Category:Eve Lexicon
From UniWiki
(Redirected from Suicide ganking)
This category lists the common terms used in EVE Online, aimed at new players and those unfamiliar with the terminology. Some entries are relatively specialized to EVE University, and because of this the definition of some terms may differ when used in other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification. ( To link to something on this page just link to the term as normal... for example [[Pod]] will link to that part of this page like so: Pod. )
Sections: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
#
o/
- Wave, a typical greeting in chat channels.
o7
- Salute, a typical greeting in chat channels, especially appropriate in ILN chat
\o/
- Hurrah!, a typical greeting in chat channels.
*\o/*
- Cheerleader, a typical greeting in chat channels.
0.0
- Nullsec, or systems with a security status of 0.0. Typically found on the edges of the Galaxy, certain areas of this space can be claimed by Alliances. Also known as Outlaw Space, Null Security, Zero-Zero, Nought-point-Nought, NoSec, and others.
- While wormhole systems are technically 0.0 space, none of the above terms are usually used for wormholes. Refer instead to: W Space.
- See Classifications of Space for more details.
A
AAR
AB
- An Afterburner: a module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transversal speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you. (More...)
Abandoned Containers
- When wrecks and containers are abandoned, they will turn blue. This means it's alright to loot and/or salvage them as an E-UNI member. While salvaging a yellow wreck will never flag you for theft, if a container is yellow and you loot it, you will be flagged for theft.
- Since owners have the option of abandoning their wrecks and containers, anyone looting and/or salvaging their property while it's yellow are in effect stealing from them. The owner may want to loot and/or salvage later on within two hours before they disappear by natural phenomenon and choose not to abandon them.
AC
- Autocannon: a short range projectile turret
ACR
- A common abbreviation for Ancillary Current Router, a rig which increases the powergrid output of your ship by 10% per rig.
Active Module
- A module that differs from a passive module in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
- Examples include most weapons, active hardeners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.
- More information on Modules can be found here.
AF
- A common abbreviation for Assault Ships, also referred to as "Assault Frigates".
AFK
- A common abbreviation for "away from keyboard" - what happens when you are not actively using your computer while EVE is running. There is an "AFK" channel on the UNI Mumble server, which should be used when you step away from your computer for a short break.
Aggression
- Aggression (or Aggro) means to draw the hostile attention of another ship, typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group. Performing an aggressive act against another EVE player will give you an aggression timer, which allows the player to attack the aggressor without CONCORD intervention. Certain aggressive acts in hisec space will cause immediate CONCORD intervention. (More...)
Align
- To move in the direction of an object in space, such as a stargate, at 75% or more of max speed and within 5 degrees so you can instantly warp or be fleet-warped to the object. In fleet the command is often shortened to "A - point in space".
Alliance
- A group of Corporations working together as a single unit.
Alpha Strike
- Alpha is the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS.
Alpha Tackler
- Is a tackler fitted for speed and fast locking. The alpha tackler's role is to tackle a enemy ship as soon as it appears before it can align and enter warp.
- Alpha Tacklers are almost always Tech 1 frigates or Interceptors due to their natural high speeds and lock time.
Alternate Character
- An extra character (or Alt), often on a different account and played at the same time as a main character.
Amarr
- A playable race in EVE, the Amarrians rule a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarrian citizens tend to be highly educated and fervent individuals, and as a culture adheres to the basic tenet that what others call slavery is in fact one step on a spiritual path towards fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history.
Arbalest
- Arbalest Missile Launcher. The best named variant of a missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named
Arby
- Arbitrator. A versatile Cruiser class vessel from the Amarr. Has tracking disruption and drone bonuses, along with significant drone capacity.
Archaeology
- Archeology is the practise of using the Archeology Skill in combination with an Analyzer module to rediscover ancient technologies.
- Archeology is usually done side by side with Salvaging in COSMOS sites and Exploration.
- Archaeological Sites bear the Magnetometric Cosmic Signature
Armor Repairer
- A low-slot active module which repairs a portion of armor damage to the ship it's fitted on, used on armor tanking ships.
- See also Remote Armor Repairer.
Arty
- Artillery Cannon: a long-range projectile turret
ASB
- Ancillary Shield Booster. A type of shield booster that boosts a greater amount of shield hit points at a greater capacitor cost than the similarly sized standard shield booster. To offset this capacitor cost, the ASB takes cap boosters as charges and uses them first.
Asteroid
- A rock in space, found in asteroid belts waiting to be mined. Asteroids in deadspace pockets with unique names are purely decoration, ones with normal ore names are, but vanish when the pocket despawns.
AU
- Astronomical Unit- the distance from the sun to Earth is one AU: 149,597,871 kilometers.
B
Bait
- To expose a seemingly easy target in order to lure an enemy fleet into committing to an engagement (Baiting Guide).
BB
- A Blackbird
- Sometimes, an abbreviation for Battleships, from the U.S. Naval Designation for the Battleship Class.
BCS/BCU
- Ballistic Control System: A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'.
BC
- A common abbreviation for Battlecruisers.
Blob
- A large fleet (or in some cases, just any fleet larger than your own). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a 'Zerg'.
- May also be used as a verb, for the act of winning a fight through numbers. For example a lone pilot who attacked an E-Uni bait ship and was killed by the reinforcements might claim to have been 'blobbed'.
Bloodlines
- A bloodline in EVE is a character's familial ancestry. There are three different bloodlines for every race to choose during character creation.
Blue
- Term describing standings towards other pilots/corps/alliances who are friendly. Comes from Overview colour of blue background with "+" sign in front. Light blue is for standings of around +5, dark blue for a standing of +10.
