Difference between revisions of "User:Olly Wakwako/sandbox/Olly Wakwako's Weird and Wonderful Wacky Fit Emproium"

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<tabs>
 
<tabs>
<tab name="Entry Level (T1) Battleships">
+
<tab name="T1 Battleships">
 
== Entry Level (T1) Battleships ==
 
== Entry Level (T1) Battleships ==
  
=== Praxis ===
+
=== Abaddon ===
{{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
 
  
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
+
=== Apocalypse
{{ShipFitting
 
| ship=Praxis
 
| fitName= Incursions (Vanguard, Pulse)
 
| fitID= Incursions (Vanguard, Pulse)
 
| high1name=Mega Modulated Pulse Energy Beam I
 
| high1typeID=7087
 
| high2name=Mega Modulated Pulse Energy Beam I
 
| high2typeID=7087
 
| high3name=Mega Modulated Pulse Energy Beam I
 
| high3typeID=7087
 
| high4name=Mega Modulated Pulse Energy Beam I
 
| high4typeID=7087
 
| high5name=Mega Modulated Pulse Energy Beam I
 
| high5typeID=7087
 
| high6name=Mega Modulated Pulse Energy Beam I
 
| high6typeID=7087
 
| high7name=Large Solace Scoped Remote Armor Repairer
 
| high7typeID=16455
 
| mid1name=Republic Fleet Large Cap Battery
 
| mid1typeID=41218
 
| mid2name=Phased Scoped Target Painter
 
| mid2typeID=19814
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3typeID=6159
 
| mid4name=Shadow Serpentis Stasis Webifier
 
| mid4typeID=14270
 
| mid5name=Shadow Serpentis Stasis Webifier
 
| mid5typeID=14270
 
| mid6name=Tracking Computer II
 
| mid6typeID=1978
 
| mid7name=Tracking Computer II
 
| mid7typeID=1978
 
| low1name=Heat Sink II
 
| low1typeID=2364
 
| low2name=1600mm Steel Plates II
 
| low2typeID=20353
 
| low3name=Multispectrum Energized Membrane II
 
| low3typeID=11269
 
| low4name=Multispectrum Energized Membrane II
 
| low4typeID=11269
 
| low5name=Multispectrum Energized Membrane II
 
| low5typeID=11269
 
| low6name=Heat Sink II
 
| low6typeID=2364
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| rig1name=Large Energy Burst Aerator II
 
| rig1typeID=26380
 
| rig2name=Large Trimark Armor Pump I
 
| rig2typeID=25894
 
| rig3name=Large Hyperspatial Velocity Optimizer I
 
| rig3typeID=26068
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Federation Navy Garde x4
 
| drone2typeID=31886
 
| drone3name=Medium Armor Maintenance Bot I x5
 
| drone3typeID=23709
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| charge3name=Tracking Speed Script x1
 
| charge3typeID=29001
 
| charge4name=Imperial Navy Multifrequency L x7
 
| charge4typeID=23105
 
| charge5name=Imperial Navy Radio L x18
 
| charge5typeID=23119
 
| charge6name=Imperial Navy Xray L x24
 
| charge6typeID=23109
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 
| showNOTES=Y
 
| difficulty=0
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
{{ShipFitting
 
| ship=Praxis
 
| fitName= Incursions (Vanguard, Blasters)
 
| fitID= Incursions (Vanguard, Blasters)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high2name=Modal Mega Neutron Particle Accelerator I
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high7name=Large Solace Scoped Remote Armor Repairer
 
| high7typeID=16455
 
| mid1name=Large Cap Battery II
 
| mid1typeID=3504
 
| mid2name=Phased Scoped Target Painter
 
| mid2typeID=19814
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3typeID=6159
 
| mid4name=Shadow Serpentis Stasis Webifier
 
| mid4typeID=14270
 
| mid5name=Shadow Serpentis Stasis Webifier
 
| mid5typeID=14270
 
| mid6name=Tracking Computer II
 
| mid6typeID=1978
 
| mid7name=Tracking Computer II
 
| mid7typeID=1978
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=1600mm Steel Plates II
 
