Mackinaw

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Ship Database
Mackinaw
CornerT2h.png
Mackinaw
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Retriever Class
EXTERNAL LINKS

Contents

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. Although it only has space to fit two mining or ice harvesting modules, a fast loading system allows them to do the work of three modules.
Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
5% bonus to ship ore hold capacity
2% reduction in Strip Miner and Ice Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
2% reduction in Strip Miner and Ice Harvester duration

Required Skills
Training Time what's this?
50d 22h 47m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Retriever
Retriever
Retriever
ORERetriever Class
high slots2
(0/0)
middle slots1
low slots3
powergrid35 MW
cpu output235 tf
max. velocity80 m/sec
cargo capacity450 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
270 tf
Capacitor
capacitor
500 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
90 m/sec
Inertia Modifier
inertia modifier (agility)
0.659
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
18.27 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
ship signature radius
250 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
2,700 HP
Mass
ship mass
20,000,000 kg
Volume
ship volume
150,000 m³
Cargo Capacity
cargo capacity
450 m³
Ore Capacity
capacity
28,000 m³
Shields
Shield Capacity
shields
3,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,300 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Mackinaw has the largest ore bay of the Exhumers, which makes it ideal for solo operations, but sacrifices some tank and yield.

Skills

Flying Skills

  • Exhumers II (but I recommend you to boost it to IV as soon as possible)
  • Mining Barges V
  • Mining Frigate III
  • Astrogeology V
  • Industry V
  • Science IV
  • Mining IV
  • Spaceship Command IV

Mining Optimization Skills

  • Ice Harvesting V (to be able to fit Ice Harvester II)
  • Mining Upgrades V (to reduce CPU loss from Ice Harvester Upgrades)

Defense Skills

  • Shield Operation
  • Tactical Shield Manipulation

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Mackinaw roles or piloting tactics. You can write them here.

Notes

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