Booster
- Sensor / Shield / Capacitor Booster: A module used to increase the sensor capabilities, shield HP or capacitor charge.
- Medical Boosters, drugs that increase the pilot's abilities for a short time with possible side effects.
- Fleet Boosters: A character set to give buffs to the fleet.
Bounce
- To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to slow-boat to a target or destination.
BPC
- A Blueprint Copy, limited in the number of items it can produce. Usually copied or invented from a BPO, and sometimes dropped by rats.
BPO
- A Blueprint Original. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production.
BS
- A common abbreviation for battleships.
Bubble
- A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor and Heavy Interdictor class vessels, which has the same effect.
- Although bubbles stop ships from warping, they do not shut down MWDs.
Buff
Buffer
- Usually refers to a tank which focuses entirely on increasing the ship's total effective hitpoints rather than on recovering them or repairing damage; a 'buffer' between you and destruction. Common in PvP.
Bumping
- See Manual Piloting
BYOC
- Bring Your Own Can is a reference to a mining fleet operation where you bring your own ship.
BYOM
- Bring Your Own Minerals is a reference to a program where you bring the necessary materials to produce the ship of choice and the Uni will build it for you. See also: BYOM
C
Caldari
- A playable race in EVE. Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.
Calibration
- Rigging space capacity. Each rigging module requires a certain amount of calibration to fit the module.
Carebear
- A derogatory term for players or actions which are not PvP based, such as mining, production and other PvE content.
Camp
- To hold location at a specific point, waiting for targets. Usually at a stargate or station.
CAOD
- Corporation, Alliance and Organization Discussions. A discussion forum on the official EVE Online forums dealing with politics, battle reports and corp/alliance press releases. Typically the home of trolls and forum warriors and off-limits to posts by IVY pilots. Sometimes misspelled as 'COAD'.
Cap
- Capacitor. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules. See also Cap Stable, Capital. For more details on managing your cap, see Capacitor Management 101.
Cap Stable
- When your ships fittings capacitor recharge rate matches or exceeds its usage at some point during its use allowing all modules to remain on indefinitely. More ...
Capsule
- Proper name for the 'Pod'; your vehicle when you have no ship.
Capsuleer
- Roleplay term for a player or character. See also: Pilot.
Capital
- A common short-form for capital ships. See also: Cyno, SuperCap.
CCC
- A common short-form for Capacitor Control Circuit. See also: Energy Grid Rigs
CCP
- Crowd Control Productions, creators of EVE Online.
COAD
- A common misspelling of CAOD.
CONCORD
- CONCORD is the law enforcement in New Eden; retaliates against hostile actions in high-security space and, to a limited extend, in low-security space. Response time can vary anywhere between instantaneous and several seconds, depending on the system's security status. CONCORD stands for Consolidated Cooperation and Relations Command.
Concordokken
- The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games.
Convo
- An abbreviation for conversation. When someone indicates to "start a convo" that usually means starting a private chat channel with just the two participants.
Corp
- A Corporation, for example EVE University or NPC Corporations such as the School of Applied Knowledge.
Cosmos
- Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules.
CovOps
- A common abbreviation for Covert Ops ships.
CPR
- Capacitor Power Relay. A Low Slot module which increases capacitor recharge at the expense of shield recharge rate. See: SPR.
CPU
- Central Processing Unit. Along with Powergrid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes.
Criminal
- A flag which will cause you to be attacked by CONCORD in highsec. Players can freely shoot at you in all areas of space.
CSPA
- CONCORD Spam Prevention Act. A 'CSPA charge' is a small amount of ISK which is levied on communications such as conversations and mail, which acts as a deterrent to spam. Players can remove the CSPA charge by either having good standings with other players or removing it for all incoming communication.
Curse of BWF
- The curse of BWF is a widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly failscade.
- This seems to have been originated when The Big Blue collapsed, followed by various groups fighting over the system, each of who then collapsed in turn shortly after losing it.
- Some suspect that this may be linked to the EVE University war record, and how a large proportion of groups which attack EVE University tend to collapse.
Cyno
- Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap, Cynosural Field Theory.
D
Damp
- Sensor Dampening. This is the act of reducing the effectiveness of a target's sensors, increasing their lock time and/or reducing their maximum lock range.
Datacore
- A component of Tech 2 invention, Datacores can be bought from the market or Research agents by trading Research Points.
DC/DCU
- Damage Control Unit. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape. Also referred to as the "suitcase" or "briefcase" due the icon.
DD
- Damage Dealer, a ship whose primary role in a fleet is to deal damage.
- May also refer to the Daredevil, a Serpentis faction frigate.
Deadspace
- A region of space which cannot be accessed via a normal warp, but typically via an acceleration gate. Attempting to warp directly in to deadspace, such as to a saved bookmark, will warp you to the entry point when returning. This type of space is commonly used for missions and complexes to prevent tactical use of your warp drive to make encounters in them trivial.
- Deadspace used to prevent the use of MWDs, but this is no longer the case.
Deadspace Module
- A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness.
DecShield
- A War Declaration Shield (DecShield or Dec Shield), is a game mechanic that the University used to discourage casual war declarations by making them more expensive to the potential aggressor. This mechanic has since then been renderd useless with a recent expansion.
Dessie/Dessi/Dessy
- Shortening of Destroyer.
Dev
- Developer. See: CCP.
DGC
- Defensive Gate Camp. A command in fleet to hold on a gate at optimal range. See: Gatecamps.
Dictor
- A common abbreviation for Interdictors.