| low2typeID=20353
 
| low3name=Multispectrum Energized Membrane II
 
| low3typeID=11269
 
| low4name=Multispectrum Energized Membrane II
 
| low4typeID=11269
 
| low5name=Multispectrum Energized Membrane II
 
| low5typeID=11269
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| rig1name=Large Hybrid Burst Aerator II
 
| rig1typeID=26394
 
| rig2name=Large Trimark Armor Pump I
 
| rig2typeID=25894
 
| rig3name=Large Hyperspatial Velocity Optimizer I
 
| rig3typeID=26068
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Federation Navy Garde x4
 
| drone2typeID=31886
 
| drone3name=Medium Armor Maintenance Bot I x5
 
| drone3typeID=23709
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| charge3name=Tracking Speed Script x1
 
| charge3typeID=29001
 
| charge4name=Caldari Navy Antimatter Charge L x10000
 
| charge4typeID=21740
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
 
| showNOTES=Y
 
| difficulty=0
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
</tab>
 
<tab name="Intermediate (Pirate Faction) Battleships">
 
== Intermediate (Pirate Faction) Battleships ==
 
  
{{important note box|So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.}}
+
=== Tempest ===
  
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
 
{{note box|Out of all the '''pirate faction battleships''', the {{sh|Vindicator}} stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The {{sh|Machariel}}, {{sh|Nightmare}} are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
 
{{Color box|color=sienna|border=sandybrown|As of October 2022, both the {{sh|Machariel}} and {{sh|Nightmare}} are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.}}
 
  
=== Vindicator ===
 
{{ShipFitting
 
| ship=Vindicator
 
| fitName= Incursions (Vangards, Basic)
 
| fitID= Incursions (Vangards, Basic)
 
| high1name=Modal Mega Electron Particle Accelerator I
 
| high1typeID=7743
 
| high2name=Modal Mega Electron Particle Accelerator I
 
| high2typeID=7743
 
| high3name=Modal Mega Electron Particle Accelerator I
 
| high3typeID=7743
 
| high4name=Modal Mega Electron Particle Accelerator I
 
| high4typeID=7743
 
| high5name=Modal Mega Electron Particle Accelerator I
 
| high5typeID=7743
 
| high6name=Modal Mega Electron Particle Accelerator I
 
| high6typeID=7743
 
| high7name=Modal Mega Electron Particle Accelerator I
 
| high7typeID=7743
 
| high8name=Modal Mega Electron Particle Accelerator I
 
| high8typeID=7743
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Federation Navy Stasis Webifier
 
| mid4typeID=17559
 
| mid5name=F-12 Enduring Tracking Computer
 
| mid5typeID=6176
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Multispectrum Energized Membrane II
 
| low2typeID=11269
 
| low3name=Multispectrum Energized Membrane II
 
| low3typeID=11269
 
| low4name=Multispectrum Energized Membrane II
 
| low4typeID=11269
 
| low5name=Magnetic Field Stabilizer II
 
| low5typeID=10190
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| low7name=1600mm Steel Plates II
 
| low7typeID=20353
 
| rig1name=Large Explosive Armor Reinforcer II
 
| rig1typeID=26288
 
| rig2name=Large Hyperspatial Velocity Optimizer II
 
| rig2typeID=26322
 
| rig3name=Large Hybrid Locus Coordinator II
 
| rig3typeID=26402
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Armor Maintenance Bot I x5
 
| drone2typeID=23709
 
| charge1name=Federation Navy Antimatter Charge L x10000
 
| charge1typeID=22993
 
| charge2name=Scan Resolution Script x1
 
| charge2typeID=29011
 
| charge3name=Optimal Range Script x1
 
| charge3typeID=28999
 
| charge4name=Tracking Speed Script x1
 
| charge4typeID=29001
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| showSKILLS=Y
 
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| difficulty=0
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
  
