Talk:Implants

From EVE University Wiki
Revision as of 12:36, 19 November 2023 by Evon R'al (talk | contribs) (Add EVE-mail received and edits applied.)
Jump to: navigation, search

Incorrect sum for High-Grade Rapture implant

The sum for the High-Grade Rapture implant set on the page seems completely wrong.

The set is supposed to reduce the recharge time by a certain percentage.

Neither my own calculation, nor Pyfa, nor ingame-simulator nor actual application of the set in the game yields anywhere near 50% reduction of recharge time. The actual effective value is somewhere around 41.6%. It is a huge difference multiplying the recharge delta by about 1.72 or multiply it by more than 2.15 as the website here would imply.

Especially with a set which costs 10 million to acquire, this can prompt players to waste huge amounts of money, since regular or casual players (non-power-gamers) have no chance to verify the effect strength before actually acquiring the full set, thereby many are influenced by the intel given here - especially since Pyfa is known to be wrong on many borderline cases and ingame doesn't offer any way to simulate implants or derive the formula of an implant sets module groups self-interaction without running tests first. The value table should be corrected, since it has probably already caused more damage than most other articles here possibly could. -- Skeltek (talk} 09:06, 6 August 2023 (UTC)

Could you supply the calculation you have used and the numbers you have found, please? It would be helpful for those responding to your post. -- Evon R'al (talk) 10:43, 6 August 2023 (UTC)
EVE mail received:
Question reqgarding the Rapture implant set on eve university page
From: UNDEADLI
Sent: 2023.11.18 10:30
To: Evon R'al,
The rapture implant set calculation is wrong.
The 53.63 of the high grade is aquire as 1.03*1.06*1.12*1.15*1.09.
But since it actually reduce time needed to fully recharge. It is actully calculated as 1-0.97*0.94*0.88*0.85*0.91.
We get a reduction in recharge time of around 38%.
This reflect what pyfa simulation shows, where a empty fully skilled retribution has its rechrage time reduce from 141s to 87s, a roughly 38% reduction.
The actually recharge formular is bit more complex, so it is hard for me to calculat to peak recahrge rate, but we could assume the average recharge rate would increase by about 61%.
Aquired simpy by (1)/(1-0.38)
Changed Secondary Effect from "Capacitor regeneration speed" to "Capacitor recharge time" and made the percentages negative. Put a strike trough on the Total Effect for now. -- Evon R'al (talk) 12:36, 19 November 2023 (UTC)