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Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
Recon (1 of 3)
| Level | 2 |
| Type | Encounter |
| Faction | Blood Raiders |
| Best damage to deal | |
| Damage to resist | |
| EWAR | Elder Corpum Priest (NOS) |
| Mission briefing |
|---|
| I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom. |
Blitz: Just head right for the acceleration gate in the first Pocket tanking the damage, then after that jump, you're complete so you can dock.
Pocket 1
Four spawns timed every 20 to 30 sec. All spawns are instant aggro. Ship names may change but ship class are the same in each spawn.
| WD | EWAR | L
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|---|---|---|---|---|
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1 x Destroyer Corpior Converter | |||
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1 x Elite Cruiser Elder Corpum Sage |
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1 x Battlecruiser Corpior Phantom | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
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1 x Elite Frigate Elder Corpii Engraver | |||
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1 x Destroyer Corpior Templar | |||
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1 x Elite Cruiser Elder Corpum Priest |
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| WD | EWAR | L
| ||
|---|---|---|---|---|
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1 x Destroyer Corpior Devoter | |||
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1 x Cruiser Corpum Shadow Sage | |||
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1 x Elite Cruiser Elder Corpum Dark Priest | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
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1 x Destroyer Corpior Friar | |||
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1 x Cruiser Corpum Dark Priest | |||
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1 x Battlecruiser Corpior Phantom | |||
Pocket 2
You will get mission completed when entering this pocket, so you don't have to kill the spawns there. The spawns are a bit random, ship names may change and you can get one ship more or less in each class ship group.
| WD | EWAR | L
| ||
|---|---|---|---|---|
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3 x Elite Frigate Elder Corpii Reaver | |||
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3/4 x Elite Cruiser Elder Corpum Dark Priest/Elder Corpum Shadow Sage | |||
| WD | EWAR | L
| ||
|---|---|---|---|---|
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2/3 x Destroyer Corpior Visionary/Corpior Cleric | |||
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2/3 x Elite Cruiser Elder Corpum Dark Priest | |||
Notes
- Use a shuttle (or any other preferred ((fast)) ship), get to the gate fast, use it, then warp out when you get to pocket 2. Mission is completed
- No loot
- Pocket 2 contains many Veldspar.
- Bring a long-range weapons fit or medium drones and stay outside NOS range.
- Make sure to fit an Afterburner to achieve that.
- Small T2 drones can break the Elite Cruisers' tank, but expect that to take a while. Typically 40 minutes total for this pocket.
Recon (2 of 3)
| Level | 2 |
| Type | Encounter |
| Faction | Mercenaries |
| Best damage to deal | |
| Damage to resist | |
| Ship suggestion | Cruiser (Full Clear) |
| Mission briefing |
|---|
|
I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in <System>, so don't expect the local security forces to back you up if you get confronted by the mercs. Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route. |
Single gated pocket.
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
The gate is a "large collidable object", make sure to turn that on in your overview to see it. Approach the gate. The gate is located approximately 60 to 75 km from warp in.
When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.
- Completion Trigger is based on distance to the gate and not on triggering the ambush.
- If you attack the station and trigger the ambush you will have to approach the gate anyway.
- Mining Station drops random loot, but has a large amount of hp.
| WD | EWAR | L
| ||
|---|---|---|---|---|
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6 x Frigate Mercenery Elite Fighter | |||
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3 x Frigate Mercenary Fighter | |||
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1 x Cruiser Mercenary Commander | |||
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2 x Sentry Angel Light Missile Battery | |||
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2 x Sentry Tower Sentry Guristas I | |||
Recon (3 of 3)
| Level | 2 |
| Type | Reconnaissance |
| Objective | Scout the area |
| Faction | None |
| Damage to resist | |
| Ship suggestion | 10k+ EHP and Omni Tank or Pure Speed |
| Extra | Gas Cloud Damage |
| Mission briefing |
|---|
|
The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately. I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings! |
- No enemies
- No Structures
- You warp directly into a cloud. The gate is 60km to the north of the warpin point, activate it to complete the mission.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.
Toxic cloud:
- Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
- Every wave has 4 separate damage types.
- Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
- The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
Southbound Blitz:
Geometry itself must smile upon you for this to work.
- Warp to a bookmark or celestial object that is north of the mission location. Exactly north is ideal, but any angle within 45 degrees of north will still help. (In space, the compass on your HUD marks north with a tiny little ^ symbol; it will rotate as your camera rotates. When you open the Solar System Map, the map camera initially faces north and downwards. If no such bookmark or celestial is available, then you must use a different method.)
- Find your own name in any chat channel you have joined. Right-click on your name and click "Form Fleet With...". If you're already in a fleet, then you must be a Fleet Commander, Wing Commander, or Squad Commander.
- Right-click the mission location and warp your Fleet, Wing, or Squad (whichever applies in your specific case) to the mission to within 70 kilometers. If your chosen location in Step 1 is exactly north of the mission, then you will drop out of warp almost on the center of the Acceleration Gate; the greater the angular deviation from north, the further away from the Acceleration Gate's center you will be, but in some cases this will still be within immediate activation range of the gate. Increasing deviations from north will put you at increasing distances from the Acceleration Gate.
- If necessary, approach the Acceleration Gate at your best speed.
- Activate the gate and warp to the second pocket.
- Return to Agent and collect payment.
In the worst case scenario, you'll confuse north and south and you'll land 130 kilometers away from the Acceleration Gate. In this case, warp out of the mission (preferably to a bookmark or celestial in the same direction as the Acceleration Gate, whereupon you can immediately warp the "fleet" back to the mission to within 70 kilometers again).
Mining
There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:
- 30x Plagioclase (total of 259,119 units, 90,691.65 m3)
- 16x Pyroxeres (total of 139,845 units, 41,954 m3)
- 45x Veldspar (total of 1,382,948 units, 138,294.8 m3)
Note that as with all asteroids found in missions, these asteroids will despawn after mission completion if there are no uncloaked players on-grid with the asteroids.
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