixed, 3rd wave Nation Commander, 4th wave all frigs.
Core Priorities; 1. Nation Commander, 2. Niarja, 3. Auga, 4. Tama.
Frigates: 1. Tama, 2. Schmaeel, 3. Renyn, 4. Eystur

Nation Mining Colony (NMC)

3 Waves (ore run near the end of the last wave)
1st wave has the Mara, 2nd has no Auga, 3rd does have Auga.
Core Priorities: Mara (if you can hit it, needs 65 km); 1. Niarja, 2. Auga, 3. Romi
Frigates: 1. Tama, 2. Schmaeel , 3. Eystur

Override Transfer Array (OTA) =

IGNORE THE EYSTURs! DON’T EVEN TARGET THEM!
3 Waves (ore run at start of of the last wave)
All waves the same. Count Deltole wrecks in DScan. 1 means 2nd wave, 2 means 3rd wave.
Assign the following calls to the DB: On 3 Eysturs call for the hack, On 5 Eysturs call for drones.
Core Priorities: 1. Niarja, 2. Auga, 3. Deltole
Frigates: Tama

New bro speech

1. Safety to green.
2. Shields/Armor alarms to 99%
3. Auto Target to 0.
4. Drones on passive & focus fire.
5. Watch list: Recommend Logis at the top and DB at the bottom.
6. Broadcasting? (Broadcast “need shields”, once each wave, as soon as yellow boxed. Broadcast "in position" when no longer boxed.)
7. History tab in fleet window. (Align to the broadcast).
8. Aligning down the gate?
9. Assigning drones to the DB. Delay assignment in OTAs.
10. Abandoning & reconnecting drones.
11. Tag order, meaning of tags, what’s a “J” (don’t kill). Focus fire on tagged targets.
12. Red/Green gate.
13. Combat comms when on gate (no talking). (Open mic at other times).
14. Joining a site late.
15. Battleships DO NOT MOVE in the site.

Emergency Logi Disconnect (DC) drill

1. Everyone lock up the remaining logi and any ship taking damage.
2. Abandone drones. Launch maintenance drones and have then target the logi.
3. Have a remaining enemy tagged as a "J". Don't kill it!
4. Finish of the current wave except the "J".
5. Assess the situation.
6. If last wave finish of the final enemy.
7. Wait to see if the logi reconnects and can rejoin.
8. Is there another logi that can take the DC'd logi's place? If so bring them in.
9. If no replacement logi then perform emergency warp out.

Emergency Warp Out

1. Is anyone scrammed?
2. If not:
a. Align to a broadcast.
b. When no aggro on logi:
i. Pull maintenance drones.
ii. Reconnect to abandoned drones and pull them in.
iii. Wing warp out.
3. If someone is scrammed.
a. Decide if you want to risk pulling the drones in (some or all of them).
b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy.