Stray Amarr Carrier

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Level 5
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Energy Neutralizer Sentries, NOS, Tracking Disrupter
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS

Space type: Normal Space, No Gates

Warp-In

Ships at 20-75k unless you choose to warp to within a different distance

Ships relative to Warp-in Beacon

Initial forces
WD EWAR L


Fighter 5 x Fighter Imperial Fighter (Carrier Support Group 1) Orbits at 3k
Elite Frigate 8 x Elite Frigate Divine Imperial Imran/Napat*/Paladin/Valok Orbits of 4-16k, * Napat has Tracking Disruptor Warp Scrambler Stasis Webifier Tracking Disruptor
Elite Cruiser 7 x Elite Cruiser Divine Imperial Ambrose*/Basil*/Champion/Justicar Orbits of 7-32k, * Ambose/Basil do NOS Energy Neutralizer
Battleship 7 x Battleship Imperial Dominator*^^/Martyr*/Imperial Templar Martyr Orbits of 17-49k, * Dominator/Martyr do NOS Dominator triggers reinforcement Energy Neutralizer
Carrier 1 x Carrier Imperial Redeemer Damage level triggers Carrier spawns Energy Neutralizer
Sentry 12 x Sentry Amarr Cruise Missile Battery


Reinforcement
WD EWAR L


Battleship 5 x Battleship Imperial Templar Dominator Orbits at 17k


Carrier Spawns
WD EWAR L
Carrier shields reduced to 60%
Fighter 5 x Fighter Imperial Fighter (Carrier Support Group 2)
Sentry 3 x Sentry Amarr Energy Neutralizer II Energy Neutralizer
Carrier shields reduced to 5%
Fighter 5 x Fighter Imperial Fighter (Carrier Support Group 3)
Sentry 3 x Sentry Amarr Energy Neutralizer IiI Energy Neutralizer
Carrier armor reduced to 60%
Fighter 5 x Fighter Imperial Fighter (Carrier Support Group 4)
Carrier armor reduced to 5%
Fighter 5 x Fighter Imperial Fighter (Carrier Support Group 5)
Carrier hull reduced to 50%
Fighter 5 x Fighter Imperial Fighter (Carrier Support Group 6)

Tips:

  • Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
  • Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon.
  • Try selecting warp, canceling your warp, then warping to your desired distance.
  • Warping to within 100km leaves plenty of distance that spreads out the aggro.
  • Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km.
  • Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage.
  • Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
  • The Fighters are only be able to hit Large and Medium drones.
  • Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array.