Skills:Engineering
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The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.
Capital Energy Emission Systems
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. | Intelligence | Memory | 10x |
| Prerequisite Skills | NPC Price | ||
| Engineering V, Energy Emission Systems V | 9,000,000 | ||
| Notes | |||
Capital Shield Emission Systems
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. | Intelligence | Memory | 10x |
| Prerequisite Skills | NPC Price | ||
| Engineering V, Shield Emission Systems V | 9,000,000 | ||
| Notes | |||
Capital Shield Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. | Intelligence | Memory | 8x |
| Prerequisite Skills | NPC Price | ||
| Shield Management V, Shield Operation V, Engineering V | 22,500,000 | ||
| Notes | |||
EM Shield Compensation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
|
Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Shield Operation IV | 108,000 | ||
| Notes | |||
| This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
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Energy Emission Systems
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Engineering III | 67,500 | ||
| Notes | |||
| The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits. |
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Energy Grid Upgrades
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Engineering II | 71,100 | ||
| Notes | |||
| Useful fitting requirement reduction for certain modules. |
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Energy Management
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Engineering III | 153,000 | ||
| Notes | |||
| Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run. |
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Energy Pulse Weapons
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Engineering II, Science II | 117,000 | ||
| Notes | |||
| Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use. |
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Energy Systems Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. | Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| Engineering I | 36,000 | ||
| Notes | |||
| Another important capacitor support skill which makes your capacitor more resilient. A short train to level V. |
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Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. | Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| None | 18,000 | ||
| Notes | |||
| The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship. |
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Explosive Shield Compensation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
|
Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Shield Operation IV | 108,000 | ||
| Notes | |||
| This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
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Kinetic Shield Compenstation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
|
Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Shield Operation IV | 108,000 | ||
| Notes | |||
| This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
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Shield Compensation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Shield Operation III | 108,000 | ||
| Notes | |||
| An important support skill for active shield tanking. |
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Shield Emission Systems
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Engineering III | 72,000 | ||
| Notes | |||
| Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships. |
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Shield Management
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Engineering III | 153,000 | ||
| Notes | |||
| A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers. |
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Shield Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. | Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| Engineering I | 31,500 | ||
| Notes | |||
| Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters. |
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Shield Upgrades
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Engineering II, Science I | 75,600 | ||
| Notes | |||
| A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier. |
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Tactical Shield Manipulation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. | Intelligence | Memory | 4x |
| Prerequisite Skills | NPC Price | ||
| Engineering III | 189,000 | ||
| Notes | |||
| When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it. |
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Thermic Shield Compensation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
|
Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| Shield Operation IV | 108,000 | ||
| Notes | |||
| This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
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