Augoror

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Augoror
Augoror
Amarr Empire
Amarr Empire
ECM PRIORITY
HIGH
RADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Augoror Class

Contents

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.

SHIP BONUSES

Traits:
Amarr Cruiser skill bonus per level:
12.5% bonus to Remote Armor Repair System repair amount
5% reduction in Remote Armor Repair System capacitor use

Role bonus:
1000% bonus to Remote Armor Repair System and Energy Transfer Array range
200% bonus to Energy Transfer Array transfer amount

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command II47m
    • Amarr Destroyer III8h 53m
      • Amarr Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Guardian
CornerT2s.png
Guardian
Guardian
LogisticsAugoror Class
high slots6
(0/3)
middle slots2
low slots5
powergrid1,075 MW
cpu output310 tf
max. velocity209 m/s
cargo capacity465 m³
,
Augoror Navy Issue
CornerTFs.png
Augoror Navy Issue
Augoror Navy Issue
Faction CruisersAugoror Class
highlightsHigh Amount of Low Slots
high slots5
(0/3)
middle slots3
low slots7
powergrid1,150 MW
cpu output320 tf
max. velocity215 m/s
cargo capacity480 m³

Ship Attributes

Fittings
Powergrid
powergrid
650 MW
CPU
cpu output
275 tf
Capacitor
capacitor
1500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
5
Navigation
Max Velocity
max. velocity
210 m/s
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwith
drone bandwith
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
13 points
Sig. Radius
ship signature radius
90 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
10,730,000 kg
Volume
ship volume
115,000 m³
Capacity
cargo capacity
465 m³
Shields
Shield Capacity
shields
1000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,650 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the Osprey, the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the Exequror, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.


Skills

Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.

Fitting

T1 Logi
Augoror: T1 Logi
SHIP INFO
EFT
[Augoror, T1 Logi]
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector
Medium 'Regard' Power Projector

Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
10MN Afterburner II

800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Light Armor Maintenance Bot I x4

Fitting template high slot label.png
16447_64.png
16447_64.png
16447_64.png
16495_64.png
16495_64.png
Fitting template mid slots label.png
20218_64.png
20218_64.png
12058_64.png
Fitting template low slots label.png
20351_64.png
11646_64.png
11269_64.png
11269_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
23711_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Mid slots are up for preference based on activity.
  • Please note that all 3 trimarks are ideal. Resists might help you get more reps, but first you need to last long enough to recieve any reps. As you can't effectively fit a 1600 plate, stacking trimarks is kind of mandatory.
  • Many pirate and faction warfare groups will often be light on ECM, but sensor dampening is currently fairly popular to do to logi.
  • In this case it may be better to use a sebo instead of a second ECCM. When not being damped, it gives extra scan res to give reps faster.
  • When damped, you can swap to targetting range to counteract some of the damps.
T1 Logi 4/1
Augoror: T1 Logi 4/1
SHIP INFO
EFT
[Augoror, T1 Logi 4/1]
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector

Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
Experimental 10MN Afterburner I

800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I

Light Armor Maintenance Bot I x4

Fitting template high slot label.png
16447_64.png
16447_64.png
16447_64.png
16447_64.png
16495_64.png
Fitting template mid slots label.png
20218_64.png
20218_64.png
6005_64.png
Fitting template low slots label.png
20351_64.png
11646_64.png
11269_64.png
11269_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
23711_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31360_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (heat): 30k (31.1k)
  • Resists (heat): 75.1 (75.1) / 67.6 (67.6) / 62.6 (62.6) / 79.5 (84.5)
  • Mid slots are up for preference based on activity.
  • Good if you aren't quite to Guardian, but want extra rep power.
  • Many pirate and faction warfare groups will often be light on ECM, but sensor dampening is currently fairly popular to do to logi.
  • In this case it may be better to use a sebo instead of a second ECCM. When not being damped, it gives extra scan res to give reps faster.
  • When damped, you can swap to targetting range to counteract some of the damps.
Logi 4/1 High Resist
Augoror: Logi 4/1 High Resist
SHIP INFO
EFT
[Augoror, Logi 4/1 High Resist]
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I

Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I

Warrior II x4

Fitting template high slot label.png
26913_64.png
26913_64.png
16447_64.png
16447_64.png
16495_64.png
Fitting template mid slots label.png
12058_64.png
20218_64.png
20218_64.png
Fitting template low slots label.png
11646_64.png
11644_64.png
11648_64.png
20351_64.png
11269_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
30999_64.png
31055_64.png
31360_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RET 1.1
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Cruiser IV/V
  • High armor tanking skills
  • High remote repair skills
  • High capacitor skills
  • High targeting skills
NOTES
  • EHP (heat): 25.9k (30.8k)
  • Resists (heat): 72.6 (72.6) / 77.1 (82.7) / 73.6 (80) / 71.8 (78.7)
  • Higher resist version
  • Requires Amarr Cruiser IV/V to be stable with one incoming ET
  • Exchanging an ECCM module with a Sensor Booster is a viable option to counter damps and lock faster


Tactics

No sub-article about Augoror roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS, and BYOM.


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