Skills:Science
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Overview
Science is a big catagory. It's mostly focused toward industrialists and other researching types, but also has more general use skills such as Infomorph Psychology and Cybernetics. Also a main catagory for explorers and salvagers.
All attributes except for Perception are important to learning scientific skills.
The following are the skills in the Science section (in alphabetical order):
- Advanced Laboratory Operation
- Amarr Encryption Methods
- Amarrian Starship Engineering
- Archaeology - Allows the use of relic analyzers.
- Astrogeology - Improves mining turret yield. Required for the use of mining barges.
- Astrometric Acquisition - Reduction to probe scan time.
- Astrometric Pinpointing - Reduction to maximum scan deviation.
- Astrometric Rangefinding - Increase to scan probe strength.
- Astrometrics - Allows the use of scan probes.
- Astronautic Engineering
- Biology - Bonus to attribute booster duration.
- Caldari Encryption Methods
- Caldari Starship Engineering
- Cloning Facility Operation
- Cybernetics - Used of more advanced implants
- Defensive Subsystem Technology
- Doomsday Operation
- Electromagnetic Physics
- Electronic Engineering
- Electronic Subsystem Technology
- Engineering Subsystem Technology
- Gallente Encryption Methods
- Gallentean Starship Engineering
- Graviton Physics
- Hacking - Allows the use of data analyzers.
- High Energy Phisics
- Hydromagnetic Physics
- Infomorph Psychology
- Jump Portal Generation
- Laboratory Operation
- Laser Physics
- Mechanical Engineering
- Metallurgy
- Minmatar Encryption Methods
- Minmatar Starship Engineering
- Molecular Engineering
- Nanite Control
- Nanite Engineering
- Neurotoxin Recovery
- Nuclear Physics
- Offensive Subsystem Technology
- Plasma Physics
- Propulsion Subsystem Technology
- Quantum Physics
- Research
- Research Project Management
- Reverse Engineering
- Rocket Science
- Science - Basic science skill
- Scientific Networking
- Sleeper Technology
- Takmahl Technology
- Talocan Technology
- Thermodynamics
- Yan Jung Technology
Advanced Laboratory Operation
| 8x | |
| 20M ISK | |
| Laboratory Operation V, Science III | |
Amarr Encryption Methods
| 5x | |
| ~300K - 1M ISK | |
| Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II | |
| This skill is not seeded in NPC stations so prices will vary widely. |
Amarrian Starship Engineering
| 5x | |
| 10M ISK | |
| Science V, Mechanic V | |
Archaeology
| 3x | |
| 100K ISK | |
| Science III, Survey III, Electronics I | |
Astrogeology
| 3x | |
| 450K ISK | |
| Science IV, Mining IV | |
Astrometric Acquisition
| 5x | |
| 450K ISK | |
| Astrometrics III | |
| Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. |
Astrometric Pinpointing
| 5x | |
| 450K ISK | |
| Astrometrics IV | |
Astrometric Rangefinding
| 8x | |
| 450K ISK | |
| Science III | |
Astrometrics
+5% scan strength per level.
-5% max scan deviation per level.
| 3x | |
| 450K ISK | |
| Science III | |
| With the release of Odessey, by default all players can launch the maxiumum of 8 probes with Astrometrics I |
Astronautic Engineering
| 5x | |
| unknown ISK | |
| Science V, Mechanic V | |
| This skill is not seeded in NPC stations. |
Biology
| 1x | |
| 25K ISK | |
| Science I | |
Caldari Encryption Methods
| 5x | |
| ~1.4M - 3M ISK | |
| Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II | |
| This skill is not seeded in NPC stations so prices will vary widely. |
Caldari Starship Engineering
| 5x | |
| 10M ISK | |
| Science V, Mechanic V | |
Cloning Facility Operation
| 10x | |
| 125M ISK | |
| Science V, Capital Ships III, Advanced Spaceship Command V, Spaceship Command V | |
Cybernetics
| 3x | |
| 75K ISK | |
| Science III | |
Defensive Subsystem Technology
| 5x | |
| 10M ISK | |
| Research V, Nanite Engineering IV, Science V, Electronics V | |
Doomsday Operation
| 14x | |
| 250M ISK | |
| Science V, Energy Pulse Weapons V, Engineering II, Advanced Weapons Upgrades V, Weapons Upgrades V, Gunnery II | |
Electromagnetic Physics
| 5x | |
| 10M ISK | |
| Science V, Electronics V | |
Electronic Engineering
| 5x | |
| 10M ISK | |
| Science V, Electronics V | |
Electronic Subsystem Technology
| 5x | |
| 10M ISK | |
| Research V, Electronic Engineering IV, Science V, Electronics V | |
Engineering Subsystem Technology
| 5x | |
| 10M ISK | |
| Research V, High Energy Physics IV, Science V, Electronics V | |
Gallente Encryption Methods
| 5x | |
| ~2M - 5M ISK | |
| Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II | |
| Theis skill is not seeded in NPC stations so prices will vary widely. |
Gallentean Starship Engineering
| 5x | |
| 10M ISK | |
| Science V, Mechanic V | |
Graviton Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Hacking
| 3x | |
| 100,000 ISK | |
| Science III, Electronics Upgrades III, Electronics II, Engineering II | |
High Energy Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Hydromagnetic Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Infomorph Psychology
Allows 1 jump clone per level.
