Fenrir

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Fenrir
Fenrir
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Freighters
Fenrir Class
first highlight
Has Huge Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.

SHIP BONUSES

Minmatar Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
36d 8h 30m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Nomad
CornerT2s.png
Nomad
Nomad
Jump FreightersFenrir Class
highlightsHas Huge Cargohold
high slots0
(0/0)
middle slots0
low slots3
powergrid3 MW
cpu output5 tf
max. velocity96 m/sec
cargo capacity132,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
1 tf
Capacitor
capacitor
3,000 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
3
Rig
rigs
0
 
capital
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.063
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
71.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
0
LADAR Sensor
LADAR sensor strength
82 points
Sig. Radius
ship signature radius
3,385 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
65,000 HP
Mass
ship mass
820,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
435,000 m³
Shields
Shield Capacity
shields
48,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
22,000 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Fenrir is notable among freighters because it is the fastest to align, which substantially reduces travel time for long trips. However, it has the smallest cargohold (tied with the Providence) as a tradeoff for speed. In practice this is not a problem since a maximum capacity of 845k m³ is often used as the unofficial limit for courier contracts [1]. Fitting 2 Expanded Cargohold II modules in the low slots will allow a Fenrir to carry this much cargo with a free slot for the third low.

Skills

Further information about additional or recommended skills to pilot Fenrir for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Fenrir roles or piloting tactics. You can write them here.

Notes

You can add notes here.

References

  1. ^ [1] - "...maximum size of Red Frog Freight orders to 845 000 m3."


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