Difference between revisions of "Wildfire"

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You will face mostly Angels with some Mercenaries, Amarr, and Ammatar.
 
You will face mostly Angels with some Mercenaries, Amarr, and Ammatar.
  
After one completion of this arc, the following faction standing changes due to "Combat - Ship Kill" were observed:
+
You will receive few minor standing hits towards Amarr and Ammatar if you engage their ships. Luckily none of them need to be destroyed.
*Amarr Empire: -0.0%, -0.06%, -0.06% (very small losses)
 
*Ammatar Mandate: -3.0%
 
*Angel Cartel: -3.0%, 10 losses of 0.025% or smaller
 
Note that the arc can be completed without any standings losses to the Amarr Empire or Ammatar Mandate.
 
  
==Other Comments==
+
==Blitzing==
* This is meant to be a guide, not a comprehensive reference. See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more.
+
Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is armor tanked battleship it can do both jobs.
* Make sure you've got a strong/proper tank, if you're flying alone. The enemies in some of the missions deal quite a bit more damage than the usual level 4 mission ships.
 
* Not all missions are combat missions. Do not fight unless you have to and you know what you are doing.
 
  
=The Missions=
+
'''Combat ship''' is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to dea, Kin secondary damage to deal. Same to tank) and mercenaries (Kin/Th best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.  
==Chapter 1: The Passage==
 
In this chapter you will fight Angels and Mercenaries, mostly in the Odengsolf constellation between Rens and Hek. To start the epic arc, talk to Arsten Takalo in [http://evemaps.dotlan.net/map/Heimatar/Frarn Frarn]. He is in space at the beacon for the Brutor Tribe Community Area.
 
  
===A Demonstration===
+
The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_01.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (combat optional)
 
  
Reward: 6,000,000 + 1,150,000 (Bonus)
+
'''Heavy hacker''' is needed in the third chapter. There are multiple missions where you need to hack under fire without shooting yourself at all.
  
Summary: Obtain 1 Olfei Medallion (0.1 m3).
+
If your combat ship is an armor tanked battleship you can refit it for hacking. If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.
* You can buy these on the market for ~3 million ISK.
 
* Alternatively, you can visit the [http://evemaps.dotlan.net/map/Heimatar/Sveipar Sveipar] constellation and use your Probe Scanner window to find a [[Cosmic Anomalies|cosmic anomaly]] called "A Demonstration" (no probe scanning is needed). The site should be present in multiple systems. After clearing the site, use an Analyzer module to loot the Abandoned Containers. Each of the 3 containers per site contains one medallion. This site is often farmed though, and the containers may be empty.
 
|}
 
  
===The Cost of Preservation===
+
If you have dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_02.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Mercenaries)
 
  
Reward: 4,000,000 + 1,370,000 (Bonus)
+
=Walkthough=
  
Collateral: 5,000,000
+
[[Wildfire/Chapter 1 - The Passage|Chapter 1 - The Passage]]
 +
# [[A Demonstration]]
 +
# [[The Cost of Preservation]]
 +
# [[Written By The Victors]]
 +
# [[Glowing Embers]]
 +
# [[From Way Above]]
 +
# [[Friends In High Places]]
 +
# [[My Little Eye]]
  
Summary: Destroy Aillon Boufin's ship and obtain the Hauteker Memoirs (0.1 m3).
+
[[Wildfire/Chapter 2 - Songs of the Past|Chapter 2 - Songs of the Past]]
* Damaging Aillon Boufin triggers a large wave of Mercenaries.
+
<ol start="8">
* Damaging Aillon Boufin's armor triggers a second wave.
+
<li>[[Dead End Intercept]]</li>
* You can warp out and return at range if they get too close.
+
<li>[[Surfacing]]</li>
* Aillon Boufin drops an Archives Passkey.  Loot the passkey and deposit it in the Archives container (70 km from warp-in). This will allow you to loot the Hauteker Memoirs.
+
<li>[[Who Art in Heaven]]</li>
|}
+
<li>[[Playing All Their Cards]]</li>
 +
<li>[[History In The Making]]</li>
 +
</ol>
  