| 1x | |
| 1M ISK | |
| none | |
Jump Portal Generation
| 14x | |
| 50M ISK | |
| Science V, Astrometrics V, Jump Drive Operation V, Navigation V, Warp Drive Operation V | |
Laboratory Operation
| 1x | |
| 300K ISK | |
| Science III | |
Laser Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Mechanical Engineering
| 5x | |
| 10M ISK | |
| Science V, Mechanics V | |
Metallurgy
| 3x | |
| 350K ISK | |
| Science IV | |
Minmatar Encryption Methods
| 5x | |
| ~600K - 4M ISK | |
| Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II | |
| This skill is not seeded in NPC stations so prices will vary widely. |
Minmatar Starship Engineering
| 5x | |
| 10M ISK | |
| Science V, Mechanic V | |
Molecular Engineering
| 5x | |
| 10M ISK | |
| Science V, Mechanics V | |
Nanite Control
| 2x | |
| ~315M - 340M ISK | |
| Science IV, Biology I | |
| The Nanite Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. Not to be confused with the use of Nanite Repair Paste. |
Nanite Engineering
| 5x | |
| 10M ISK | |
| Science V, Electronics V | |
Neurotoxin Recovery
| 5x | |
| ~18M - 70M ISK | |
| Nanite Control I, Science IV, Biology I | |
| This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |
Nuclear Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Offensive Subsystem Technology
| 5x | |
| 10M ISK | |
| Research V, High Energy Physics IV, Science V, Engineering V | |
Plasma Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Propulsion Subsystem Technology
| 5x | |
| 10M ISK | |
| Research V, Graviton Physics IV, Science V, Engineering V | |
Quantum Physics
| 5x | |
| 10M ISK | |
| Science V, Engineering V | |
Research
| 1x | |
| 300K ISK | |
| Science III | |
Research Project Management
| 8x | |
| 40M ISK | |
| Laboratory Operation V, Research V, Science III, | |
Reverse Engineering
| 4x | |
| 15M ISK | |
| Science V, Metallurgy IV, Research IV, | |
Rocket Science
| 5x | |
| 10M ISK | |
| Science V, Mechanics V | |
Science
| 1x | |
| 20K ISK | |
| none | |
Scientific Networking
| 3x | |
| 7.5M ISK | |
| Laboratory Operation IV, Science III | |
Sleeper Technology
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.
| 5x | |
| ~94M - 200M ISK | |
| Archaeology II, Science III, Survey III, Electronics I | |
| This skill is not seeded in NPC stations so prices will vary widely. |
Takmahl Technology
The Takmahl nation excelled in cybernetics and bio-engineering.
| 5x | |
| ~200M ISK | |
| Archaeology II, Science III, Survey III, Electronics I | |
| This skill is not seeded in NPC stations so prices will vary widely. |
Talocan Technology
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.
| 5x | |
| ~200M ISK | |
| Archaeology II, Science III, Survey III, Electronics I | |
| This skill is not seeded in NPC stations so prices will vary widely. |
Thermodynamics
| 3x | |
| 4.5M ISK | |
| Engineering V, Energy Management III, Science IV | |
Yan Jung Technology
The Yan Jung nation possessed advanced gravitronic technology and force field theories.
| 5x | |
| ~200M ISK | |
| Archaeology II, Science III, Survey III, Electronics I | |
| This skill is not seeded in NPC stations so prices will vary widely. |