Impel

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Impel
CornerT2h.png
Impel
Amarr Empire
Amarr Empire
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Transport Ships
Bestower Class
first highlight
High Amount of Low Slots
HIGHLIGHTS
structure hitpoints
Has Large Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

Developer: Khanid Innovations

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

Developer: Khanid Innovations, Inc.

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.

SHIP BONUSES

Amarr Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
+5% armor repairer repair amount per level
+5% bonus to armor HP per level
Role Bonus:
+2 warp strength

Required Skills
  • Amarr Industrial V23d 16h 53m
    • Spaceship Command III4h 26m
    • Amarr Frigate III8h 53m
  • Transport Ships I50m
    • Spaceship Command III4h 26m
    • Industry V5d 22h 13m
Training Time what's this?
30d 9h 43m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Bestower
Bestower
Bestower
Standard Industrial ShipsBestower Class
highlightsHas Large Cargohold
high slots2
(0/1)
middle slots4
low slots4
powergrid70 MW
cpu output750 tf
max. velocity125 m/s
cargo capacity4,800 m³

Ship Attributes

Fittings
Powergrid
powergrid
250 MW
CPU
cpu output
175 tf
Capacitor
capacitor
1,250 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
1
Low
low slots
7
Navigation
Max Velocity
max. velocity
80 m/s
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
26.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
2
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
ship signature radius
160 m
Scan Res.
scan resolution
205 mm
Structure
Structure Hitpoints
structure hitpoints
4,500 HP
Mass
ship mass
19,000,000 kg
Volume
ship volume
300,000 m³
Capacity
cargo capacity
4,000 m³
Shields
Shield Capacity
shields
2,109 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
88
Armor
Armor Hitpoints
armor
4,219 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
63
EXP
armor explosive resistance
80


Summary

You can write a summary for Impel here.

Skills

Further information about additional or recommended skills to pilot Impel for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Impel.

Tactics

No sub-article about Impel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Impel here.


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