|
Minmatar Republic |
ECM PRIORITY
LOW
LADAR
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
|
| Interceptors |
| Slasher Class |
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Boundless Creation
The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
SHIP BONUSES
Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret Damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Projectile Turret Tracking Speed per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Required Skills
- Minmatar Frigate V11d 20h 26m
- Interceptors I33m
- Spaceship Command III4h 26m
- Evasive Maneuvering V11d 20h 26m
Training Time what's this?23d 22h 1m
|
Grouping
▪ Variations
,
|
Ship Attributes
| Fittings |
High 4
Launchers 2
Turrets 3
|
|
| Navigation |
Base Time to Warp 4.82 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
| Drones |
|
|
| Targeting |
|
|
| Structure |
Structure Hitpoints 493 HP
|
|
| Shields |
Shield Capacity 352 HP
Shield Resistances
|
|
| Armor |
Armor Hitpoints 387 HP
Armor Resistances
|
|
Summary
Like the Crusader with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination, and once tanked with a plate you might find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Claw.
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claw here.
| show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|
|