=== Nightmare ===
 
{{ShipFitting
 
| ship=Nightmare
 
| fitName= Incursions (Vanguards, Basic)
 
| fitID= Incursions (Vanguards, Basic)
 
| high1name=Mega Modal Pulse Laser I
 
| high1typeID=7083
 
| high2name=Mega Modal Pulse Laser I
 
| high2typeID=7083
 
| high3name=Mega Modal Pulse Laser I
 
| high3typeID=7083
 
| high4name=Mega Modal Pulse Laser I
 
| high4typeID=7083
 
| high5name=Auto Targeting System I
 
| high5typeID=1182
 
| high6name=Large Coaxial Compact Remote Armor Repairer
 
| high6typeID=16451
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid2name=Alumel-Wired Enduring Sensor Booster
 
| mid2typeID=6159
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3typeID=6159
 
| mid4name=F-12 Enduring Tracking Computer
 
| mid4typeID=6176
 
| mid5name=F-12 Enduring Tracking Computer
 
| mid5typeID=6176
 
| mid6name=F-12 Enduring Tracking Computer
 
| mid6typeID=6176
 
| mid7name=Federation Navy Stasis Webifier
 
| mid7typeID=17559
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Imperial Navy Multispectrum Energized Membrane
 
| low2typeID=15729
 
| low3name=Imperial Navy Multispectrum Energized Membrane
 
| low3typeID=15729
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low5name=Heat Sink II
 
| low5typeID=2364
 
| low6name=1600mm Steel Plates II
 
| low6typeID=20353
 
| rig1name=Large Explosive Armor Reinforcer I
 
| rig1typeID=25888
 
| rig2name=Large Kinetic Armor Reinforcer I
 
| rig2typeID=25890
 
| rig3name=Large Hyperspatial Velocity Optimizer II
 
| rig3typeID=26322
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Armor Maintenance Bot I x5
 
| drone2typeID=23709
 
| charge1name=Imperial Navy Microwave L x8
 
| charge1typeID=23117
 
| charge2name=Imperial Navy Multifrequency L x20
 
| charge2typeID=23105
 
| charge3name=Imperial Navy Xray L x8
 
| charge3typeID=23109
 
| charge4name=Scan Resolution Script x3
 
| charge4typeID=29011
 
| charge5name=Optimal Range Script x3
 
| charge5typeID=28999
 
| charge6name=Tracking Speed Script x3
 
| charge6typeID=29001
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| showSKILLS=Y
 
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| difficulty=0
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
=== Machariel ===
 
{{important note box|Armor tanked Machariels are not accepted by HQ communitites.}}
 
{{ShipFitting
 
| ship=Machariel
 
| fitName= Incursions (vanguards)
 
| fitID= Incursions (vanguards)
 
| high1name=800mm Heavy 'Scout' Repeating Cannon I
 
| high1typeID=9327
 
| high2name=800mm Heavy 'Scout' Repeating Cannon I
 
| high2typeID=9327
 
| high3name=800mm Heavy 'Scout' Repeating Cannon I
 
| high3typeID=9327
 
| high4name=800mm Heavy 'Scout' Repeating Cannon I
 
| high4typeID=9327
 
| high5name=800mm Heavy 'Scout' Repeating Cannon I
 
| high5typeID=9327
 
| high6name=800mm Heavy 'Scout' Repeating Cannon I
 
| high6typeID=9327
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 
| high7typeID=9327
 
| high8name=Large Coaxial Compact Remote Armor Repairer
 
| high8typeID=16451
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid2name=Alumel-Wired Enduring Sensor Booster
 
| mid2typeID=6159
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3typeID=6159
 
| mid4name=F-12 Enduring Tracking Computer
 
| mid4typeID=6176
 
| mid5name=F-12 Enduring Tracking Computer
 
| mid5typeID=6176
 
| mid6name=F-12 Enduring Tracking Computer
 
| mid6typeID=6176
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Imperial Navy Multispectrum Energized Membrane
 
