Blood Lookout

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Site Details
Blood Lookout
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Unknown (Permits T3 Cruisers)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 10% in High

First Room


Destroying all the defenders will unlock the acceleration gate.

Initial defenders
WD EWAR L


Frigate 7 x Frigate Corpii Reaver/Engraver
Destroyer 5 x Destroyer Corpior Visionary/Devoter/Converter
Cruiser 3 x Cruiser Corpum Arch Engraver
Sentry 1 x Sentry Blood Light Missile Battery

Second Room


All Group 1 - 3 are present on warp in. Destroying Group 2 (the group to the left at around 50 km) will trigger the commander spawn. If no commander spawns then the "Blood Raider Bunker" is the second escalation trigger.


Blood Lookout Room 2.jpg

Group 1
WD EWAR L


Frigate 3 x Frigate Corpii Reaver
Destroyer 3 x Destroyer Corpior Devoter/Templar
Group 2
WD EWAR L


Frigate 3 x Frigate Corpii Upholder/Herald
Destroyer 2 x Destroyer Corpior Friar/Converter
Cruiser 2 x Cruiser Corpum Arch Priest/Sage
Group 3
WD EWAR L


Frigate 3 x Frigate Corpii Reaver


Commander Wave
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Dark Blood Upholder Escalation Faction Loot
Frigate 3 x Frigate Corpior Reaver
Destroyer 4 x Destroyer Corpior Converter/Visionary
Structures
WD EWAR L


Structure 4 x Solar Harvester
Structure 1 x Elemental Base
Structure 1 x Blood Raider Bunker Alternate escalation trigger

Escalation


Destroying the Dark Blood Frigate may trigger an escalation to Following the Blood. If the Dark Blood frigate does not spawn then the escalation trigger is the Blood Raider Bunker.