===Written by the Victors===
+
[[Wildfire/Chapter 3 - Revelation|Chapter 3 - Revelation]]
{|
+
<ol start="12">
|-
+
<li>[[Church Of The Obsidian]]</li>
| valign="top" | [[Image:Minmatar_epic_03.jpg|thumb|left|192px]]  
+
<li>[[Heresiology]]</li>
| valign="top" | Type: Encounter (Angel Cartel and Amarr Empire)
+
<li>[[Wildfire (mission)]]</li>
 +
<li>[[Stillwater]]</li>
 +
<li>[[With Great Power]]</li>
 +
<li>A [[Revelation (mission)]]</li>
 +
</ol>
 +
<ol start="17">
 +
<li>B [[Retraction]]</li>
 +
</ol>
  
Reward: 4,000,000 + 968,000 (Bonus)
 
  
Collateral: 2,500,000
 
 
Summary: Obtain 1 Wildfire Khumaak (0.3 m3).
 
* The site is guarded by multiple Angel Cartel cruisers and battlecruisers.
 
* Destroying all three battlecruisers will trigger a reinforcement wave of Amarr battlecruisers and battleships. You do not lose Amarr standing for destroying these.
 
* You do not actually need to destroy the ships - just loot the Wildfire Khumaak from the Central Burial Tomb and warp out. There are a lot of collidables around the tomb, so be careful when aligning.
 
|}
 
 
===Glowing Embers===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_04.jpg|thumb|left|192px]]
 
| valign="top" | Type: Courier
 
 
Destination: Todeko (6 jumps)
 
 
Reward: 6,000,000 + 1,310,000 (Bonus)
 
 
Summary: Deliver the Wildfire Khumaak.
 
*You may wish to complete this mission remotely since the next mission is also in Todeko.
 
|}
 
 
===From Way Above===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_05.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Angel Cartel)
 
 
Destination: Todeko
 
 
Reward: 5,000,000 + 1,430,000 (Bonus)
 
 
Summary: Destroy the enemy ships.
 
* The initial guards are followed by four similar reinforcement waves which spawn approximately every three minutes, so destroy the ships as quickly as possible to try to keep the incoming damage manageable.  They spawn about 60km from warp-in; you can warp back in at range to restore distance if necessary.
 
* This mission has been observed to complete while there still remains at least one cruiser from each reinforcement wave.  Perhaps it is only necessary to destroy the initial guards? Or only ships above cruiser size?
 
* Tests show that after Destroying all BS, BC, Frigates and Destroyers (Cruisers still there) the mission is completed. If you want to "blitz" this mission, concentrate on the BC and BS, then proceed from Frigates to Destroyers to Cruisers, until the mission is completed.
 
|}
 
 
===Friends In High Places===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_06.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (no combat)
 
 
Destination: Alakgur (8 jumps)
 
 
Reward: 7,000,000 + 1,010,000 (Bonus)
 
 
Summary: Fly around a friendly compound following your agent's instructions.
 
* You can loot the radio telescope in the end, although the mission may complete without doing it, and you don't need the items later.
 
* Although the agent suggests otherwise, this mission can be completed remotely.
 
|}
 
 
===My Little Eye===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_07.jpg|thumb|left|192px]]
 
| valign="top" | Type: Courier
 
 
Destination: Aldrat (10 jumps)
 
 
Reward: 5,000,000 + 983,000 (Bonus)
 
 
Summary: Report to a new agent in Aldrat.
 
|}
 
 
==Chapter 2: Songs of the Past==
 
Unless otherwise noted, missions in this chapter take place in the Aptetter constellation (the Aldrat pocket).
 
 
===Dead End Intercept===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_08.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Minmatar Republic)
 
 
Reward: 5,000,000 + 1,500,000 (Bonus)
 
 
Summary: Destroy one ship and loot the Signed Datapad (0.1 m3).
 
*The guards at the site will not attack you.
 
|}
 
 
===Surfacing===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_09.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Mercenaries)
 
 
Destination: Jark (11 jumps)
 
 
Reward: 7,000,000 + 1,680,000 (Bonus)
 
 
Summary: Destroy all enemy ships and loot the Encrypted Transmission (0.1 m3).
 
*After the first wave, there are two more reinforcement waves each spawned by destroying all preceeding ships.
 
*The first wave of this mission can spawn almost on top of you, does heavy damage, and can web and warp scramble, so you might want to trigger it in a shuttle and then warp back in at range in your combat ship.
 
*The last wave includes three webbing spider drones.
 
|}
 
 
===Who Art in Heaven===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_10.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Angel Cartel)
 
 
Reward: 5,000,000 + 1,400,000 (Bonus)
 
 
Summary: Destroy the enemy ships and approach the Archaeology Outpost.
 
* This mission may be blitzable by approaching within 20k of the outpost to trigger its destruction.
 
|}
 
 
===Playing All Their Cards===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_11.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Angel Cartel)
 
 
Reward: 7,000,000 + 1,620,000 (Bonus)
 
 
Summary: Hack the container and retrieve the Drive Cluster EDF-285 (0.1 m3).
 
*Approach the container. When you get close, an Angel force will appear 100k off. You do not need to destroy them before hacking the container; however, it may take many cycles to successfully open the container, so you should have a good tank and be ready for scramming frigates if they make it close enough.
 
*The npcs will spawn when you are within 5km of the container. If you can fit a Data Analyzer II, the added range will allow you to hack the container in complete safety (stay within 5-6km).
 
|}
 
 
===History in the Making===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_12.jpg|thumb|left|192px]]
 
| valign="top" | Type: Courier
 
 
Destination: Tanoo (13 jumps)
 
 
Reward: 7,000,000 + 1,790,000 (Bonus)
 
 
Summary: Simple courier mission to a new agent near Rens.
 
|}
 
 
==Chapter 3: Revelation==
 
Missions against Ammatar and the finale against Angels. You do not lose any Ammatar standing for killing them.
 
 
===Church of the Obsidian===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_13.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Ammatar Mandate)
 
 
Granted Item: Analyzer I
 
 
Reward: 7,000,000 + 1,070,000 (Bonus)
 
 
Summary: Use a Relic Analyzer to recover the Blood Obsidian Orb (0.1 m3). Either destroy or avoid the Ammatar guards. Avoiding the guards is best done with a well-tanked ship with both Micro Jump Drive and Micro Warp Drive.
 
* The initial guards are neutral. When you approach the acceleration gate, they will disappear and a wave of hostile ships will spawn, including webbing and warp disrupting frigates.  Either destroy them or kite them away from the gate first (use MJD), then use the gate.
 
* Destroy or avoid the ships in the deadspace pocket. The frigates may warp disrupt and web you. Again use the MJD to avoid a fight.
 
* Use the Relic Analyzer to open the Chapel of Obsidian and retrieve the Blood Obsidian Orb.
 
* Destroying the ships will gain you small negative faction standings towards Amarr.
 
|}
 
 
===Heresiology===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_14.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Ammatar Mandate)
 
 
Reward: 8,000,000 + 1,230,000 (Bonus)
 
 
Summary: This is a relatively easy mission that requires lot of relic hacking to retrieve the Engraved Blood Obsidian tablet (0.1 m3). Again you can either destroy the ships or avoid negative standings by using kiting (MJD) to draw them away from the can.
 
* After defeating or drawing away the guards, start analyzing the containers. The container will, upon successful analysis, spawn a cargo can with a lore item plus another container, and so on, until four new containers have spawned. So you will have to analyze 5 containers in all until the cargo container with the mission item spawns.
 
|}
 
 
===Wildfire===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_15.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Angel Cartel)
 
 
Granted Item: Obsidian Datacore (0.1 m3)
 
 
Reward: 7,000,000 + 487,000 (Bonus)
 
 
Summary: Take the Obsidian Datacore to the Chapel Container.
 
* After you deposit the datacore, it will be stolen by an NPC and you will be ambushed by a large number of Angel frigates and a few battleships, which you can either destroy or escape.
 
* If you choose to flee, be careful aligning so that you do not get caught on a collidable structure.
 
|}
 
 
===Stillwater===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_16.jpg|thumb|left|192px]]
 
| valign="top" | Type: Encounter (Angel Cartel)
 
 
Reward: 8,000,000 + 1,280,000 (Bonus)
 
 
Summary: Defeat Karkoti Rend and take the Book of St. Arzad (0.1 m3).
 
