User:Enta en bauldry/Wormhole Space

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Wormhole Space, also know as the Anoikis Galaxy, is a collection semi-charted systems full of opportunity and danger. The discovery of Sleepers, an ancient Artificial Intelligence that dwells within Wormhole Space, led to groundbreaking new technology which led to the creation of Strategic Cruisers. Wormhole Space(W-Space) is lawless and has no CONCORD presence, Empire oversight or Sovereign Alliances.

Wormhole Space Characteristics

Wormhole Space has roughly 2500 known systems, each classified as one of six levels. These are commonly referred to as C1, C2, C3, C4, C5 or C6. They represent how entrenched the Sleeper occupation is and how strong the system effects(see below) can be.

Wormhole Space has no Stargates or Stations. Anybody choosing to live in W-Space must do so out of a Player Owned Starbase and accept that Wormholes will be their sole means of interstellar transport.

Visually W-Space is surrounded with cloud-like nebulae, partially blocking vision into the reaches of space. It is believed that Anoikis resides in a dense Nebula, which in turn provides necessary physical criteria for the abundant resources which are considered rare or non-existent in New Eden.

Anoikis Systems

Class 1 Systems

Class 2 System.jpg
Class 1 Systems
Maximum Mass 20,000 T Number 348
Minimum Mass 20,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Perimeter Ambush Point
Perimeter Camp
Phase Catalyst Node
The Line
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Perimeter Coronation Platform
Forgotten Perimeter Power Array
Unsecured Perimeter Amplifier
Unsecured Perimeter Information Center


C1 systems are not very popular for harvesting or site running purposes. They are excellent for beginners. They're relatively safe, easy to run and require a low amount of skillpoints. A battlecruiser can solo the sites and a small cruiser gang will easily run the sites efficiently.

C1 systems have a niche role of being used by small Tech 3 Manufacturing Corporations. Some of these corporations will build one or two carriers which will make them very hard to evict due to POS reinforcement mechanics.

Class 2 Systems

Class 2 System.jpg
(C2 System)
Maximum Mass 300,000 T Number N/A
Minimum Mass 20,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Perimeter Checkpoint
Perimeter Hangar
The Ruins of Enclave Cohort 27
Sleeper Data Sanctuary
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Perimeter Gateway
Forgotten Perimeter Habitation Coils
Unsecured Perimeter Comms Relay
Unsecured Perimeter Transponder Farm


C2 wormhole systems have a special role in low-class Wormhole Space systems. They offer slightly more ISK than C1's and can be soloed by low skillpoint Battlecruiser pilots. Their special property is that they come with two statics. These statics provide guaranteed access to K-Space and W-Space.

Class 3 Systems

Class 3 System.jpg
Class 3 System (C3 System)
Maximum Mass 300,000 T Number N/A
Minimum Mass 20,000 T Escalations None

Possible Statics Anomalies Ore Sites Gas Sites Relic Sites Data Sites
Unknown Perimeter Checkpoint
Perimeter Hangar
The Ruins of Enclave Cohort 27
Sleeper Data Sanctuary
Average F.D.
Unexceptional F.D.
Uncommon C.D.
Ordinary P.D.
Common P.D.
Exceptional C.D.
Infrequent C.D.
Unusual C.D.
Rarified C.D.
Isolated C.D.
Barren P.R.
Minor P.R.
Ordinary P.R
Sizeable P.R.
Token P.R.
Bountiful F.R.
Vast F.R.
Instrumental C.R.
Vital C.R.
Forgotten Perimeter Gateway
Forgotten Perimeter Habitation Coils
Unsecured Perimeter Comms Relay
Unsecured Perimeter Transponder Farm


C3 Systems are excellent for beginner wormhole corporations. They come with a K-Space or W-Space of almost any kind, allowing you to pick your environment. C3's also offer good ISK for their difficulty, a battlecruiser gang with local rep or a little Tech 1 logi support will burn the sites.

Class 4 Systems

C4 Systems are not very loved. They represent the step between being a small W-Space corporation to being a hardcore one. A step most corporations or players jump over. C4's provide little more ISK than a C3 but require quite a bit more effort. C4's, much like their older brothers don't have statics to K-Space, requiring at least a two-jump chain to reach K-Space.

Class 5 Systems

C5 systems are the premium choice for any hardcore wormhole corporation. The sites have Capital Escalations and provide good income for any well organized group. C5's are highly connectible to other C5's, giving the nickname "The C5 Highway" to such connections and chains.

Class 6 Systems

System Effects

Statics

Cosmic Anomalies and Signatures