Daredevil

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Daredevil
CornerTFh.png
Daredevil
Serpentis
Serpentis
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Daredevil Class

Contents

Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret falloff
Minmatar Frigate bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
Role Bonus:
200% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
145 tf
Capacitor
capacitor
390 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
385 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
3.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
25.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
ship signature radius
35 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
630 HP
Mass
ship mass
823,000 kg
Volume
ship volume
26,500 m³
Cargo Capacity
cargo capacity
140 m³
Shields
Shield Capacity
shields
530 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
560 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Daredevil is a Serpentis faction frigate. It is a potent ship, with two turrets acting as six due to its special ability and its bonus to webs allowing it to stop most ships in their tracks. Daredevils can be quite deadly, doing a large amount of damage for a frigate sized hull, and being able to slow ships to 10% velocity with one web makes deploying that damage even easier.

Although expensive, it is easy to skill into and has enough firepower to blast through all the L1 and L2 missions, including the SoE epic arc and the Dagan mission at the end. You can shield tank it for more DPS at the expense of some EHP and the tacking abilities, but the extra DPS is probably a waste for missioning.

Skills

Further information about additional or recommended skills to pilot Daredevil for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Daredevil roles or piloting tactics. You can write them here.

Notes

There is a small chance to get a Daredevil BPC from a Serpentis Supply Stronghold located at the end of the Serpentis Narcotic Warehouses DED site.


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