LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
Tournament Award Ship
RELATED UNI-WIKI REFERENCES
The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.
Amarr Frigate Skill Bonus:
4% bonus to Armor Resistances per level and 20% bonus to energy vampire and energy neutralizer transfer amount and range per level
100% bonus to Small Energy Turret Damage and 50% bonus to Small Energy Turret optimal range
- Amarr Frigate V11d 20h 26m
- Assault Ships I33m
- Spaceship Command III4h 26m
- Mechanic V5d 22h 13m
- Engineering V5d 22h 13m
Training Time what's this?
23d 22h 1m
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
You can write a summary for Malice here.
Further information about additional or recommended skills to pilot Malice for a specific or it's common role(s) can be written here.
No tagged fittings for Malice.
No sub-article about Malice roles or piloting tactics. You can write them here.
You can write additional notes for Malice here.
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