| low2typeID=15729
 
| low3name=Imperial Navy Multispectrum Energized Membrane
 
| low3typeID=15729
 
| low4name=1600mm Steel Plates II
 
| low4typeID=20353
 
| low5name=Gyrostabilizer II
 
| low5typeID=519
 
| low6name=Gyrostabilizer II
 
| low6typeID=519
 
| rig1name=Large Explosive Armor Reinforcer I
 
| rig1typeID=25888
 
| rig2name=Large Explosive Armor Reinforcer I
 
| rig2typeID=25888
 
| rig3name=Large Kinetic Armor Reinforcer I
 
| rig3typeID=25890
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Armor Maintenance Bot I x5
 
| drone2typeID=23709
 
| charge1name=Republic Fleet EMP L x10000
 
| charge1typeID=21894
 
| charge2name=Scan Resolution Script x3
 
| charge2typeID=29011
 
| charge3name=Optimal Range Script x3
 
| charge3typeID=28999
 
| charge4name=Tracking Speed Script x3
 
| charge4typeID=29001
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
 
| showSKILLS=Y
 
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| difficulty=0
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
</tab>
 
</tab>
 +
<tab name="Pirate Faction Battleships">
  
<tab name="Advanced (Faction) Battleships">
+
=== Leshak ===
== Advanced (Faction) Battleships ==
 
  
=== Nightmare ===
+
=== Tempest Fleet Issue ===
{{ShipFitting
 
| ship=Nightmare
 
| fitName= Incursions (Vanguards, Advanced)
 
| fitID= Incursions (Vanguards
 
| high1name=Mega Pulse Laser II
 
| high1typeID=3057
 
| high2name=Mega Pulse Laser II
 
| high2typeID=3057
 
| high3name=Mega Pulse Laser II
 
| high3typeID=3057
 
| high4name=Mega Pulse Laser II
 
| high4typeID=3057
 
| high5name=Auto Targeting System I
 
| high5typeID=1182
 
| high6name=Large Coaxial Compact Remote Armor Repairer
 
| high6typeID=16451
 
| mid1name=Sensor Booster II
 
| mid1typeID=1952
 
| mid2name=Sensor Booster II
 
| mid2typeID=1952
 
| mid3name=Sensor Booster II
 
| mid3typeID=1952
 
| mid4name=Tracking Computer II
 
| mid4typeID=1978
 
| mid5name=Tracking Computer II
 
| mid5typeID=1978
 
| mid6name=Tracking Computer II
 
| mid6typeID=1978
 
| mid7name=Federation Navy Stasis Webifier
 
| mid7typeID=17559
 
| low1name=1600mm Steel Plates II
 
| low1typeID=20353
 
| low2name=Imperial Navy Multispectrum Energized Membrane
 
| low2typeID=15729
 
| low3name=Corpum A-Type Multispectrum Energized Membrane
 
| low3typeID=18881
 
| low4name=Imperial Navy Heat Sink
 
| low4typeID=15810
 
| low5name=Imperial Navy Heat Sink
 
| low5typeID=15810
 
| low6name=Imperial Navy Heat Sink
 
| low6typeID=15810
 
| rig1name=Large Explosive Armor Reinforcer I
 
| rig1typeID=25888
 
| rig2name=Large Kinetic Armor Reinforcer I
 
| rig2typeID=25890
 
| rig3name=Large Hyperspatial Velocity Optimizer II
 
| rig3typeID=26322
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Armor Maintenance Bot I x5
 
| drone2typeID=23709
 
| charge1name=Conflagration L x40
 
| charge1typeID=12816
 
| charge2name=Scorch L x40
 
| charge2typeID=12820
 
| charge3name=Imperial Navy Multifrequency L x20
 
| charge3typeID=23105
 
| charge4name=Scan Resolution Script x3
 
| charge4typeID=29011
 
| charge5name=Optimal Range Script x3
 
| charge5typeID=28999
 
| charge6name=Tracking Speed Script x3
 
| charge6typeID=29001
 
| skills=Requires all Armor Compensation skills trained to at least level 4
 
| showSKILLS=Y
 
| notes=Conflag <30km, Multifreq if you need tracking, Scorch Otherwise
 
| showNOTES=Y
 
| difficulty=1
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
  
=== Vindicator ===
+
=== Megathron Navy Issue ===
{{ShipFitting
 
| ship=Vindicator
 
| fitName= Incursions (Vangards
 
| fitID= Incursions (Vangards
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| high2name=Neutron Blaster Cannon II
 
