Tornado

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Ship Database
Tornado
Tornado
Minmatar Republic
Minmatar Republic
ECM PRIORITY
UNKNOWN
LADAR
what's this?

Unknown Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Standard Battlecruisers
Tornado Class

Contents

In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.
What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.

SHIP BONUSES

Battlecruiser Skill bonus per level:
5% bonus to Large Projectile Turret rate of fire
5% bonus to Large Projectile Turret falloff
Role Bonus:
95% reduction in the powergrid need of Large Projectile Turrets
50% reduction in the CPU need of Large Projectile Turrets

Required Skills
  • Minmatar Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Battlecruisers III1d 2h 40m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
5d 4h 18m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
342 tf
Capacitor
capacitor
2,700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
middle slots
5
Low
low slots
4
Navigation
Max Velocity
max. velocity
225 m/s
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
3.0 AU/s
Base Time to Warp
base time to warp
9.28 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
ship signature radius
170 m
Scan Res.
scan resolution
250 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
14,100,000 kg
Volume
ship volume
216,000 m³
Capacity
cargo capacity
535 m³
Shields
Shield Capacity
shields
1,890 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,800 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunatly preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly.

Skills

Further information about additional or recommended skills to pilot Tornado for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Tornado.

Tactics

No sub-article about Tornado roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.


 
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