Disco
- A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
DScan
- Directional Scanner: A device fitted on all ships that can detect objects in space. It can tell the presence (but not exact location) of objects up to a specified distance away from your ship and in a specified direction. See also: Directional Scanner Guide.
Domi
- Dominix. A Battleship class vessel from the Gallente race. Good drone vessel. Highslots frequently used for something other than guns: remote repair, energy neutralizers or smartbombs.
DPS
- Damage Per Second. A measure of the average sustained damage you do over a period of time. See also: Alpha Strike.
Dread
- A common short-form for Dreadnoughts.
DT
- Downtime. EVE has a daily downtime at 11:00-11:30 GMT every day, and this is occasionally extended for patches.
E
EANM
- Energised Adaptive Nano Membrane. A module which increases armor resistances.
ECM
- Electronic Counter Measures. Modules used to break a target lock from a third party. Can be counteracted with ECCM. For further details see the relevant section of Ewar 101; for full details see our in-depth ECM guide.
ECCM
- Electronic Counter-Counter Measures. Modules which boost the effectiveness of your sensors, making ECM less effective.
EFT
- EVE Fitting Tool. The standard out-of-game tool used to design ships by adding modules. Provides statistics based on setup and pilot skill including Tank and DPS statistics. See the Guide to using EFT or the 3rd Party Tools - EFT for more details.
EHP
- Effective Hit Points is a term used to describe the total amount of damage a ship can take before exploding, adjusted by resistances. For example a ship with 1000 HP and 50% resistances to all damage types has 2000 EHP.
Empire
- Empire Space. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems. See Classifications of Space for more information.
EW/EWAR
- Electronic Warfare: Modules that apply a negative effect on an enemy, such as Target Painters, Sensor Dampers, ECM etc. See also: EWar 101 Guide.
EveMON
- EveMON: A tool used to plan your future skills. See the 3rd Party Tools - EVEMon section for more details.
F
Faction
- Faction Modules, Ships, and Ammo - A special elite class of item, which are gained through running missions. Faction modules and ships are rarely used in PvP, as their extra effectiveness does not, for many players, justify the cost of losing them.
Failcascade
- Failure Cascade. The collapse of a corporation or alliance in EVE, either though leadership problems or other issues. Typically starts with one of two actions by a member or members, eventually escalating to the collapse of the group. See also: Inside the Failure Cascade.
Faildec
- A wardec where the corporation or alliance that issued the wardec refuses to undock or fight for the full duration of the war.
Failfit
- A ship that is fit in a less than optimal way. Includes over-stacking modules, using modules of the wrong size, and using modules that do not match the bonuses or role intended for the ship itself.
FC
- Fleet Commander. See also the FC Guide.
Flashy
- The act of being criminally flagged, either by having a security status of -5.0 or below, from committing acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT.
Flip
- The act of Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject.
Freighter
- A class of capital ship with a very large cargo space, but no Jump capability. Can use Stargates, but is very slow in Warp and cannot fit any modules. Maximum cargo space is around 950,000 m3. See also: Indy.
FW
- Acronym for Factional Warfare. Pilots who join one of the two sides (two races per side) can fight against pilots from the other two races in all security classifications of space.
G
Gallente
- Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden. (This is a playable race in EVE Online.)
Gank
- Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships.
- Also a general term for damage. A gank fit is designed to do high damage, with little set aside for tank. A gank module is a module that increases weapon damage.
Gate
- A Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno.
- An Acceleration Gate, used for travel into or through deadspace.
GCC
- Global Criminal Cooldown. A 15 minute timer that is applied upon committing criminal acts that are against the Concord law.
- See: Timers (section 2.2).
GF
- Good fight. Usually said in local after a battle.
Gimp
- To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf, Failfit.
Grid
'Grid' has two meanings:
- Powergrid. Along with CPU, this is one of the two fitting requirements for most modules. Modules for larger ships typically require substantially more 'grid. See also: CPU.
- the grid -- EVE invisibly divides space up into smaller sections so that it only has to think about where players are. These sections are called grids. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players. See also 'on-grid', below.
Gyro
- Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets.
H
HAC
- A common abbreviation for Heavy Assault Ships, often referred to by their original designation "Heavy Assault Cruisers".
HAM
- A common abbreviation for Heavy Assault Missiles.
Hacking
- Hacking is the profession needed to successfully complete a Radar Site Cosmic Signature.
- You will need the Hacking Skill and a Codebreaker module.
Hard Skills
- Skills trained by the player's character(s) using the game's training system, as opposed to the skills learned by the actual player through experience or study, which are referred to as Soft Skills.
Haul
- To move items such as freight, modules or ore, from one location to another. See the Hauling guide for more details.
Heavy Tackler
- A tackler that focuses more on endurance instead of speed. Heavy tacklers typically tackle targets that have already been caught by faster alpha tacklers. Having both better defenses and capacitor stability than fragile alpha tacklers, heavy tacklers can maintain tackle for a much longer period, giving allies more time to destroy the target.
- Heavy Tacklers can be any combat ship class from frigates to battleships. The heavier ship classes acting as heavy tacklers tend to also serve as damage-dealers or bait.
Hic, Hictor
- A common abbreviation for Heavy Interdictors.
High
- An abbreviation for High Power Slot, that high power modules are placed in to when fitting your ship. "The Rifter has 4 highs, 3 mids and 3 lows".
HiSec
- High Security Space, with a security rating of 1.0 - 0.5. Concord protection is provided here. See also: LoSec, 0.0, Empire. See Classifications of Space for more details.
HOC
- Hold On Contact. A command given by a fleet leader to stay in the vicinity of a star gate upon arrival, but not to jump.
