Covetor

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Covetor
Covetor
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Covetor Class

Contents

Development
The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
5% bonus to Strip Miner and Ice Harvester range
4% reduction in Strip Miner and Ice Harvester duration

Required Skills
Training Time what's this?
8d 23h 25m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Hulk
CornerT2s.png
Hulk
Hulk
ORECovetor Class
high slots3
(0/0)
middle slots4
low slots2
powergrid40 MW
cpu output310 tf
max. velocity140 m/sec
cargo capacity350 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
255 tf
Capacitor
capacitor
312.5 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
1
Low
low slots
2
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.46
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
19.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
ship signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
30,000,000 kg
Volume
ship volume
200,000 m³
Cargo Capacity
cargo capacity
350 m³
Ore Capacity
capacity
7,000 m³
Shields
Shield Capacity
shields
1,700 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,300 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

Of the mining barges, the Covetor has the greatest yield whilst having the smallest ore hold and the least tank, making it unsuitable/impractical for solo mining but shine in boosted/protected fleet mining.

Skills

Further information about additional or recommended skills to pilot Covetor for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

  • Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked? and Suicide Ganking 101 slides
    • Covetors are a ganker's target of choice due to its inadequate tank and advertises, "I have no tank, only yield"
    • Fit enough tank (and train tanking skills) to survive the ganker's DPS long enough for CONCORD to destroy the ganker; as of Rubicon 1.2, this means surviving a Catalyst's 728.2 DPS for 20 seconds--14,564 Void damage--in a 0.6 system
      • No Covetor fit can tank long enough in 0.5, even with all level V skills
      • A solo tanked Covetor has less than 1% more yield than a tanked Retriever, which is further reduced by more frequent (four times) trips to unload
    • Use and keep launched ECM drones
      • This lets gankers know that you are expecting them and implies you are tanked for them; this is deterrence
      • This provides a chance to break the ganker's target lock for 20 seconds
      • Setting drones to aggressive lets them engage your aggressor without having to target-lock first CCP Drone Guide
    • Fitting expensive meta modules may compel a duo gank due to their high-value loot chance
    • Trade hubs (especially Hek) and ice belt systems are popular hunting grounds for gankers
  • Mine aligned to a celestial/station for faster warp-out
    • Warping out when a non-mining ship enters your belt/anomaly is prudent
    • Other mining ships may be scouts for gankers; it is good to know who your neighbours are and put known gankers on your contact list with terrible standing
  • If attacked, overload your tank modules
  • Mining in a fleet--even just two miners--provides boosts with Leadership skill and Mining Foreman
  • It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing

Notes

You can add notes here.


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