*There is an energy neutraliser tower, so that should probably be a high priority.
 
*The frigates warp scramble - be careful!
 
*You can either blitz Karkoti or kill his guards first (Any remaining guards vanish when Karkoti's ship is destroyed). His guards are elite cruisers and frigates and regular battleships, so they're not especially tough. Karkoti has a good tank, but not amazing, and his damage is not particularly high. He uses a microwarpdrive and seems to like to kite at a 60km range.
 
*Karkoti Rend is immune to target painters.
 
|}
 
 
===Retraction (Option)===
 
{|
 
|-
 
| valign="top" | [[Image:Oggur_Marendei.jpg|thumb|left|192px]]
 
| valign="top" | Type: Courier
 
 
Destination: Todeko (9 jumps)
 
 
Reward: 10 x RSS Core Scanner Probes + 1,170,000 (Bonus) + Minmatar faction standings increase: 5% base (up to 6.25% with Social V skill trained)
 
 
Summary: Deliver the Book of St. Arzad (0.1 m3) by dropping it into the container and head back again to get your rewards.
 
|}
 
 
===Revelation (Option)===
 
{|
 
|-
 
| valign="top" | [[Image:Minmatar_epic_17b.jpg|thumb|left|192px]]
 
| valign="top" | Type: Courier
 
 
Destination: Avesber (5 jumps)
 
 
Reward: 25,000,000 + 273,000 (Bonus) + Minmatar faction standings increase: 10% base (up to 12.5% with Social V skill trained)
 
 
Summary: Deliver the Book of St. Arzad (0.1 m3) by dropping it into the container.
 
|}
 
  
 
==External Links/Guides==
 
==External Links/Guides==

Revision as of 16:05, 5 January 2018


"The Brutor tribe stands in to support an historical research effort being undertaken by the Republic University, a move bolstered by the presence of a powerful and capable capsuleer - that is, you. Repeatedly denied access to an important historical artifact, the academics are pitted in a constant struggle to uncover ancient truths, and it will be your mission to help them. The histories of conquered civilizations are seldom told in full by the victors, and many organizations will do their best to keep things that way."

Requirements

To start the Minmatar Epic Arc you must have standings of 5.0 or higher with the Brutor Tribe corporation or the Minmatar Republic faction. In addition to being comfortable with level 4 missions, you should have the Hacking and Archaeology skills trained (Hacking III (minimum III required) and Archaeology I are sufficient).

Rewards

At the end of this Epic Mission Arc you will decide whether to cooperate with a Gallente historian or with the Defiants, a splinter group of the Republic Fleet. The Defiants will award you

  • +5% Minmatar Republic faction standing (6.25% at Social V)
  • 10 x RSS Core Scanner Probes

The Gallente historian will award you

  • +10% Minmatar Republic faction standing (12.5% at Social V)

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Angels with some Mercenaries, Amarr, and Ammatar.

You will receive few minor standing hits towards Amarr and Ammatar if you engage their ships. Luckily none of them need to be destroyed.

Blitzing

Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is armor tanked battleship it can do both jobs.

Combat ship is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to dea, Kin secondary damage to deal. Same to tank) and mercenaries (Kin/Th best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.

The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.

Heavy hacker is needed in the third chapter. There are multiple missions where you need to hack under fire without shooting yourself at all.

If your combat ship is an armor tanked battleship you can refit it for hacking. If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.

If you have dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.

Walkthough

Chapter 1 - The Passage

  1. A Demonstration
  2. The Cost of Preservation
  3. Written By The Victors
  4. Glowing Embers
  5. From Way Above
  6. Friends In High Places
  7. My Little Eye

Chapter 2 - Songs of the Past

  1. Dead End Intercept
  2. Surfacing
  3. Who Art in Heaven
  4. Playing All Their Cards
  5. History In The Making

Chapter 3 - Revelation

  1. Church Of The Obsidian
  2. Heresiology
  3. Wildfire (mission)
  4. Stillwater
  5. With Great Power
  6. A Revelation (mission)
  1. B Retraction


External Links/Guides

EVE-Survival