Eris

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Eris
CornerT2h.png
Eris
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interdictors
Catalyst Class
first highlight
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Name: Eris
Hull: Catalyst
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors'.

SHIP BONUSES

Interdictors bonuses (per skill level):
5% bonus to Small Hybrid Turret rate of fire
10% reduction in Microwarpdrive signature radius penalty
Gallente Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
10% bonus to Small Hybrid Turret tracking speed
Role Bonus:
• Can fit Interdiction Sphere Launcher

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
InterBus Catalyst
InterBus Catalyst
InterBus Catalyst
Special Edition DestroyersCatalyst Class
high slots8
(0/8)
middle slots2
low slots3
powergrid70 MW
cpu output178 tf
max. velocity265 m/sec
cargo capacity450 m³
,
Intaki Syndicate Catalyst
Intaki Syndicate Catalyst
Intaki Syndicate Catalyst
Special Edition DestroyersCatalyst Class
high slots8
(0/8)
middle slots2
low slots3
powergrid70 MW
cpu output178 tf
max. velocity265 m/sec
cargo capacity450 m³
,
Inner Zone Shipping Catalyst
Inner Zone Shipping Catalyst
Inner Zone Shipping Catalyst
Special Edition DestroyersCatalyst Class
high slots8
(0/8)
middle slots2
low slots3
powergrid70 MW
cpu output178 tf
max. velocity265 m/sec
cargo capacity450 m³
,
Quafe Catalyst
Quafe Catalyst
Quafe Catalyst
Special Edition DestroyersCatalyst Class
high slots8
(0/8)
middle slots2
low slots3
powergrid70 MW
cpu output178 tf
max. velocity265 m/sec
cargo capacity450 m³
,
Aliastra Catalyst
Aliastra Catalyst
Aliastra Catalyst
Special Edition DestroyersCatalyst Class
high slots8
(0/8)
middle slots2
low slots3
powergrid70 MW
cpu output178 tf
max. velocity265 m/sec
cargo capacity450 m³
,
Catalyst
Catalyst
Catalyst
Standard DestroyersCatalyst Class
highlightsHigh Amount of High Slots
high slots8
(0/8)
middle slots2
low slots3
powergrid70 MW
cpu output178 tf
max. velocity265 m/sec
cargo capacity450 m³

Ship Attributes

Fittings
Powergrid
powergrid
64 MW
CPU
cpu output
210 tf
Capacitor
capacitor
700 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
middle slots
2
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
305 m/sec
Inertia Modifier
inertia modifier (agility)
3.7
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
ship signature radius
85 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,200,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
400 m³
Shields
Shield Capacity
shields
650 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
40
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
700 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
51.25
KIN
armor kinetic resistance
67.5
EXP
armor explosive resistance
10


Summary

The Eris is the Gallente Interdictor. An interdictor's primary purpose on the battlefield is to drop bubbles to keep enemies from fleeing into warp over a wide area. The Eris has received a new lease of life since Rubicon got rid of its split weapons. The Eris is now a capable blaster or railgun boat, and when blaster fit is the interdictor with the highest possible DPS (though this is dubiously useful, since this usually isn't a priority for interdictors). With its two mid slots the Eris is almost exclusively armor tanked, which makes it a rare sight in large fleets since fleet interdictors tend to be shield tanked for speed.

Skills

Further information about additional or recommended skills to pilot Eris for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Notes


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