Apocalypse

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Eve University Database
 
Ship Database
Apocalypse
Apocalypse
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battleships
Apocalypse Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

SHIP BONUSES

Amarr Battleship Skill Bonus:
7.5% bonus to Large Energy Turret optimal range and 7.5% bonus to Large Energy Turret tracking speed per level.

Required Skills
  • Amarr Battleship II6h 17m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
Training Time what's this?
6d 13h 8m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Paladin
CornerT2s.png
Paladin
Paladin
MaraudersApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots7
(0/4)
middle slots4
low slots7
powergrid13,500 MW
cpu output500 tf
max. velocity105 m/s
cargo capacity1,125 m³
,
Apocalypse Navy Issue
CornerTFs.png
Apocalypse Navy Issue
Apocalypse Navy Issue
Faction BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots4
low slots8
powergrid22,000 MW
cpu output580 tf
max. velocity120 m/s
cargo capacity625 m³
,
Apocalypse Imperial Issue
CornerTFs.png
Apocalypse Imperial Issue
Apocalypse Imperial Issue
Faction BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots5
low slots8
powergrid23,400 MW
cpu output550 tf
max. velocity94 m/s
cargo capacity675 m³

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
540 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
middle slots
4
Low
low slots
7
Navigation
Max Velocity
max. velocity
113 m/s
Inertia Modifier
inertia modifier (agility)
0.119
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
73 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
ship signature radius
380 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
7,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
495,000 m³
Capacity
cargo capacity
675 m³
Shields
Shield Capacity
shields
6,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
7,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the Abaddon (due to one less turret slot and the lack of any damage bonuses) but is an easier ship to skill for, and with an impressive bonus to tracking speed, the Armageddon more than holds its weight in fights against its smaller, therefor normally harder to hit, battlecruiser and strategic cruiser counterparts.

Skills

Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.

Fitting

PvP Beam Sniper 1
Apocalypse: PvP Beam Sniper 1
SHIP INFO
EFT
[Apocalypse, PvP Beam Sniper 1]
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II

Prototype 100MN Microwarpdrive I
Tracking Computer II
Sensor Booster II
Sensor Booster II

Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Reactor Control Unit II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Warrior II x5
Vespa EC-600 x5

Fitting template high slot label.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
Fitting template mid slots label.png
5945_64.png
1978_64.png
1952_64.png
1952_64.png
Fitting template low slots label.png
2364_64.png
2364_64.png
1306_64.png
1306_64.png
1355_64.png
2048_64.png
11325_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
23705_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
28999_64.png
29009_64.png
12824_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
25956_64.png
25894_64.png
25894_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • About 82 K EHP before bonuses with all skills at V
  • Damage varies between 700 dps at 26 + 32 km with gleam and 438 dps at 188 + 32 km
  • Only 1 min 10 of cap with the microwarp drive running
  • The Large Ancillary Current Router I is not required if someone has good fitting skills


PvP Beam Snipper 2
Apocalypse: PvP Beam Snipper 2
SHIP INFO
EFT
[Apocalypse, PvP Beam Snipper 2]
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II
Mega Beam Laser II

Experimental 100MN Afterburner I
Sensor Booster II
Cap Recharger II
Cap Recharger II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Ionic Field Projector I
Large Semiconductor Memory Cell I
Large Energy Collision Accelerator I

Hobgoblin II x5
Hammerhead II x5

Fitting template high slot label.png
3049_64.png
3049_64.png
3049_64.png
3049_64.png
3049_64.png
3049_64.png
3049_64.png
3049_64.png
Fitting template mid slots label.png
5955_64.png
1952_64.png
2032_64.png
2032_64.png
Fitting template low slots label.png
2048_64.png
20353_64.png
11269_64.png
2364_64.png
2364_64.png
2364_64.png
2364_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
2185_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
29009_64.png
23107_64.png
23111_64.png
23115_64.png
12828_64.png
Fitting template rig slots label.png
26102_64.png
25954_64.png
25980_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A bit less tank and range than PvP Beam Snipper 1, but with more damage and cap stability
  • 67 K EHP before bonuses with all skills at V
  • Damage varies between 855 dps at 21 + 20 km with gleam to 360 dps at 149 + 20 km with Aurora
  • Cap will last 4 min 40 s


PvP Pulse
Apocalypse: PvP Pulse
SHIP INFO
EFT
[Apocalypse, PvP Pulse]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 100MN Afterburner I
Fleeting Propulsion Inhibitor I
Federation Navy Stasis Webifier
Republic Fleet Warp Scrambler

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II

Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Large Trimark Armor Pump I

Hobgoblin II x5
Hammerhead II x5

Fitting template high slot label.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
Fitting template mid slots label.png
5955_64.png
4027_64.png
17559_64.png
15893_64.png
Fitting template low slots label.png
2048_64.png
20353_64.png
11269_64.png
11269_64.png
2364_64.png
2364_64.png
2364_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
2185_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
12816_64.png
23109_64.png
23113_64.png
12820_64.png
Icon dashed triangle.png
Fitting template rig slots label.png
25980_64.png
25954_64.png
25894_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Powerful ship for short and mid-range engagements
  • 84K EHP before bonuses with all skills at V
  • Damage varies between 1000 dps at 21 + 10 km with conflagration to 760 dps at 62 + 10 km with scorch
  • The second web can be replaced with an ECCM or any other utility module
  • The afterburner could be replaced by a microwarp drive, but some juggling of modules is required due to limitations in CPU


Tactics

No sub-article about Apocalypse roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.


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