HP
- Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules.
HS
- Heatsink. A module that increases the damage and rate of fire of energy turrets.
Hull
- See: Structure.
I
Indy
- A common abbreviation for Industrials.
Injector
- Capacitor Injector. See: Booster (Capacitor).
Insta-undock
- This is a trick to more safely leave a station, especially when one is flying a larger ship that may take longer to align when first undocking. One places a bookmark straight ahead and far away from the station (>150 km), then warps to this location each time they leave to prevent themselves being targeted.
Inty
- A common abbreviation for Interceptors.
ISK
- Inter Stellar Kredits. The currency of EVE. The Icelandic króna also uses the same currency code.
iStab
- Inertia Stabilizers. A module which increases the ships maneuverability by reducing inertia. Increases the ship's signature radius as a trade-off. Not to be confused with "stabbed" which means having the Warp Core stabilized by a Warp Core Stabilizer.
Ivy League
- Ivy League is the alliance of EVE University.
- It currently contains three corporations:
- EVE University, E-UNI
- Ivy League Research and Development, IL-RD
- Dust University, D-UNI
J
Jam
- The act of using ECM modules to jam the targeting systems of a ship. Not to be confused with Scram. See the ECM Guide.
JetCan
- The temporary container created when jettisoning something from your cargo hold. Typically used to mine into or to transfer items between ships in space.
JC
- See: Jump Clones
Jita
- The largest trade hub in EVE. Quite often very laggy. Local chat is full of scams.
JJJ
- "Jump, Jump, Jump" - A command given by a fleet leader to jump through a star gate.
JOC
- "Jump On Contact" - A command given by a fleet leader to jump immediately upon arrival at a star gate.
Jukebox
- The in-game jukebox, of somewhat questionable use. It has since been removed from the game.
Jump
- The act of Moving between one star-system and another, either via Stargate or Jump Drive.
Jump Clones
- A separate body which your consciousness can be transferred to, preserving any implants and potentially moving across the galaxy instantaneously. The act of doing so makes your previous body a jump clone. See also: Jump Clone Guide
K
K Space
- Known Space, areas which appear on the map as known systems; opposite of W Space.
Kill Rights
- The Kill Rights system allows you to get revenge from another player who has previously destroyed your ship in Empire space (0.1 to 1.0 security systems). See also: EVElopedia: Kill Rights
Killmail
- Killmails (or lossmails) are official records of combat in EVE. Although called a killmail, it is not an EVE Mail. Instead, they can be found in your combat log. In accordance with the Ivy League Policies, all kills/losses from PVP combat must be posted to the killboard. For how to do this, see the page on Posting Kill Or Loss Mail.
Kite, Kiting
- To kite an enemy is to engage from outside their optimal range and keep moving away from them while shooting them, making them chase you (hopefully unsuccessfully. This is called kiting because the enemy resembles a kite being pulled along after you.
- Kiting can work against both NPCs and players but it's much more difficult to kite a player, because they're more cunning and because they must be tackled to stop them from simply warping away. See Manual Piloting
L
LAR
- Large Armor Repairer. Largest of the non-capital armor repair modules, used on Battleship-class ships. See also: Armor Repairer
LFAF
- Looking for Armor Fleet. used for finding fleets in public incursions
LFSF
- Looking for Shield Fleet. used for finding fleets in public incursions.
LockDown
- This is a state during wars, ordering pilots flying non-PvP ships to dock as there is a clear and present threat to them. See also: War Time Policy
Low-Sec
- Low Security Space, with a security rating of 0.4 - 0.1. No Concord protection is available here but violence can still affect your security status. This space is usually a buffer zone between HiSec and 0.0. See also: HiSec, 0.0, Empire. See Classifications of Space for more details.
Locust
- "Locust" missioning is group of people running missions in one big group, devouring a mission site, similar to a swarm of locusts. See Mission Fleet for more information.
Low
- An abbreviation for Low Power Slot, that low power modules are placed in to when fitting your ship. "The Rifter has 4 highs, 3 mids and 3 lows".
LP
- Loyalty Points. Provided by mission agents as payment for completing missions, these can be traded for items from the agents corporation. LP's are not directly transferable between characters, and must be spent in the corresponding corporation's LP store.
LSB
- Large Shield Booster
LSE
- Large Shield Extender
M
MAPC
- Micro Auxiliary Power Core. A module which provides 11-13 extra power grid. Ideal on frigates which typically have very little grid. On larger ships the modules which provide a percentage bonus to powergrid may be more useful.
Macro Mining
- Macro Mining is the use of illegal 3rd party scripts to automate the mining process allowing a player to mine 23/7. Not only is it against the spirit of the game, it is also against the EULA of the game.
- If you are found one of two options can occur, if the pilot who spots you doesn't like macro miners, they may just suicide attack you. The other option is that CCP will delete everything within the account leaving you with nothing.
- DO NOT EVER USE A MACRO THEY ARE WRONG WRONG WRONG!
MAR
- Medium Armor Repairer. Medium sized armor repair modules, used on Cruiser and Battlecruiser-class ships. See also: Armor Repairer
MSE
- Medium Shield Extender. A module that increases the shields of the ship using it. Normally used on frigates, but sometimes on cruisers with tight fits.
Mercenary
- Mercenary Corporation. A Corporation that takes contracts to kill, wardec and other things for ISK. A good place to find information ingame about mercenaries are the "Merc contracts" ingame chat.
