NORMAL Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
RELATED UNI-WIKI REFERENCES
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Caldari Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret optimal range
4% bonus to all shield resistances
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
The Rokh is a battleship with bonuses to large hybrid range and shield tanking. The bonus to optimal range along with the natural long range of railguns makes them one of the easier battleships to set up for sniping while maintaining a strong tank. The Crucible buff to hybrids has given the Rokh a new lease of life and it now competes in fleet fights on an equal footing with Apocalypses and Maelstroms.
Further information about additional or recommended skills to pilot Rokh for a specific or its common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Rokh roles or piloting tactics. You can write them here.
You can add notes here.
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