Skills:Rigging

From UniWiki
Jump to: navigation, search
Lists of skills

Starting Skills
Armor
Corporation Management
Drones
Electronic Systems
Engineering
Fleet Support
Gunnery
Missiles
Navigation
Neural Enhancement
Planet Management
Production
Resource Processing
Rigging
Scanning
Science
Shields
Social
Spaceship Command
Structure Management
Subsystems
Targeting
Trade

Contents

Overview

This group has all the skills related to rigs.

You can use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like fitting skills, i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.

Skill Purpose
Armor Rigging Reduces drawbacks of armor rigs.
Astronautics Rigging Reduces drawbacks of astronautics (navigation) rigs.
Drones Rigging Reduces drawbacks of drone rigs.
Electronic Superiority Rigging Reduces drawbacks of EWAR rigs.
Energy Weapon Rigging Reduces drawbacks of energy weapon rigs.
Hybrid Weapon Rigging Reduces drawbacks of hybrid weapon rigs.
Jury Rigging Allows use of all rigs. All other rigging skills require Jury Rigging III
Launcher Rigging Reduces drawbacks of launcher rigs.
Projectile Weapon Rigging Reduces drawbacks of projectile weapon rigs.
Shield Rigging Reduces drawbacks of shield rigs.

Skill Details

Skill.png Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Armor Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Armor Rigs
Notes.png Notes: Armor rigs' drawback is a speed penalty.



Skill.png Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 20k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Astronautics Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Astronautics Rigs
Notes.png Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Skill.png Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Drones Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Drones Rigs
Notes.png Notes: Drone rigs' drawback is a CPU penalty.



Skill.png Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Electronic Superiority Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Electronic Superiority Rigs
Notes.png Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



Skill.png Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Energy Weapon Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Energy Weapon Rigs
Notes.png Notes: Energy weapon rigs' drawback is an increased powergrid demand from your lasers.



Skill.png Hybrid Weapon Rigging

Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Hybrid Weapon Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Hybrid Weapon Rigs
Notes.png Notes: Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.



Skill.png Jury Rigging

General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Skill.png Prerequisites: Mechanics III
Skill.png I required for: Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications
Skill.png III required for: Skill.png Armor Rigging; Skill.png Astronautics Rigging; Skill.png Drones Rigging; Skill.png Electronic Superiority Rigging; Skill.png Projectile Weapon Rigging; Skill.png Energy Weapon Rigging; Skill.png Hybrid Weapon Rigging; Skill.png Launcher Rigging; Skill.png Shield Rigging
Skill.png IV required for: Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs
Notes.png Notes: The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.



Skill.png Launcher Rigging

Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Launcher Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Launcher Rigs
Notes.png Notes: Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.



Skill.png Projectile Weapon Rigging

Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Projectile Weapon Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Projectile Weapon Rigs
Notes.png Notes: Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.



Skill.png Shield Rigging

Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Jury Rigging III
Skill.png I required for: Manufacturing: Tech 1 Shield Rigs
Skill.png IV required for: Manufacturing: Tech 1 Capital Shield Rigs
Notes.png Notes: Shield rigs' drawback is an increased signature radius.
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox