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Gallente Federation |
ECM PRIORITY
HIGHEST
Magnetometric
what's this?
HIGHEST Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Electronic Attack Frigates |
| Maulus Class |
RELATED UNI-WIKI REFERENCES
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Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Frigate Skill Bonus: 5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level
Required Skills
- Gallente Frigate V11d 20h 26m
- Electronic Attack Ships I33m
- Spaceship Command III4h 26m
- Electronics Upgrades V11d 20h 26m
Training Time what's this?23d 22h 1m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 2
Launchers 0
Turrets 2
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| Navigation |
Base Time to Warp 6.22 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
Magnetometric Sensor 23 points
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| Structure |
Structure Hitpoints 329 HP
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| Shields |
Shield Capacity 313 HP
Shield Resistances
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| Armor |
Armor Hitpoints 351 HP
Armor Resistances
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Summary
The Keres is a T2 version of the Maulus, but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it.
Skills
Further information about additional or recommended skills to pilot Keres for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Keres.
Tactics
No sub-article about Keres roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Keres here.
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