- Merc. A member of a mercenary corporation. See alse: EVE Careers 101
Meta
- The relative quality of an item; the Meta Level of Civilian, Basic, and Tech 1 modules are all 0. Named Modules have Meta Levels of 1 to 4. Tech 2 modules generally have a Meta Level of 5. Faction and Storyline Modules have Meta Levels of 6 to 9. Officer Modules can be 10 or higher. Note that in some (but not all) cases the Meta 4 variation can be better than the Tech 2 one. See Techs, Tiers and Meta levels.
Metagaming
- Using tools and resources from outside the game, such as mission reports or skill planners, to improve your knowledge and skill within the game.
MFS
- Magnetic Field Stabilizer. A module that increases the damage and rate of fire of hybrid turrets.
Mid
- An abbreviation for Medium Power Slot, that medium power modules are placed in to when fitting your ship. "The Rifter has 4 highs, 3 mids and 3 lows".
Minmatar
- Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies. (This is a playable race in EVE Online.)
Mins
- Minerals. The building blocks of EVE - practically everything is created from these by players. Gained from refining ore.
MJD
- Micro Jump Drive
MLU
- Mining Laser Upgrade. A module which Increases yield of mining lasers at the cost of additional CPU usage.
Mods
- See: Modules.
Modules
- Fittings such as guns, turrets and repair systems on a ship.
Mumble
- A voice chat application that EVE University uses. See Mumble.
MW
- Megawatt. A unit to measure a ship's power grid output (commonly called 'PG'). To compare to today's standards, most electric trains use 5 or 6 MW and nuclear plants can range around 500 to 1300 MW.
MWD
- MicroWarp Drive. Module used to travel very fast - half way between an afterburner and the normal warp drive. Can now be used in Deadspace (most mission areas) as of September 1st, 2010. See CCP Dropbear's post.
N
Nano
- Nanofiber Internal Structure. A module which reduces she ships mass, therefore increasing agility and maximum velocity.
- Sometimes used as a prefix to indicate that a ship is fitted, probably with nanofibers, for high-speed, skirmishing combat -- hence 'nano-Drake', 'nano-Curse' &c &c
Named
- Named Modules. These are modules with a meta level of 1-4, with increased capabilities or reduced fitting requirements, the 'Best Named' variants are often more valuable than the Tech II version, due to their rarity. Named modules cannot be crafted, and can only be obtained from NPC wrecks.
NBSI
- Not Blue, Shoot It. Policy used for threat assessment in a large majority of 0.0 space. Neutrals are considered hostile by default. See also: NRDS, Rules of Engagement
Nerf
Neut
- Energy Neutraliser. These modules neutralise the capacitor in the target vessel, however usually require large amounts of capacitor on the attacking ship to do so. See also: NOS, Capacitor Warfare Guide.
Neutrality
- A neutral corporation or alliance takes active steps to avoid entangling themselves in the affairs of others.
- This is accomplished by keeping recruitment open to a wide population, insisting on a corporate culture of helpfulness and various diplomatic efforts to demonstrate to other corporations and alliances our disinterest in their conflicts.
New Eden
- New Eden is a galaxy and the main setting of EVE Online.
NOP
- Noobs on Patrol. One of a number of regular fleets within the Uni for pilots to gain experience in fleet operations
NOS
- Nosferatu. The common name for the 'Energy Vampire' modules. These take capacitor from the target ship, and add it to the attacking vessels capacitor. See also: Neut, Capacitor Warfare Guide.
NPC
- Non-Player Character. This includes Mission Agents, CONCORD, and the Pirates in Missions. Distinguished from players as showing on the overview as a plus, rather than a box. See also: Rat.
NRDS
- NRDS is an acronym for "Not Red, Don't Shoot". The policy refers to the display properties of a ship on a proper Overview Setup. A proper Overview setup utilizes a red, flashing background for war targets and criminals. War targets and criminals are always viable targets, though it is preferable that members actually have some likelihood of success prior to engaging a target. See also: NBSI, Rules of Engagement.
O
Officer Modules
- A very special elite version of a module, dropped by one of a few 'Named' rats, listed as their modified module. Incredibly rare and expensive, with very high statistic boost. More detail available here.
OGC
- "Offensive Gate Camp" - A command given in fleet to hold at a stargate inside the 2500m jump range. See also Gatecamps
Omni Tank
- A tank effective against all 4 damage types. Useful when you can't predict your assailant's ammo type.
OMW
- On My Way. Used in chat to give others your status.
On-Grid, Off-Grid
- Space is divided into grids by the game engine (see 'grid', above).
- An object or ship is on-grid with you if you and it share the same grid. An on-grid ship will show up on your overview unless it's cloaked or your overview is set not to show that type of ship.
- An object or ship is off-grid when it isn't sharing the same grid with you. Technically this could include anything anywhere else in system, but 'off-grid' is commonly used to refer to a position nearby but not on-grid, so for example a bookmark 800km off a gate is an 'off-grid bookmark'.
OOC
- Out of Corporation. A helper not in a player's corporation (see 'RR', below).
OP
- Over Powered. A term used for comparing a ship to others of its type. ie. The machariel is OP compared to other battleships. It can also suggest that a ship requires nerfing. See: nerf
Ore
- The material received from mining. When refined, they produce minerals, used to build items. More...
ORE
- Outer Ring Excavations, an NPC Corp in EVE Online that designed the Mining Barges and Exhumers in EVE. They also are credited with designing the two existing Capital Industrial ships, the Orca and Rorqual, as well as the Primae and the Noctis.
Overview
- The Overview is used to identify and target objects within your current solar system.
