Venture

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Ship Database
Venture
Venture
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Venture Class
first highlight
Bonus to Mining and Gas Harvesting
HIGHLIGHTS
structure hitpoints
Has Large Ore Hold
HIGHLIGHTS
EXTERNAL LINKS
none

Contents

Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.

SHIP BONUSES

Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Harvesting duration
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
2+ bonus to ship warp core strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Miner
▪ Variations
Prospect
CornerT2s.png
Prospect
Prospect
OREVenture Class
highlightsCan Use Covert Ops Cloak
highlightsBonus to Mining and Gas Harvesting
highlightsHas Large Ore Hold
high slots3
(0/2)
middle slots3
low slots4
powergrid45 MW
cpu output290 tf
max. velocity380 m/sec
cargo capacity150 m³
,
Endurance
CornerT2s.png
Endurance
Endurance
OREVenture Class
highlightsBonuses when using Cloaking Devices
highlightsBonus to Mining and Ice Harvesting
highlightsHas Large Ore Hold
high slots3
(0/1)
middle slots4
low slots3
powergrid40 MW
cpu output280 tf
max. velocity420 m/sec
cargo capacity200 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
240 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
1
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.99 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwith
drone bandwith
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
15.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
4 points
Sig. Radius
ship signature radius
40 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
1,200,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
50 m³
Ore Capacity
capacity
5,000 m³
Shields
Shield Capacity
shields
225 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
175 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

Designed as an entry level mining ship, the Venture provides a platform for the beginner miner. Its ore hold and bonuses to yield make it an efficient miner that doesn't have to return to station every couple minutes. The stabilized warp core makes it easier for the ship to escape attackers, although it won't survive long against any decent attacker. It is also one of the only ships with bonuses to gas cloud harvesting.

Skills

A Venture can be used with the starting skills on day one.

To improve yield

To improve tank and survivability

To use drones for some self defense against belt rats

To harvest gas

Fitting

For more info on fittings, please go here

Tactics

Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.

When mining in high security space (the usual activity for new miners), you are a potential target for suicide ganking. Even though Ventures are relatively cheaper (and less desirable) targets than mining barges, you may still be attacked. It is therefore ideal to orbit an asteroid nearby but not the one you are mining (once an asteroid you were orbiting becomes depleted, you will continue moving in a straight line, a big problem if you're tabbed out of EVE or AFK) and begin aligning when a threat enters your belt (e.g., a destroyer such as a Catalyst or Thrasher). By continually moving, you make it more difficult to be struck by an aggressor. If you are using an Afterburner as opposed to a Microwarpdrive, you should have this active when orbiting the asteroid and inactive when you are aligning to warp out. This tactic, along with being suitably tanked (refer to the "Newbie Miner" fit on the fitting page), makes you a less attractive target for suicide ganking (see Suicide Ganking 101).

The Venture is ideal for gas cloud harvesting in both known and wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting on the fitting page. The extra warp core stab protects you against interceptors which usually fit point and scram.

Notes

A Venture can be obtained for free via completing the second mission given by Career Tutorial - Industry Agent.

The built-in warp core stabilization has the same effect as two fitted Warp Core Stabilizers. As with the Deep Space Transports this means that the ship can't be kept from entering warp, unless there are several Warp Disruptors, Warp Scramblers or a Warp Disruption Field Generator (i.e. bubbles) involved. This makes the ship somewhat safer to travel in through lowsec, nullsec or even war target infested highsec, though definitely not invulnerable to gangs of gate campers which often have multiple tackles or who will blow up the ship in a single volley.


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