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Rampant Drone Fabricator

From EVE University Wiki
This article should be cleaned up or improved.
The reason is: Update notes and site mechanics for Version 24.01
This article should be cleaned up or improved, as of July 2026.
The reason is: Check/update "caegory". Gallente Election YC128 is over but the site is still being worked om in patches.


Site Details
Rampant Drone Fabricator
Found in C1-6 Wormholes
Max ship size Ungated
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 5% in WHs

Rampant Drone Fabricator is a cosmic signature that was introduced as part of the Gallente Election YC128 event, and appears solely in all classes of wormhole space. The site appears as a combat site of level II scanning difficulty.

Notes

  • The site is an ungated single pocket, not deadspaced. The most prominent landmark of the site is the Rampant Drone Fabricator, which will be at 0 on the warp-in and projects a visible area-of-effect field of ~50 km that applies a -95% damage reduction to Smartbomb, Bomb and Vorton Projector damage to all NPCs.
    • Destroying the Rampant Drone Fabricator ends the site. It is recommended to damage the Fabricator early to make it easier to destroy when you need to complete the site. The Fabricator wreck will project its own separate disruption field that prevents warping and cloaking within 20 km of the wreck - it can be destroyed, salvaged or simply burnt away from until the field effect drops. The wreck has 20,000 structure HP with 0 resists.
    • If all players in the site either leave grid or cloak up after the NPC waves have begun to spawn, a 30-second stability timer will begin. If no player reenters the circle around the Rampant Fabricator before the timer ends, the Fabricator will deactivate and the site will despawn.

In Version 24.01 Release 2026-07-28.1: Stability can now only be lost from wave 5 onwards.

  • The NPCs all do 60% EM/40% Thermal damage, and a lot of it as well (exceeds 1000 DPS by wave 8). They follow the same resist profiles of normal K-Space Rogue Drones (weak to EM/Th, strong against Kin/EX), and have a strong armor buffer tank with moderate active shield repairs. The drones have a behavior and naming convention very similar to those in homefront operations, shown below:
Prefix Role
Corrupted Drone aggro / DPS [1]
Alienator Webbing
Blackout ECM
Cascade Energy Neutralizer
Bewildering Sensor Dampening
Scrutinizer Target Painting
  1. ^ Frigates and destroyers with this prefix will shoot drones. Cruisers, battlecruisers and battleships with this prefix are DPS only (only confirmed for light drones).
  • The NPCs are in their own unique entity categories (Fabricator Rogue Drone <Ship Class>). Make sure to set them all to visible on your overview to see them.
  • The NPCs do not leave wrecks or loot, nor do they have any bounties, much like Abyssal enemies. The sole source of loot in this site is from the Rampant Fabricator.
  • Not advisable to use drone boats in the site since they will be very aggressively targeted by Corrupted drones. Larger ships will require significant damage application support as many of the smaller ships will orbit at 20+ km away at high speed and have small sig radius. Cruisers and battlecruisers will attempt to kite out to 30+ km with the exception of webbing ships, which will orbit at 15 km.
    • Fighters will not be targeted. Space Superiority fighters will deal full damage to all NPCs and structures in the site.
  • The site difficulty is determined by a "Rampancy" level which is added to based on the types of player ships in proximity to the Fabricator. Rampancy is added in different increments with each wave depending on the number of ships and specific ship class:
Ship Class Rampancy Modifier
Cruiser (T1/Faction) 1
Logistics Cruiser,
Heavy Assault Cruiser,
T1/Faction Battlecruiser
2
Command Ship 3
Strategic Cruiser 4
T1/Faction Battleship 6
Black Ops 8
Marauder 12
Force Auxiliary 36
All other capital ships 72

The site will "escalate" three times, at 12, 36 and 72 Rampancy, denoted by "Moderate", "Severe" and "Critical" threat levels, respectively.

In Version 24.01 Release 2026-07-28.1 the NPC spawns were rebalanced to favor larger ships. Maintaining the total amount of incoming DPS and reducing the total amount of ships (e.g. fewer frigates and cruisers, more battlecruisers and battleships.

In Version 24.01 Release 2026-08-08.1 A new NPC was introduced. Infested Drone Naglfar spawns during "later" Severe and Critical threat waves and is equipped with a Capital Energy Neutralizer. (Overall incoming DPS remains the same, number of NPCs reduces.)

