Algos

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Ship Database
Algos
Algos
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Destroyers
Algos Class
EXTERNAL LINKS

Contents

Development
The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.

As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.

SHIP BONUSES

Gallente Destroyer bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Small Hybrid Turret tracking speed
Role Bonus:
25% bonus to Drone max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Droneboat
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
55 MW
CPU
cpu output
160 tf
Capacitor
capacitor
550 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
middle slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
245 m/sec
Inertia Modifier
inertia modifier (agility)
2.85
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
60 m³
Drone Bandwith
drone bandwith
35 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
ship signature radius
72 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
950 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
55,000 m³
Capacity
cargo capacity
350 m³
Shields
Shield Capacity
shields
800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
850 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Algos is the Gallente destroyer added in the Retribution expansion. It is the second step on the Gallente drone boat path, between the Tristan and Vexor. It is slightly bulkier than the Catalyst, and since it is capable of fitting a full flight of salvage drones in addition to a rack of railguns, the Algos is an excellent choice for L1 mission running. Unlike larger ships (i.e. the Vexor), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where Drones V is not an absolute necessity - although it should still be a top priority for new Gallente pilots. The Algos is a versatile destroyer, capable of running either rails or blasters while pushing through a respectable amount of DPS.

Skills

Further information about additional or recommended skills to pilot Algos for a specific or its common role(s) can be written here.

Fittings

PvE Mission Basic
Algos: PvE Mission Basic
SHIP INFO
EFT
[Algos, PvE Mission Basic]
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S
Small 'Arup' Remote Armor Repairer

Experimental 1MN Afterburner I
Medium Subordinate Screen Stabilizer I
Limited Adaptive Invulnerability Field I

Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I


Hobgoblin I x9
Salvage Drone I x3

Antimatter Charge S x2
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FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
PHOEBE 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit three Small Core Defense Field Purger I rigs if you can afford it (requires Mechanics III, Jury Rigging III and Shield Rigging I).
  • Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).
  • Use the Remote Armor repper to repair your drones if they take aggro.
Armor Fleet
Algos: Armor Fleet
SHIP INFO
EFT
[Algos, Armor Fleet]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Drone Damage Amplifier II

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Anti-Thermic Pump I

Hobgoblin II x5
Warrior II x3
Valkyrie II x2

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FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
PHOEBE 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 10k EHP, 391 dps w/ Void. Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus. The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.
Solo
Algos: Solo
SHIP INFO
EFT
[Algos, Solo]
Small Energy Neutralizer II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

400mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hobgoblin II x7
Warrior II x5

Caldari Navy Antimatter Charge S x1
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FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
PHOEBE 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Switch to Javelin if something gets on top of you, you will track them. Try to kite at edge of scram.


Tactics

"Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.

PvP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PvE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. It doesn't hurt to keep a flight of spare drones (or different variants) in your cargo hold to swap out if you dock up.

PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.

Notes


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