Fenrir

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Ship Database
Fenrir
Fenrir
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Freighters
Fenrir Class
first highlight
Has Huge Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.

SHIP BONUSES

Minmatar Freighter Skill Bonus:
5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level

Required Skills
  • Advanced Spaceship Command I41m
    • Spaceship Command V5d 22h 13m
  • Minmatar Freighter I1h 23m
    • Minmatar Industrial V23d 16h 53m
    • Advanced Spaceship Command I41m
Training Time what's this?
29d 17h 53m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Nomad
CornerT2s.png
Nomad
Nomad
Jump FreightersFenrir Class
highlightsHas Huge Cargohold
high slots0
(0/0)
middle slots0
low slots0
powergrid01 MW
cpu output01 tf
max. velocity96 m/s
cargo capacity270,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
01 MW
CPU
cpu output
01 tf
Capacitor
capacitor
3,000 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
0
Navigation
Max Velocity
max. velocity
80 m/s
Inertia Modifier
inertia modifier (agility)
0.063
Warp Speed
inertia modifier (agility)
0.8 AU/s
Base Time to Warp
base time to warp
71.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
LADAR Sensor
LADAR sensor strength
82 points
Sig. Radius
ship signature radius
3,385 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
100,000 HP
Mass
ship mass
820,000,000 kg
Volume
ship volume
15,500,000 m³
Capacity
cargo capacity
720,000 m³
Shields
Shield Capacity
shields
5,625 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
21,250 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Fenrir is notable among freighters because it is the fastest to align, which cuts down travel time for long trips substantialy. While it has the smallest cargo hold as a tradeoff, this is often not a problem in practice because people use the Fenrir's max capacity as an unofficial max limit for courier contracts.

Skills

Further information about additional or recommended skills to pilot Fenrir for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Fenrir.

Tactics

No sub-article about Fenrir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Fenrir here.


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