- In EVE Online, the overview is the only practical way to organise and view stuff. It is a powerful, (almost) fully customisable list of interactive items. It is one of the most important parts of EVE’s interface, and will help you in PvP, running missions, mining, traveling - practically every activity in EVE requires use of the overview. It is vitally important that you set up your overview in a way that is not confusing, and will allow you to easily see whatever you want to see at any given time. The consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on your own ally because he appeared as a hostile, to being destroyed by NPC pirates that didn’t even show up on your screen.
- For information on how to setup your overview, please see Overview Guide.
P
Painter
- Target Painter. Module which increases the signature radius of an enemy, allowing missiles do more damage and turrets/drones hit more easily. See the target painting section in our EWar 101 Guide.
Passive Module
- A module that differs from an active module in that it does not require manual activation and benefits of that particular module will always be in effect as long as it is online. These modules require no capacitor usage.
- Examples include Heat Sinks, and Energized adaptive nano membranes (EANM).
- More information on Modules can be found here.
PDS/PDU
- Power Diagnostic System. A module which increases the effectiveness of the Shield, Capacitor and Power Grid by a small amount. Previously known as the 'Power Diagnostic Unit'. See also: RCU.
Pew Pew
Picket
- A picket is a military term that refers to soldiers placed at a forward position to warn against enemy advance. These are often cloak-enabled ships which are set outside of gates/stations to watch for enemy activity.
Plex
- Deadspace Complex, a static NPC fight area. These exist both as locations marked by beacons, and as locations that must be first scanned down.
PLEX
- Pilot's License EXtension, a CCP approved method of both converting real-world money into ISK, and paying for the game using ISK.
PG
- See: Power Grid.
Pilot
- A roleplay term for a character or player.
Pirate
- Typically Player-Pirates. Not to be confused with NPC pirates. See Also: Rat.
POCO
- Player Owned Customs Office.
Pod
- The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed.
Point
- The value warp scrambling is measured in. To successfully escape, you need greater than or equal negative points of scramble than the hostile. See also: Scram, WCS.
- A Warp Disruptor or Warp Scrambler module (though Warp Scramblers are usually called "scrams" to distinguish them).
- The act of using a targeted warp jammer on a ship. e.g. "I have pointed the drake".
Pop
- The act of destroying a vessel, either player or NPC controlled.
POS
- Player Owned Starbase/Structure. The collective term for a control tower and 'POS Modules' anchored in orbit of a moon. These can be used for roles including but not limited to research, mining, refining, production and defence. These can be anchored in space anywhere in the Universe, although the requirements to do so and logistics needed to maintain them vary widely by location.
- A prime example is the Ivy League Research and Development POS located in Aldrat.
- Learn more at POS and YOU, POS Structures, and POS Refining. Dooobles' POS Guide will tell you important considerations you need to take into account because you are a university member, it also has a few very good external links.
Powergrid
- A static, constant flow of energy from the reactor used for fitting modules on your ship. More ...
Prop Mod
- A module that increases your speed (microwarp drive or afterburner).
PTS
- Pator Tech School, home of EVE University.
PvE
- Player versus Environment. Typically mission running against pirates, but also includes any activity involving killing other NPCs. See also: Carebear, PvP.
PvP
- Player versus Player. Player combat, either through war, piracy, or control of 0.0 space. See also Carebear, PvE.
PYOS
- Purchase Your Own Ship is a reference to a program where you purchase ships at cost + 4%. See also: PYOS.
Q
- Cry / Crying. For example: "That pirate destroyed my new ship and podded me QQ." So named, because the uppercase letters QQ look like eyes with tears flowing from them.
QRF
- Quick Response Fleet. For example: "There were WTs in Aldrat so I formed a QRF."
R
Rat
- NPC Pirates. Not to be confused with player pirates. See also: Pirate.
Ratting
- The act of hunting NPC pirates for security standing increases or bounties.
RCU
- Reactor Control Unit. A module which increases the powergrid available on a vessel. See also: PDS.
Rep
- Repair. Refers to the action of repairing, or modules which used to repair damage to a vessels armor or hull. See also: Armor Repairer
RoE
- The Rules of Engagement. The set of rules governing which PvP actions are allowed. Typically simplified as NBSI or NRDS, but is often detailed in larger groups.
RoF
- Rate Of Fire. The frequency which a turret, missile launcher or other module is activated.
Roles
- Refers to specific access and corporation management rights authorized to individual pilots (usually as part of a title or management position). For more information, see: Roles and Access Rights.
Rolling safespot
- A fleet manoeuvre which makes the fleet harder to scan down when in a safespot. A fast ship (usually a MWD-capstable inty) burns away from the safespot and fleet members warp to the inty each time it gets over 150km away.
Room
- A separate area of deadspace. Mission pockets generally consist of several rooms connected by acceleration gates.
Rig
- A form of module which adjusts the base statistics of a ship. These cannot be unfitted from the ship without destroying them, and often cost many times more than the ship itself.
RR
- Remote Repair - Generally referring to a spider tanked Battleship fleet where members repair each other.
RSB
- Remote Sensor Booster. See: Booster
RSD
- Remote Sensor Dampener. See: Damp
S
Safety
- Safety System. Helps prevent accidental acts of agressions that would cause the pilot to otherwise gain the Criminal or Suspect flags. Can be set to only allow friendly, suspicious, and all acts.
SAR
- Small Armor Repairer. Smallest of the armor repair modules, used on Frigate-class ships. See Also: Armor Repairer
Safespot
- A location in space, away from planets, moons, stations and anything else other players can immediately warp to. Typically a 'breathing space' where you can be relatively out of the way, though you can still be scanned down with probes unless you are cloaked. Abbrev. 'SS'
Salvage
- Is the art of extracting valuable materials from wrecks in space. These Salvaged materials can be sold on the market for profit or used in Rig Production.