  • The site waves will spawn new and more powerful drones after a long enough time, with each new spawn representing a significant increase in incoming DPS. (Likely outdated [Verify])
      • Waves 1-3 will usually be only frigates and destroyers. Expect about 100-300 incoming DPS. ECM jamming ships can spawn in any wave.
      • Waves 4-8 will begin to spawn cruisers and battlecruisers in addition to any ship types from the previous spawns. Webbing ships will begin appearing. Expect about 600-800 incoming DPS.
      • Wave 8 and after will begin to spawn battleships in addition to any ship types from the previous spawns. Cruiser and battlecruiser types will begin to spawn in pairs on wave 8. Wave 8 will average 1000-1200 incoming DPS.
      • Up to wave 8, the spawns will never be any more than 5 ships per wave. After wave 8, the site will incrementally increase the size of each new spawn in all waves afterwards, capping at ~5 battleships past wave 20, plus any additional escorts.
  • If you are planning to progress past wave 8 (earlier if you are using battleships or capitals), make sure your ship is fit to withstand a lot of neut pressure over an extended period of time. The Cascade Manager and Principal battleships do quite heavy neuting, roughly 25 GJ/s each, on top of dealing 600-800 DPS each with a strong buffer tank. Additionally they have extremely high tracking speed (50, equivalent to medium-sized blasters) and an 80km optimal range, meaning speed-tanking fits will not be helpful in mitigating the incoming damage.
    • Capitals and large marauder fleets should be on the lookout for the Infested Naglfar that spawns during the tail end of Severe and Critical threat waves. It neuts roughly 90-100 GJ/s (4400 GJ per 48s) drains subcaps within two cycles, and deals 3800 DPS. It has relatively small signature radius for its size (1600m) and a turret tracking value of 10, similar to long-range cruiser guns.

Site

The site will progress through 100 waves of hostile Rogue Drones of increasing strength. The site is considered complete when all 100 waves are cleared and/or the Rampant Drone Fabricator is destroyed by the player. The Fabricator is invulnerable by default and can only be damaged for a short 20 second interval after the current wave of Rogue Drones is defeated. The structure itself has 2000 shield, 14000 armor and 4000 hull hitpoints with 0 resists. It will slowly accumulate loot over time with each successive wave and it must be destroyed to retrieve the loot.

Two of the Nanoswarm structures will become vulnerable on waves 5, 10, 15, 25, 35, 45, 65 and 85, indicated by their overview icons turning red. Destroying one will cause it to provide a buff to your ship depending on the specific type of nanoswarm destroyed, while the other nanoswarm will self-destruct. Clearing the current wave without destroying either Nanoswarm will cause both to self-destruct and give no buffs.

Prefix Effect (20%)
Clarifier Scan Resolution Bonus
Energized Capacitor Capacity Bonus
Focuser Turret Optimal Range Bonus
Light Squadron Nanoswarm Light Fighter Damage Bonus
Masker Signature Radius Reduction
Overclocker Overheat Benefits Bonus
Patcher Local Armor Repair Amount Bonus
Predictive Tracking Speed Bonus
Prolonging Missile Flight Time Bonus
Rapid Squadron Fighter Velocity Bonus
Rapidity Ship Velocity Bonus
Reflective Local Shield Boost Amount Bonus
Suppressive Missile Explosion Radius Reduction
Thermal Sink Heat Damage Reduction
Trans-Patch Remote Armor Repair Amount Bonus
Trans-Reflect Remote Shield Boost Amount Bonus
Field Commander Sarva Burman (Upon entering the site)
That Fabricator is producing escalating waves of Rogue Drones, but every time it resets, it dumps valuable assets. Stray too far, and it will deactivate. Don't let that happen.

Survive its attacks as long as you can, then destroy it to claim its contents.


WD EWAR L


Structure 1 x Rampant Drone Fabricator projects a 50km AOE field that significantly reduces area-of-effect weapon damage. Wreck will disable warping and cloaking Rampancy data dump, 200K ISK/ea, + hybrid drones. Accumulates over time with wave progression
Structure 12 x <Role> Nanoswarm Invulnerable by default, destroying causes a site effect to be activated depending on the type of nanoswarm destroyed


Hostile forces
WD EWAR L
Waves 1-3
Frigate 0-3 x Frigate Corrupted Handler Drone aggro
Frigate 0-3 x Frigate Blackout Driller/Handler Target Jammer
Destroyer 0-2 x Destroyer Corrupted Sweeper Drone aggro
Destroyer 0-2 x Destroyer Bewildering Sweeper/Lathe Orbits at 30+ km Remote Sensor Dampener
Waves 4-8
Cruiser 0-1 x Cruiser Corrupted Divider Orbits at ~30-35 km, 370 DPS
Cruiser 0-1 x Cruiser Alienator Crusher/Divider Orbits at 15 km Stasis Webifier
Battlecruiser 0-1 x Battlecruiser Corrupted Sorter Orbits at ~30-35 km. 550 DPS
Battlecruiser 0-1 x Battlecruiser Scrutinizer Manipulator/Sorter Target Painter
Waves 8+
Battleship 0-1 x Battleship Cascade Manager 600 GJ neut every 24 seconds. 600 DPS Energy Neutralizer
Battleship 0-1 x Battleship Cascade Principal 600 GJ neut every 24 seconds. 800 DPS Energy Neutralizer
Battleship 0-1 x Battleship Corrupted Manager 740 DPS
Dreadnought spawn (Only at late-stage Severe/Critical threat level)
Dreadnought 1 x Dreadnought Infested Naglfar Neuts 4400 GJ every 48 seconds, equivalent to ~90-100 GJ/s. 3800 DPS Energy Neutralizer
Field Commander Sarva Burman (Fabricator destroyed without clearing all 100 waves)
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you'll go the distance.

Field Commander Sarva Burman (Fabricator destroyed, all 100 waves cleared)
The battle here is over, but there are more Rampant Fabricators out there causing trouble. I hope we can count on you.

External links