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Minmatar Republic |
ECM PRIORITY
LOW
LADAR
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Interceptors |
| Slasher Class |
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Required Skills
- Minmatar Frigate V11d 20h 26m
- Interceptors I33m
- Spaceship Command III4h 26m
- Evasive Maneuvering V11d 20h 26m
Training Time what's this?23d 22h 1m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 3
Launchers 1
Turrets 2
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| Navigation |
Base Time to Warp 4.73 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
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| Structure |
Structure Hitpoints 528 HP
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| Shields |
Shield Capacity 387 HP
Shield Resistances
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| Armor |
Armor Hitpoints 422 HP
Armor Resistances
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Summary
The Stiletto is unique among interceptors for having 4 mid slots, which is a great help to it in the fleet interceptor's niche - tackling. The 4 mid slots allow for the standard tackling gear combinations along with an extra module such as a MSE, Sensor Booster, Cap Booster or Web.
Skills
Further information about additional or recommended skills to pilot Stiletto for a specific or it's common role(s) can be written here.
Fitting
[Stiletto, Fast Locker]
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Rocket Launcher II
Limited 1MN Microwarpdrive I
Sensor Booster II
Warp Disruptor II
Medium Shield Extender II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
- A standard Stiletto fit with a good tank. Use Defenders in the rocket launcher when tackling missile boats.
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stiletto here.
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