Suspect timer for cap transfer
Can we include a warning somewhere on this page that cap transfers cause suspect in high/low sec space, making them somewhat dangerous. -- Unsigned message by Voxulus Quar Un 23:33, 16 April 2022 (UTC)
It's something relevant in nullsec, too, because you can inherit a weapons timer from topping up someone's cap and then be unable to jump a gate. I've added a brief note with a link to the page that explains remote assistance and its legal implications. Also, if it's useful to know, you can sign and date your talk page contributions by adding four tildes at the end. -- Uryence (talk) 11:34, 17 April 2022 (UTC)
- Uryence thanks for updating the page! good information for new players Frazer Fett (talk) 11:36, 17 April 2022 (UTC)
Missing skill
Shield Compensation is missing in the module specific skills list. -- Unsigned message by Riddich Falcon 15:50, 19 May 2024 (UTC)
- Added. -- Evon R'al (talk) 17:06, 19 May 2024 (UTC)
Recharge rate - issues
I just found this page while trying to understand why the cap is "sustainable at X%" (in the Fitting window).
The information is very helpful, and I now basically understand what's going on, but I have two observations:
- the link to the old forums doesn't work any more (it cites a Cloudflare issue but I guess the old server is simply down) - I wonder if there is any way to link to the old posts?
- the equation for recharge rate clearly shows that when the cap is empty, the recharge rate will be zero; since (of course) this isn't how it works IRL, I would suggest adding a few words to explain this.