Vulture

From UniWiki
Jump to: navigation, search
Eve University Database
 
Ship Database
Vulture
CornerT2h.png
Vulture
Caldari State
Caldari State
ECM PRIORITY
HIGH
Gravimetric
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Command Ships
Ferox Class
first highlight
High Amount of High Slots
HIGHLIGHTS

Contents

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.

SHIP BONUSES

Battlecruiser Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level
Command Ships Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level
Role Bonus:
99% reduction in Warfare Link module CPU need.
Can use 3 Warfare Link modules simultaneously.

Required Skills
  • Caldari Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Logistics IV6d 6h 51m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
104d 4h 31m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Ferox
Ferox
Ferox
Standard BattlecruisersFerox Class
highlightsCan fit Warfare Link modules
highlightsHigh Amount of High Slots
high slots8
(0/7)
middle slots5
low slots4
powergrid1,250 MW
cpu output510 tf
max. velocity140 m/s
cargo capacity475 m³
,
Nighthawk
CornerT2s.png
Nighthawk
Nighthawk
Command ShipsFerox Class
highlightsHigh Amount of High Slots
high slots7
(6/1)
middle slots5
low slots5
powergrid710 MW
cpu output555 tf
max. velocity140 m/s
cargo capacity700 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,275 MW
CPU
cpu output
545 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
middle slots
6
Low
low slots
4
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.628
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
ship signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,844 HP
Mass
ship mass
14,010,000 kg
Volume
ship volume
252,000 m³
Capacity
cargo capacity
345 m³
Shields
Shield Capacity
shields
4,805 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
3,363 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86
KIN
armor kinetic resistance
63
EXP
armor explosive resistance
10


Summary

The Vulture is the Caldari Fleet Command Ship. It is designed to boost a fleet with multiple warfare links (particular siege warfare links). It also has a very useful shield tanking bonus. Its bonuses to hybrid turrets are usually considered an afterthought.

The Vulture is a very useful booster for large shield fleets. It can support warfare links and its resist tanking bonus is well suited to a fleet supported by shield logistics.

Skills

Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Vulture.

Tactics

No sub-article about Vulture roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vulture here.


show advanced ships
Logo faction amarr empire.png
Amarr
Logo faction caldari state.png
Caldari
Logo faction gallente federation.png
Gallente
Logo faction minmatar republic.png
Minmatar
Dreadnoughts Revelation Phoenix Moros Naglfar
Titans Avatar Leviathan Erebus Ragnarok
ORE OrcaPrimaeNoctisCovetorRetrieverProcurerHulkSkiffMackinawRorqualVenture
Pirate Faction Ships EchoHematosImmolatorTaipanViolatorSuccubusPhantasmNightmareCruorAshimmuBhaalgornWormGilaRattlesnakeDaredevilVigilantVindicatorDramielCynabalMacharielRevenant
Unique Ships EchelonScorpion Ishukone WatchGnosisGoru's ShuttleGuristas ShuttleRaven State IssueOpux Luxury YachtMegathron Federate IssueInterbus ShuttleZephyrTempest Tribal IssueApotheosis
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox