Proteus

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Proteus
CornerT3h.png
Proteus
Gallente Federation
Gallente Federation
ECM PRIORITY
HIGH
Magnetometric
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Strategic Cruisers
Proteus Class

Contents

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

SHIP BONUSES

Gallente Strategic Cruiser Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

Required Skills
  • Gallente Strategic Cruiser I41m
    • Gallente Cruiser V29d 15h 6m
    • Gallente Defensive Systems I8m
    • Gallente Electronic Systems I8m
    • Gallente Engineering Systems I8m
    • Gallente Offensive Systems I8m
    • Gallente Propulsion Systems I8m
Training Time what's this?
29d 16h 30m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
00 MW
CPU
cpu output
00 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
0
Navigation
Max Velocity
max. velocity
10 m/s
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
0 points
Sig. Radius
ship signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,856 HP
Mass
ship mass
5,341,000 kg
Volume
ship volume
115,000 m³
Capacity
cargo capacity
00 m³
Shields
Shield Capacity
shields
100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
0
KIN
shield kinetic resistance
0
EXP
shield explosive resistance
0
Armor
Armor Hitpoints
armor
100 HP
Armor Resistances
EM
shield electromagnetic resistance
0
THR
armor thermal resistance
0
KIN
armor kinetic resistance
0
EXP
armor explosive resistance
0


Summary

The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular strat cruiser in known space due to numerous reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of it's subsystems. However, in Wormhole Space, it is one of the most popular T3 cruisers as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of w-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat. In missions its limited range with blasters and unsuitable bonuses for rails makes it weak. In Incursions its limited range with blasters and poor tracking with rails makes it poor at vanguards and have insufficient range to snipe in assaults. Meanwhile, unlike the Loki or Tengu, it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what he's doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky pvp ganker. Its ability to fit a cloak, with high dps from blasters, and an extended range point or scram for convenience, makes it excellent for decloaking on someone, annihilating them quickly and escaping before their friends can respond.

Skills

To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills - Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
  • T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great
  • T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already

Fitting

PvP Non-Shiny
Proteus: PvP Non-Shiny
SHIP INFO
EFT
[Proteus, PvP Non-Shiny]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
1600mm Reinforced Steel Plates II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Medium Processor Overclocking Unit I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
Hobgoblin II x5

Fitting template high slot label.png
3146_64.png
3146_64.png
3146_64.png
3146_64.png
3146_64.png
3146_64.png
Fitting template mid slots label.png
5975_64.png
3244_64.png
5443_64.png
Fitting template low slots label.png
10190_64.png
10190_64.png
10190_64.png
11269_64.png
11269_64.png
11229_64.png
20353_64.png
Fitting template subsystem slots label.png
29981_64.png
30056_64.png
30149_64.png
30128_64.png
30098_64.png
Fitting template drone slots label.png
2185_64.png
2456_64.png
Fitting template charge slots label.png
23025_64.png
12789_64.png
12785_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
4395_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Tech 3 ship
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Offensive Systems V
  • Gallente Defensive Systems V
  • Gallente Propulsion Systems V
  • Gallente Engineering Systems V
  • Gallente Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Gallente Strategic Cruiser IV
  • Medium Blaster Specialization IV
  • Thermodynamics III
NOTES
  • Without going shiny, you will need to have a CPU rig and 2 trimarks instead of 3 trimarks.
  • Fits with just Advanced Weapon Upgrades to 3, however it's still good to get AWU 5.
  • All Stats Based on All Vs.
  • Tank: 110,954 EHP, Resists 70.6/80.9/90.5/67.9 Unboosted.
  • Gank: 944/1071 DPS @3.4km with Hob IIs, 1004/1130 DPS @3.4km with Hammerhead IIs.
  • Also consider using hammers + ec drones, or a few flights of light combats + 1 flight of ec drones
  • Points out to 36k unheated no boosts, 43.2k heated no boosts.
  • You can have a friend who can also pilot the Proteus but has better rigging skills drop in T2 rigs if needed.
PvP Shiny
Proteus: PvP Shiny
SHIP INFO
EFT
[Proteus, PvP Shiny]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Corelum C-Type 10MN Microwarpdrive
Republic Fleet Warp Disruptor
True Sansha Warp Scrambler

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Explosive Membrane
1600mm Reinforced Steel Plates II

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Hobgoblin II x5
Hammerhead II x5

Fitting template high slot label.png
3146_64.png
3146_64.png
3146_64.png
3146_64.png
3146_64.png
3146_64.png
Fitting template mid slots label.png
19315_64.png
15891_64.png
14258_64.png
Fitting template low slots label.png
15895_64.png
15895_64.png
15895_64.png
15729_64.png
15729_64.png
15725_64.png
20353_64.png
Fitting template subsystem slots label.png
29981_64.png
30056_64.png
30149_64.png
30128_64.png
30098_64.png
Fitting template drone slots label.png
2456_64.png
2185_64.png
Fitting template charge slots label.png
12789_64.png
12785_64.png
23025_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31059_64.png
31059_64.png
31059_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Tech 3 ship and deadspace mods
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Offensive Systems V
  • Gallente Defensive Systems V
  • Gallente Propulsion Systems V
  • Gallente Engineering Systems V
  • Gallente Electronic Systems V
  • Advanced Weapon Upgrades V
  • Armor Rigging IV
  • Gallente Strategic Cruiser IV
  • Medium Blaster Specialization IV
  • Thermodynamics III
NOTES
  • Fits with just Advanced Weapon Upgrades to 3, however it's still good to get AWU 5.
  • All Stats Based on All Vs.
  • Tank: 143,268 EHP, Resists 72.8/82.4/91.2/71.5 Unboosted.
  • Gank: 993/1127 DPS @3.4km with Hob IIs, 1052/1168 DPS @3.4km with Hammerhead IIs.
  • Also consider using hammers + ec drones, or a few flights of light combats + 1 flight of ec drones
  • You can have a friend who can also pilot the Proteus but has better rigging skills drop in T2 rigs if needed.


Tactics

No sub-article about Proteus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Proteus here.


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