Guardian

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Guardian
Guardian
Amarr Empire
Amarr Empire
ECM PRIORITY
HIGH
RADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Logistics
Augoror Class

Contents

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Developer: Carthum Conglomerate

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.

SHIP BONUSES

Amarr Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus: 15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level
Role Bonus: -65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays

Required Skills
  • Amarr Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Logistics I50m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
49d 21h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Augoror
Augoror
Augoror
Standard CruisersAugoror Class
high slots4
(0/3)
middle slots2
low slots5
powergrid475 MW
cpu output225 tf
max. velocity153 m/s
cargo capacity465 m³
,
Augoror Navy Issue
Augoror Navy Issue
Augoror Navy Issue
Faction CruisersAugoror Class
highlightsHigh Amount of Low Slots
high slots5
(0/5)
middle slots3
low slots7
powergrid885 MW
cpu output310 tf
max. velocity164 m/s
cargo capacity250 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,075 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
2
Low
low slots
5
Navigation
Max Velocity
max. velocity
209 m/s
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3.75 AU/s
Base Time to Warp
base time to warp
10.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
ship signature radius
70 m
Scan Res.
scan resolution
385 mm
Structure
Structure Hitpoints
structure hitpoints
2,004 HP
Mass
ship mass
11,980,000 kg
Volume
ship volume
115,000 m³
Capacity
cargo capacity
465 m³
Shields
Shield Capacity
shields
1,055 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
88
Armor
Armor Hitpoints
armor
2,109 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
63
EXP
armor explosive resistance
80


Summary

The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardianss and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.

Skills

Like most t2 ships, it is highly recommended to have logistics 4 in order to fly logistic ships. This is especially important for the guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics 5 also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares .

Other skills that should be considered required would be the ability to fit a t2 armour tank with rigs and compensation skills at 3 or 4, all cap related skills to at least 4, as well as the cap reduction skills for the remote reps to 4. The ability to field drones, either logistics, dps, or ecm, is also recomended, the type depending on individual fleet requirements. Good navigation skills and multitasking at 3 are highly recomended, but required to fly the ship.

Fitting

No tagged fittings for Guardian.

Tactics

No sub-article about Guardian roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Guardian here.


 
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