Skills:Engineering

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The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.

Contents

Capital Energy Emission Systems

 Description  Primary  Secondary  Multiplier
Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. Intelligence Memory 10x
Prerequisite Skills NPC Price
Engineering V, Energy Emission Systems V 9,000,000
Notes


Capital Shield Emission Systems

 Description  Primary  Secondary  Multiplier
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. Intelligence Memory 10x
Prerequisite Skills NPC Price
Engineering V, Shield Emission Systems V 9,000,000
Notes


Capital Shield Operation

 Description  Primary  Secondary  Multiplier
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. Intelligence Memory 8x
Prerequisite Skills NPC Price
Shield Management V, Shield Operation V, Engineering V 22,500,000
Notes


EM Shield Compensation

 Description  Primary  Secondary  Multiplier
To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
Intelligence Memory 2x
Prerequisite Skills NPC Price
Shield Operation IV 108,000
Notes
This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.


Energy Emission Systems

 Description  Primary  Secondary  Multiplier
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. Intelligence Memory 2x
Prerequisite Skills NPC Price
Engineering III 67,500
Notes
The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.


Energy Grid Upgrades

 Description  Primary  Secondary  Multiplier
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. Intelligence Memory 2x
Prerequisite Skills NPC Price
Engineering II 71,100
Notes
Useful fitting requirement reduction for certain modules.


Energy Management

 Description  Primary  Secondary  Multiplier
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. Intelligence Memory 3x
Prerequisite Skills NPC Price
Engineering III 153,000
Notes
Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.


Energy Pulse Weapons

 Description  Primary  Secondary  Multiplier
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. Intelligence Memory 2x
Prerequisite Skills NPC Price
Engineering II, Science II 117,000
Notes
Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.


Energy Systems Operation

 Description  Primary  Secondary  Multiplier
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. Intelligence Memory 1x
Prerequisite Skills NPC Price
Engineering I 36,000
Notes
Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.


Engineering

 Description  Primary  Secondary  Multiplier
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. Intelligence Memory 1x
Prerequisite Skills NPC Price
None 18,000
Notes
The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.


Explosive Shield Compensation

 Description  Primary  Secondary  Multiplier
To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
Intelligence Memory 2x
Prerequisite Skills NPC Price
Shield Operation IV 108,000
Notes
This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.


Kinetic Shield Compenstation

 Description  Primary  Secondary  Multiplier
To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
Intelligence Memory 2x
Prerequisite Skills NPC Price
Shield Operation IV 108,000
Notes
This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.


Shield Compensation

 Description  Primary  Secondary  Multiplier
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. Intelligence Memory 2x
Prerequisite Skills NPC Price
Shield Operation III 108,000
Notes
An important support skill for active shield tanking.


Shield Emission Systems

 Description  Primary  Secondary  Multiplier
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. Intelligence Memory 2x
Prerequisite Skills NPC Price
Engineering III 72,000
Notes
Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships.


Shield Management

 Description  Primary  Secondary  Multiplier
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. Intelligence Memory 3x
Prerequisite Skills NPC Price
Engineering III 153,000
Notes
A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.


Shield Operation

 Description  Primary  Secondary  Multiplier
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. Intelligence Memory 1x
Prerequisite Skills NPC Price
Engineering I 31,500
Notes
Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.


Shield Upgrades

 Description  Primary  Secondary  Multiplier
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. Intelligence Memory 2x
Prerequisite Skills NPC Price
Engineering II, Science I 75,600
Notes
A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.


Tactical Shield Manipulation

 Description  Primary  Secondary  Multiplier
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. Intelligence Memory 4x
Prerequisite Skills NPC Price
Engineering III 189,000
Notes
When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.


Thermic Shield Compensation

 Description  Primary  Secondary  Multiplier
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
Intelligence Memory 2x
Prerequisite Skills NPC Price
Shield Operation IV 108,000
Notes
This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.
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