Skills:Science
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Overview
Science is a big catagory. It's mostly focused toward industrialists and other researching types, but also has more general use skills such as Infomorph Psychology and Cybernetics. Also a main catagory for explorers and salvagers.
Advanced Laboratory Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level. | Intelligence | Memory | 8x |
| Prerequisite Skills | NPC Price | ||
| Laboratory Operation V, Science III | 20,000,000 | ||
| Notes | |||
Amarr Encryption Methods
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the data encryption methods used by the Amarr Empire and its allies. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II | |||
| Notes | |||
Amarrian Starship Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Science V, Mechanic V | 10,000,000 | ||
| Notes | |||
Archaeology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Science III, Survey III | 900,000 | ||
| Notes | |||
Astrogeology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Science IV, Mining IV | 405,000 | ||
| Notes | |||
Astrometric Acquisition
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Astrometrics III | 405,000 | ||
| Notes | |||
| Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. |
|||
Astrometric Pinpointing
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Astrometrics IV | 405,000 | ||
| Notes | |||
Astrometric Rangefinding
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level. | Intelligence | Memory | 8x |
| Prerequisite Skills | NPC Price | ||
| Science III | 405,000 | ||
| Notes | |||
Astrometrics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at operating long range scanners. Allows one additional probe in space per level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Science III | 405,000 | ||
| Notes | |||
| By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes. Level V also enables the use of Deep Space Probes. |
|||
Astronautic Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Science V, Mechanic V | |||
| Notes | |||
Biology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level. | Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| Science I | 22,500 | ||
| Notes | |||
Caldari Encryption Methods
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the data encryption methods used by the Caldari State and its allies. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Hacking II | |||
| Notes | |||
Caldari Starship Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Science V, Mechanic V | 10,000,000 | ||
| Notes | |||
Cloning Facility Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. | Intelligence | Memory | 10x |
| Prerequisite Skills | NPC Price | ||
| Science V, Capital Ships III | 112,500,000 | ||
| Notes | |||
Cybernetics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| The science of interfacing biological and machine components. Allows the use of cybernetic implants. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Science III | 67,500 | ||
| Notes | |||
Defensive Subsystem Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the technology used to create advanced defensive subsystems. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Doomsday Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at operating titan doomsday weapons. 10% increased damage per level. | Willpower | Intelligence | 14x |
| Prerequisite Skills | NPC Price | ||
| none | 225,000,000 | ||
| Notes | |||
Electromagnetic Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Electronic Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Electronic Subsystem Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the technology used to create advanced electronic subsystems. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Engineering Subsystem Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the technology used to create advanced engineering subsystems. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Gallente Encryption Methods
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the data encryption methods used by the Gallente Federation and its allies. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Hacking II | |||
| Notes | |||
Gallentean Starship Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Science V, Mechanic V | 10,000,000 | ||
| Notes | |||
Graviton Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Hacking
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| none | 900,000 | ||
| Notes | |||
High Energy Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Hydromagnetic Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Infomorph Psychology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
|
Charisma | Willpower | 1x |
| Prerequisite Skills | NPC Price | ||
| none | 900,000 | ||
| Notes | |||
Jump Portal Generation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. | Intelligence | Memory | 14x |
| Prerequisite Skills | NPC Price | ||
| none | 45,000,000 | ||
| Notes | |||
Laboratory Operation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
|
Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| none | 270,000 | ||
| Notes | |||
Laser Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Mechanical Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Metallurgy
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| none | 315,000 | ||
| Notes | |||
Minmatar Encryption Methods
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the data encryption methods used by the Minmatar Republic and its allies. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Hacking II | |||
| Notes | |||
Minmatar Starship Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| Science V, Mechanic V | 10,000,000 | ||
| Notes | |||
Molecular Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Nanite Control
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. | Intelligence | Memory | 2x |
| Prerequisite Skills | NPC Price | ||
| none | |||
| Notes | |||
| Not to be confused with the use of Nanite Repair Paste. |
|||
Nanite Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Neurotoxin Recovery
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | |||
| Notes | |||
Nuclear Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Offensive Subsystem Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the technology used to create advanced offensive subsystems. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Plasma Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Propulsion Subsystem Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the technology used to create advanced propulsion subsystems. | Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Quantum Physics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Research
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. | Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| none | 270,000 | ||
| Notes | |||
Research Project Management
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level. | Memory | Charisma | 8x |
| Prerequisite Skills | NPC Price | ||
| none | 40,000,000 | ||
| Notes | |||
Reverse Engineering
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the techniques and methods to reverse engineer ancient technology. | Intelligence | Memory | 4x |
| Prerequisite Skills | NPC Price | ||
| none | 15,000,000 | ||
| Notes | |||
Rocket Science
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | 10,000,000 | ||
| Notes | |||
Science
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. | Intelligence | Memory | 1x |
| Prerequisite Skills | NPC Price | ||
| none | 18,000 | ||
| Notes | |||
Scientific Networking
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| Laboratory Operation IV | 6,750,000 | ||
| Notes | |||
Sleeper Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Basic understanding of interfacing with Sleeper technology.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | |||
| Notes | |||
Takmahl Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Basic understanding of interfacing with Takmahl technology.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | |||
| Notes | |||
Talocan Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Basic understanding of interfacing with Talocan technology.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | |||
| Notes | |||
Thermodynamics
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. | Intelligence | Memory | 3x |
| Prerequisite Skills | NPC Price | ||
| none | 4,050,000 | ||
| Notes | |||
Yan Jung Technology
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Basic understanding of interfacing with Yan Jung technology.
|
Intelligence | Memory | 5x |
| Prerequisite Skills | NPC Price | ||
| none | |||
| Notes | |||