Apocalypse Navy Issue

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Apocalypse Navy Issue
CornerTFh.png
Apocalypse Navy Issue
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Battleships
Apocalypse Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.

SHIP BONUSES

Amarr Battleship Skill Bonus:
7.5% to Large Energy Turret optimal range
+7.5% Large Energy Turret tracking speed

Required Skills
  • Amarr Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Amarr Battlecruiser III1d 1h 50m
      • Spaceship Command III4h 25m
      • Amarr Cruiser III22h 12m
        • Spaceship Command II46m
        • Amarr Destroyer III8h 49m
          • Amarr Frigate III8h 49m
          • Spaceship Command I8m
Training Time what's this?
4d 1h 13m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Apocalypse
Apocalypse
Apocalypse
Standard BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots4
low slots7
powergrid21,000 MW
cpu output540 tf
max. velocity113 m/s
cargo capacity675 m³
,
Paladin
CornerT2s.png
Paladin
Paladin
MaraudersApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/4)
middle slots4
low slots7
powergrid16,000 MW
cpu output530 tf
max. velocity100 m/s
cargo capacity1,125 m³
,
Apocalypse Imperial Issue
CornerTFs.png
Apocalypse Imperial Issue
Apocalypse Imperial Issue
Faction BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots5
low slots8
powergrid23,400 MW
cpu output550 tf
max. velocity94 m/s
cargo capacity675 m³

Ship Attributes

Fittings
Powergrid
powergrid
22,000 MW
CPU
cpu output
580 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
middle slots
4
Low
low slots
8
Navigation
Max Velocity
max. velocity
120 m/s
Inertia Modifier
inertia modifier (agility)
0.115
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.48 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
76 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
25 points
Sig. Radius
ship signature radius
370 m
Scan Res.
scan resolution
120 mm
Structure
Structure Hitpoints
structure hitpoints
10,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
495,000 m³
Capacity
cargo capacity
625 m³
Shields
Shield Capacity
shields
8,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
10,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

A significantly buffed version of the Apocalypse. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.

Skills

Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or it's common role(s) can be written here.

Fitting

PvP Beam
Apocalypse Navy Issue: PvP Beam
SHIP INFO
EFT
[Apocalypse Navy Issue, PvP Beam]
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II

Experimental 100MN Afterburner I
Sensor Booster II
Cap Recharger II
Cap Recharger II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Ionic Field Projector I
Large Energy Collision Accelerator I
Large Ancillary Current Router I

Vespa EC-600 x5
Hobgoblin II x5

Fitting template high slot label.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
3065_64.png
Fitting template mid slots label.png
5955_64.png
1952_64.png
2032_64.png
2032_64.png
Fitting template low slots label.png
2048_64.png
20353_64.png
11269_64.png
2364_64.png
2364_64.png
2364_64.png
2364_64.png
2364_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
23705_64.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
29009_64.png
23107_64.png
23111_64.png
23115_64.png
12828_64.png
Fitting template rig slots label.png
26102_64.png
25980_64.png
25956_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The additional low slot allow for significantly greater damage than the corresponding standard Apocalypse fit
  • About 91 K EHP before bonuses with all skills at V
  • Damage varies between 760 dps at 23 + 29 km with Gleam to 436 dps at 163 + 25km with Aurora
  • Cap last for 3 min 46 s
PvP Pulse
Apocalypse Navy Issue: PvP Pulse
SHIP INFO
EFT
[Apocalypse Navy Issue, PvP Pulse]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 100MN Afterburner I
Tracking Computer II
Federation Navy Stasis Webifier
Republic Fleet Warp Scrambler

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Trimark Armor Pump I
Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I

Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Fitting template high slot label.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
Fitting template mid slots label.png
5955_64.png
1978_64.png
17559_64.png
15893_64.png
Fitting template low slots label.png
2048_64.png
20353_64.png
11269_64.png
11269_64.png
2364_64.png
2364_64.png
2364_64.png
2364_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2185_64.png
2456_64.png
23707_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
28999_64.png
23107_64.png
23111_64.png
23115_64.png
12820_64.png
Fitting template rig slots label.png
25894_64.png
25980_64.png
25954_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A powerful PvP ship for mid distance fights
  • 112 K EHP before bonuses with all skills at V
  • Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch
  • Cap last 4 min 40 s
  • The scram and web can be switched to a point, an eccm or any other utility module
Lvl 4 Mission Runner
Apocalypse Navy Issue: Lvl 4 Mission Runner
SHIP INFO
EFT
[Apocalypse Navy Issue, Lvl 4 Mission Runner]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Experimental 100MN Afterburner I
Tracking Computer II
Federation Navy Stasis Webifier
Heavy Capacitor Booster II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Imperial Navy Large Armor Repairer
Heat Sink II
Heat Sink II
Heat Sink II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5

Fitting template high slot label.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
3057_64.png
Fitting template mid slots label.png
5955_64.png
1978_64.png
17559_64.png
3578_64.png
Fitting template low slots label.png
2048_64.png
20353_64.png
11269_64.png
11269_64.png
17546_64.png
2364_64.png
2364_64.png
2364_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2185_64.png
2456_64.png
23707_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
29001_64.png
11287_64.png
23107_64.png
23111_64.png
23115_64.png
Fitting template rig slots label.png
25954_64.png
25954_64.png
25954_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the PvP Pulse fit targeted toward soloing Level 4 missions
  • As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significant rejuggling of the modules
  • 104 K EHP before bonuses with all skills at V
  • Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora
  • Cap last for 5 min 40 s with everything turned on using 400 cap boosters
  • The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps
  • The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module


Tactics

No sub-article about Apocalypse Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Apocalypse Navy Issue here.


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