Daredevil

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Daredevil
CornerTFh.png
Daredevil
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Daredevil Class

Contents

Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.

Special Ability: 200% bonus to Small Hybrid Turret damage

SHIP BONUSES

Gallente Frigate Skill Bonus:
10% bonus to Small Hybrid Turret falloff per level
Minmatar Frigate Skill Bonus:
10% bonus to the velocity factor of stasis webifiers per level

Required Skills
  • Gallente Frigate III8h 53m
    • Spaceship Command I8m
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 18h 3m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
145 tf
Capacitor
capacitor
395 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
4
Navigation
Max Velocity
max. velocity
384 m/s
Inertia Modifier
inertia modifier (agility)
3.39
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
3.87 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
20 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
0 points
Sig. Radius
ship signature radius
35 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
657 HP
Mass
ship mass
823,000 kg
Volume
ship volume
26,500 m³
Capacity
cargo capacity
140 m³
Shields
Shield Capacity
shields
537 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
582 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Daredevil is a Serpentis faction frigate. It is a potent ship, with two turrets acting as six due to its skill bonus and its bonus to webs allowing it to stop most ships in their tracks. Daredevils can be quite deadly, doing a large amount of damage for a frigate sized hull, and being able to slow ships to 10% velocity with one web makes deploying that damage even easier.

Skills

Further information about additional or recommended skills to pilot Daredevil for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Daredevil.

Tactics

No sub-article about Daredevil roles or piloting tactics. You can write them here.

Notes

The Daredevil is the sole exception to the rule of backgrounds matching sensor type. Daredevils have a Minmatar background, but their sensor type is Gallente.


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