| high2typeID=3186
 
| high3name=Neutron Blaster Cannon II
 
| high3typeID=3186
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high5name=Neutron Blaster Cannon II
 
| high5typeID=3186
 
| high6name=Neutron Blaster Cannon II
 
| high6typeID=3186
 
| high7name=Neutron Blaster Cannon II
 
| high7typeID=3186
 
| high8name=Neutron Blaster Cannon II
 
| high8typeID=3186
 
| mid1name=Shadow Serpentis Sensor Booster
 
| mid1typeID=14236
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Federation Navy Stasis Webifier
 
| mid4typeID=17559
 
| mid5name=Federation Navy Stasis Webifier
 
| mid5typeID=17559
 
| low1name=Corpum A-Type Multispectrum Energized Membrane
 
| low1typeID=18881
 
| low2name=Imperial Navy Multispectrum Energized Membrane
 
| low2typeID=15729
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Magnetic Field Stabilizer II
 
| low4typeID=10190
 
| low5name=Magnetic Field Stabilizer II
 
| low5typeID=10190
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| low7name=1600mm Steel Plates II
 
| low7typeID=20353
 
| rig1name=Large Explosive Armor Reinforcer II
 
| rig1typeID=26288
 
| rig2name=Large Hyperspatial Velocity Optimizer II
 
| rig2typeID=26322
 
| rig3name=Large Hybrid Locus Coordinator II
 
| rig3typeID=26402
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Armor Maintenance Bot I x5
 
| drone2typeID=23709
 
| charge1name=Null L x10000
 
| charge1typeID=12787
 
| charge2name=Federation Navy Antimatter Charge L x10000
 
| charge2typeID=22993
 
| charge3name=Scan Resolution Script x1
 
| charge3typeID=29011
 
| skills=Requires all Armor Compensation skills trained to at least level 4
 
| showSKILLS=Y
 
| notes=Null for longer range targets, Antimatter for up close
 
| showNOTES=Y
 
| difficulty=1
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
</tab>
 
  
<tab name="Optimal (Marauder) Battleships">
+
=== Macherial ===
== Optimal (Marauder) Battleships ==
 
  
{{important note box| Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.}}
+
=== Bhaalgorn
  
Some things to keep in mind:
+
</tab>
  
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
+
<tab name="Optimal (Marauder) Battleships">
  
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
+
=== Vargur ===
  
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
+
This is a shield fit. It is fine to bring along, and is compatible with HQs
 
 
=== Paladin ===
 
{{ShipFitting
 
| ship=Paladin
 
| fitName= Incursions (Vanguards)
 
| fitID= Incursions (Vanguards)
 
| high1name=Mega Pulse Laser II
 
| high1typeID=3057
 
| high2name=Mega Pulse Laser II
 
| high2typeID=3057
 
| high3name=Mega Pulse Laser II
 
| high3typeID=3057
 
| high4name=Mega Pulse Laser II
 
| high4typeID=3057
 
| high5name=Bastion Module I
 
| high5typeID=33400
 
| high6name=Large Remote Armor Repairer II
 
| high6typeID=26914
 
| high7name=Large Remote Armor Repairer II
 
| high7typeID=26914
 
| high8name=Auto Targeting System I
 
| high8typeID=1182
 
| mid1name=Shadow Serpentis Sensor Booster
 
| mid1typeID=14236
 
| mid2name=Shadow Serpentis Sensor Booster
 
| mid2typeID=14236
 
| mid3name=Shadow Serpentis Tracking Computer
 
| mid3typeID=14238
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4typeID=14238
 