- The Salvaging Skill and Salvager is required.
- Destroyers are particularly well suited for new player salvaging operations due to the fact that they have 8 high slots. With four Salvager modules and four small Tractor Beams modules you can clear up a mission of loot and salvaged wrecks very quickly.
- The Noctis is specifically designed for salvaging; although it requires a couple more skills, it's highly recommended if you enjoy salvaging and it's isk rewards.
- Salvaging with a ship for that purpose may also may get you invited to level four missions by veteran players to split the salvage while they destroy high bounty rats. This can be a boon to a new player's wallet.
- Salvaging is also a profession needed to complete certain Archaeological Sites in Exploration
- Salvaging professionally is all about speed; higher salvaging skills, T1/T2 modules, rigs and even implants all increase your salvage chances as a percentage. In short, the higher your percentage, the faster you gain access to the wreckage. Salvage Guide
SB
SC
- Squad Commander
Scam
- To deceive other players using tricky contracts, social engineering, etc. University pilots are not allowed to scam.
Scan Resolution
- A figure which, together with your target's signature radius, determines the speed your ship's sensors lock onto a new target. You can find it on your fitting screen.
- Not to be confused with signature resolution, which is different from sig radius or scan resolution.
Scram
- Scramble. The act of warp scrambling a target, which prevents them from warping. Different modules have different point strengths. See also: Point, WCS.
Script
- Charges that can be loaded into certain modules to boost an ability at the cost of another. See Scripts
Sec
- Security Rating. This can refer to a star system using the range 0.0 to 1.0, or person using the range -10 to +10. The higher the number the more secure the system. The same should not be assumed for people. More...
SeBo
Siege
- The classification of extra-large high damage modules used by dreadnoughts, typically used to lay siege to a POS.
Signature or Signature Radius
- Normally when EVE players say 'signature' they mean 'signature radius'. This, roughly speaking, represents your ship's footprint on enemy sensors. The bigger it is the easier it is for guns to hit you, the faster enemies can lock on to you and the more damage you take from missiles. You can find it on the fitting screen.
- Not to be confused with signature resolution.
Signature Resolution
- A figure, found in the Attributes tab of any turret, which, roughly speaking, represents that turret's ability to aim at the sensor footprint of its target. The bigger the sig res, the less chance that turret has to hit small enemies. See the relevant section of the Gunnery Guide for more details.
- Not to be confused with signature radius or scan resolution!
Sisi
- Singularity. The public test server where changes to EVE are tested on before becoming live. Check the How to connect to the test server guide for information on how to log on to the test server.
Six
- In any lists, barring the super-serious stuff, "There is no six!" appears between items five and seven. This is a tradition which goes back many years, and was started by Silentbrick.
- Watch the Monty Python 'Australian University of Woolloomooloo' Sketch and skip to 2:18 for the origin of it.
Slingshot
- A maneuver in which a ship that is being pursued first speeds away from the pursuer, then reverses direction onto a collision course. The purpose of the maneuver is closing the distance between the two ships rapidly, getting closer to the pursuer than what it would otherwise allow, for example in order to force the faster ship into Scram range.
Slot
- The category of module. There are three module types, typically categorised by CPU and Power Grid usage - High (weaponry), Medium (shield tanking and EW), Low (armor tanking and bonuses). See also: Rig
Slow-Boat
- Moving around in space at sub-warp velocities.
Smack Talk
- Talking trash, taunting, or annoying people in local chat. This behavior is not allowed for University members.
Smartie
- See: Smartbomb.
Smartbomb
- An area affect weapon which causes damage to everything within a fixed distance of your ship. Not at all smart, and will damage neutrals and friendlies, so not reccomended for HiSec space.
Soft Skills
- Skills learned by the actual player through experience or study, as opposed to the skills trained by the player's character(s) using the game's training system, which are referred to as Hard Skills.
SOP
Sovereignty
- The ownership of a star system by a group. This may be an NPC faction, or an Alliance in 0.0, and in the latter case is usually strictly defended.
SP
- Skill Points. The points gained by training skills.
Spider Fleets
- A standings fleet in which each member runs whatever missions they have independently from each other. The members of the fleet share the mission rewards when a mission is turned in. See Mission Fleet for more information.
Spider Tanking
- Tanking via the support of one or more other ships who use remote armor and/or shield repairers on your ship.
Spiraling
- See Manual Piloting
SPR
- Shield Power Relay. A Low Slot module which increase the shield recharge rate in return for a slower capacitor recharge. See: CPR.
SSE
- Small Shield Extender. A mid slot module which increased the shield capacity.
Stab
- Warp Core Stabilizer. See: WCS.
Station Spinning
- The act of spinning the camera around and around your ship whilst it is docked in a station, usually as a display of boredom during a Wardec/LockDown.
Standings
- The rating of how much a pilot or group is liked by another group, in the range -10 to +10
- With respect to NPC standings; there are 2 different values shown in the game: Actual and Effective standings. Effective is only shown to the pilot viewing their own information and is the result of social skills having been applied to the base standings. See Mission Standings for more detail.
Stargate
- Large structure in space which most ships must use to jump to another star system in Known Space.
Storyline Module
- A special type of module, typically with reduced fitting requirements, looted from missions or as a reward for completing cosmos missions.
Storyline Mission
- Storyline missions are special missions usually provided once you have completed 16 missions of the same level for a single faction. These lead to large increases in standings with that faction.
Structure
- Sometimes referred to as Hull, this is the physical structure of a ship, beyond the shields and armor.
