Typhoon Fleet Issue

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Typhoon Fleet Issue
CornerTFh.png
Typhoon Fleet Issue
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NORMAL
LADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Battleships
Typhoon Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Large Projectile Turret rate of fire

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Panther
CornerT2s.png
Panther
Panther
Black OpsTyphoon Class
highlightsHigh Amount of High Slots
high slots8
(0/5)
middle slots5
low slots6
powergrid12,750 MW
cpu output510 tf
max. velocity146 m/sec
cargo capacity725 m³
,
Typhoon
Typhoon
Typhoon
Standard BattleshipsTyphoon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots7
(6/6)
middle slots5
low slots7
powergrid12,500 MW
cpu output640 tf
max. velocity130 m/sec
cargo capacity625 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,000 MW
CPU
cpu output
660 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
middle slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
138 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwith
drone bandwith
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
23 points
Sig. Radius
ship signature radius
320 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
9,000 HP
Mass
ship mass
102,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
600 m³
Shields
Shield Capacity
shields
9,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
9,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.

If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.

This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed.

Skills

Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Typhoon Fleet Issue here.


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