| low1name=Corpum A-Type Multispectrum Energized Membrane
 
| low1typeID=18881
 
| low2name=Corpum A-Type Multispectrum Energized Membrane
 
| low2typeID=18881
 
| low3name=Imperial Navy Heat Sink
 
| low3typeID=15810
 
| low4name=Imperial Navy Heat Sink
 
| low4typeID=15810
 
| low5name=Imperial Navy Heat Sink
 
| low5typeID=15810
 
| low6name=Imperial Navy Heat Sink
 
| low6typeID=15810
 
| low7name=Corpus X-Type Large Armor Repairer
 
| low7typeID=19045
 
| rig1name=Large Energy Burst Aerator II
 
| rig1typeID=26380
 
| rig2name=Large Trimark Armor Pump II
 
| rig2typeID=26302
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Light Armor Maintenance Bot I x5
 
| drone2typeID=23711
 
| drone3name=Light Hull Maintenance Bot I x5
 
| drone3typeID=33706
 
| charge1name=Conflagration L x40
 
| charge1typeID=12816
 
| charge2name=Scorch L x40
 
| charge2typeID=12820
 
| charge3name=Scan Resolution Script x2
 
| charge3typeID=29011
 
| charge4name=Optimal Range Script x2
 
| charge4typeID=28999
 
| charge5name=Tracking Speed Script x2
 
| charge5typeID=29001
 
| skills=
 
| showSKILLS=N
 
| notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 
| showNOTES=Y
 
| difficulty=1
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
 
 
=== Vargur ===
 
{{ShipFitting
 
| ship=Vargur
 
| fitName= Incursions (Vanguard)
 
| fitID= Incursions (Vanguard)
 
| high1name=800mm Repeating Cannon II
 
| high1typeID=2929
 
| high2name=800mm Repeating Cannon II
 
| high2typeID=2929
 
| high3name=800mm Repeating Cannon II
 
| high3typeID=2929
 
| high4name=800mm Repeating Cannon II
 
| high4typeID=2929
 
| high5name=Bastion Module I
 
| high5typeID=33400
 
| high6name=Large Coaxial Compact Remote Armor Repairer
 
| high6typeID=16451
 
| high7name=Auto Targeting System I
 
| high7typeID=1182
 
| mid1name=Sensor Booster II
 
| mid1typeID=1952
 
| mid2name=Sensor Booster II
 
| mid2typeID=1952
 
| mid3name=Tracking Computer II
 
| mid3typeID=1978
 
| mid4name=Tracking Computer II
 
| mid4typeID=1978
 
| mid5name=Tracking Computer II
 
| mid5typeID=1978
 
| mid6name=Tracking Computer II
 
| mid6typeID=1978
 
| low1name=Corpum A-Type Multispectrum Energized Membrane
 
| low1typeID=18881
 
| low2name=Corpum A-Type Multispectrum Energized Membrane
 
| low2typeID=18881
 
| low3name=Corpus X-Type Large Armor Repairer
 
| low3typeID=19045
 
| low4name=Gyrostabilizer II
 
| low4typeID=519
 
| low5name=Gyrostabilizer II
 
| low5typeID=519
 
| low6name=Shadow Serpentis Damage Control
 
| low6typeID=41200
 
| rig1name=Large Trimark Armor Pump II
 
| rig1typeID=26302
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2typeID=26430
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Medium Armor Maintenance Bot I x5
 
| drone2typeID=23709
 
| charge1name=Hail L x10000
 
| charge1typeID=12779
 
| charge2name=Scan Resolution Script x2
 
| charge2typeID=29011
 
| charge3name=Optimal Range Script x4
 
| charge3typeID=28999
 
| charge4name=Tracking Speed Script x4
 
| charge4typeID=29001
 
| skills=
 
| showSKILLS=N
 
| notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 
| showNOTES=Y
 
| difficulty=1
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
  
=== Kronos ===
 
{{ShipFitting
 
| ship=Kronos
 
| fitName= Incursions (Vanguard)
 
| fitID= Incursions (Vanguard)
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| high2name=Neutron Blaster Cannon II
 
| high2typeID=3186
 
| high3name=Neutron Blaster Cannon II
 
| high3typeID=3186
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high5name=Large Remote Armor Repairer II
 