Suicide Gank
- Empire piracy where attacking ships will attempt to kill the target before the CONCORD response eliminates them, while alts of the attacker gather any loot.
- Profitable when the target's loot is greater than the losses to CONCORD.
- This is not usually considered to be acceptable behavior while in EVE University.
Supercap
- A common abbreviation for Super-Capital ships, such as the Supercarriers and Titans. See also: Cyno.
Suspect
- A flag which lasts 15 minutes allowing any player to legally shoot at you. Gained due to actions in empire space. Also referred to as GCC (its old name). One of the conditions under which a target becomes flashy.
T
Tackle
- The act of preventing a hostile ship from escaping and/or to hold it in place so it can be destroyed. See also: Scram, Web, Tackling.
Tackler
- A ship that is configured to primarily facilitate tackling. Frigates hull are considered to be well suited for the tackling role as they are both fast moving and fast locking. The low cost to set-up and replace makes T1 frigates a good choice for players new to PvP. More advance players tend towards Interceptors for their dedicated tacklers.
Tank
- The measure of the damage absorption capability of a ship. Both armor tanks and shield tanks are used. Tanks can actively use modules to regenerate the absorption, and other ships may remotely repair the tank as part of spider tanking. Shields can be passively tanked by using and improving the natural regeneration of the shields. Buffer tanks just have massive amounts of absorption with no regeneration. Speed tanking is damage avoidance through speed rather than true damage absorption. See also: Gank.
TC
- Tracking Computer. Med slot module that improves turret tracking and weapon range. Can use scripts
TD
- Tracking Disrupter
TE
- Tracking Enhancer. Low slot module that improves turret tracking and turret weapon range.
TF
- Teraflops. A unit used to measure a ship's computing power (commonly called 'CPU'). A simple calculator uses about 10FLOPS (FLoating Operations Per Second). A terraflops is a trillion FLOPS. To compare to today's standards, in 2008 an IBM supercomputer reached 1.105 petaflops (1.105 quadrillion FLOPS) or 1,105 terraflops.
TiDi
- Time Dilation. A server side optimization developed by CCP to slow down time when a system is under heavy load, as when a large fleet engagement is taking place. This results in more consistent average module activation delay for all parties.
Travel Fit
- A ship fit optimized for maximum survivability when traveling. When traveling around hostiles (e.g. during wartime or in low/null security space) it is often desirable to fit your ship to escape danger and then refit at your destination for another role. A travel fit can include a cloak and MWD to enable the MWD+cloak trick, WCS, agility mods, ECM, extra tank, etc...
TP
- Target Painter
TQ
- Tranquility. The main server cluster which EVE is played on.
TS
- TeamSpeak, historically often referring to the Uni TeamSpeak server. For Uni use, it has been replaced with Mumble.
T1
- Standard modules and ships, usually cheap and basic but flexible. Used as the basis to create Tech 2 versions. See Techs, Tiers and Meta levels.
T2
- Improved modules and ships, which are invariably more expensive but with better stats and suitability to a particular role.
T3
- The tech level for Strategic Cruisers, which are exceedingly expensive ships that are highly modular and customizable.
U
Unista
- Unista is an internal name used for people that are currently in the EVE University corporation.
V
Vanilla Module
- The most basic modules above Civilian Modules - often used in contests to provide a level playing field.
Vermin
- Special terminology used to denote those who attack the University in the belief they will get easy kills. See: WT.
W
Wardec
- War Declaration. The act of declaring war on another group, which involves a payment to CONCORD in order for them to ignore the hostilities in HiSec. Typically used to disrupt the functions of a large 0.0 alliance in empire space, where they would normally be safe. See Also: Faildec
Warp
- The act of moving at faster-than-light speeds within a star system. See also: Jump.
Web
- Stasis Webifier Module. A module which is often used for tackling, which reduces the targets top speed by a percentage. See also: Scram, Tackle.
WC
- Wing Commander
WCS
- Warp Core Stabilizer. A module, used to negate the effect of being scrambled. Each module is worth -1 Point. See also: Point, Scram.
WL
- Wait List. Usually used to queue up pilots for incursion running. See incursions
W Space
- Wormhole Space, where you will be taken if you scan down a wormhole and enter it. Opposite of K Space.
WSOP
WT
- War Target. Denoted on the overview by a red backed star. This is a group who have paid CONCORD to disregard their actions against their targets.
X
X up
- X-ing up is the act of indicating your availability for a fleet. See Joining a Fleet.
Y
Yellow Box
- Being targeted by someone, or to target someone, without aggression. Commonly used for intimidation, so that the target will attack first. It allows you to attack without being concordokken and prevents the target from jumping through a stargate or dock up in a station. The term comes from seeing the normally white bracket on your overview turning yellow, notifying you are targeted. See Aggression
Yoiul Conference
- The Yoiul Conference was a gathering of all the major factions, held aboard the Jovian Cruiser 'Yoiul', and is the epoch for years in EVE, with the event marking YC0.
- These dates transfer to Real World time as follows:
- YC106 - 2004
- YC107 - 2005
- YC108 - 2006
- YC109 - 2007
- YC110 - 2008
- YC111 - 2009
- YC112 - 2010
- More information can be found in this EVE Chronicle.
Yulai Convention
- The Yulai Convention is an RP term for a number of game mechanics and systems within EVE.
- It is primarily seen in war CONCORD mails when an the attacking party leaves a bill unpaid, leading to a mail stating that "CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention".
- The convention also covers the definitions of time used by the four major empires, meaning that all time systems in New Eden run on the Gregorian calendar, using the UTC clock.
Z
Pages in category "Eve Lexicon"
The following 12 pages are in this category, out of 12 total.