Difference between revisions of "Talk:Logistics"

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(Update discussion)
 
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Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date.
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Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I'm hoping we can work that into the structure of this article. I can help, as soon as I'm done with the EWAR Guide (which has similar problems).
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[[User:Antei thantonne|Antei Thantonne]] 30 Mar 2016
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I am updating this guide based on teaching Logistic Ships 101.
 
I am updating this guide based on teaching Logistic Ships 101.
  
 
[[User:Niamh aideron|Niamh Aideron]] ([[User talk:Niamh aideron|talk]]) 18:54, 4 April 2013 (UTC)
 
[[User:Niamh aideron|Niamh Aideron]] ([[User talk:Niamh aideron|talk]]) 18:54, 4 April 2013 (UTC)

Revision as of 16:53, 30 March 2016

Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date. Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I'm hoping we can work that into the structure of this article. I can help, as soon as I'm done with the EWAR Guide (which has similar problems).

Antei Thantonne 30 Mar 2016

I am updating this guide based on teaching Logistic Ships 101.

Niamh Aideron (talk) 18:54, 4 April 2013 (UTC)