| high5typeID=26914
 
| high6name=Auto Targeting System I
 
| high6typeID=1182
 
| high7name=Bastion Module I
 
| high7typeID=33400
 
| mid1name=Shadow Serpentis Sensor Booster
 
| mid1typeID=14236
 
| mid2name=Shadow Serpentis Sensor Booster
 
| mid2typeID=14236
 
| mid3name=Shadow Serpentis Tracking Computer
 
| mid3typeID=14238
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4typeID=14238
 
| mid5name=Shadow Serpentis Tracking Computer
 
| mid5typeID=14238
 
| low1name=Corpum A-Type Multispectrum Energized Membrane
 
| low1typeID=18881
 
| low2name=Corpum A-Type Multispectrum Energized Membrane
 
| low2typeID=18881
 
| low3name=Federation Navy Magnetic Field Stabilizer
 
| low3typeID=15895
 
| low4name=Federation Navy Magnetic Field Stabilizer
 
| low4typeID=15895
 
| low5name=Federation Navy Magnetic Field Stabilizer
 
| low5typeID=15895
 
| low6name=Federation Navy Magnetic Field Stabilizer
 
| low6typeID=15895
 
| low7name=Corpus X-Type Large Armor Repairer
 
| low7typeID=19045
 
| rig1name=Large Trimark Armor Pump II
 
| rig1typeID=26302
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2typeID=26394
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Federation Navy Garde x2
 
| drone2typeID=31886
 
| drone3name=Medium Armor Maintenance Bot I x5
 
| drone3typeID=23709
 
| charge1name=Null L x20000
 
| charge1typeID=12787
 
| charge2name=Void L x20000
 
| charge2typeID=12791
 
| charge3name=Federation Navy Antimatter Charge L x10000
 
| charge3typeID=22993
 
| charge4name=Scan Resolution Script x2
 
| charge4typeID=29011
 
| charge5name=Optimal Range Script x3
 
| charge5typeID=28999
 
| charge6name=Tracking Speed Script x3
 
| charge6typeID=29001
 
| skills=
 
| showSKILLS=N
 
| notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 
| showNOTES=Y
 
| difficulty=1
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>

Revision as of 14:49, 3 February 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.


None of the fits posted on this page are in the EVE Univeristy Incursion Community Doctrine. Acceptance in fleets will be entirely at FCs discretion.

Vanguard fittings

There is a reason that the Vangaurd Incursion doctrine is the way it is - it has been designed to provide members of the Univeristy a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.

If that has not convinced you, and you are desparate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the only way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).

Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Entry Level (T1) Battleships

Abaddon

=== Apocalypse

Tempest

Leshak

Tempest Fleet Issue

Megathron Navy Issue

Macherial

=== Bhaalgorn

Vargur

This is a shield fit. It is fine to bring along, and is compatible with HQs

Logistics

Basic Logistics

Oneiros

Oneiros: Incursion (Vanguards, Logi 4)
EFT
[Oneiros, Incursion (Vanguards, Logi 4)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Republic Fleet Medium Cap Battery
Cap Recharger II
Republic Fleet Medium Cap Battery

Damage Control II
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates
Corpum C-Type Multispectrum Energized Membrane
Corpum A-Type Explosive Energized Membrane

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Medium Armor Maintenance Bot I x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

Oneiros: Incursion (Vanguards, Logi 5)
EFT
[Oneiros, Incursion (Vanguards, Logi 5)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Republic Fleet Medium Cap Battery

Damage Control II
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates
Centum C-Type Multispectrum Energized Membrane
Centum A-Type Explosive Energized Membrane

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Medium Armor Maintenance Bot I x5

Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Logibooster

Astarte

Astarte: Incursions (Vanguard)
EFT
[Astarte, Incursions (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Republic Fleet Large Cap Battery
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster

Damage Control II
Corpum A-Type Explosive Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Imperial Navy 800mm Steel Plates
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Command Mindlink x1
Armor Energizing Charge x600
Rapid Repair Charge x600
Scan Resolution Script x3
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES