Machariel
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While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels. SHIP BONUSES
Special Ability:
Ship Attributes
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Summary
The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.
Skills
Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.
Fitting
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Large Shield Transporter II
Sensor Booster II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Large Core Defense Field Extender II
Large Anti-EM Screen Reinforcer II
Large Projectile Metastasis Adjuster II
Heavy Shield Maintenance Bot I x4
Warrior II x5
- Shield Emission Systems IV
- Shield Rigging IV (see notes)
- Projectile Rigging IV (see notes)
- You don't need the rigging skills to fly the ship, someone else can rig it for you.
- If there are enough webs in the fleet, one of the webs can be swapped out for a Tracking Computer II, scripted for tracking in frigate heavy waves and optimal range for the rest.
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
Large Shield Transporter II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Dark Blood Power Diagnostic System
Damage Control II
Large Core Defense Field Extender II
Large Anti-EM Screen Reinforcer II
Large Projectile Metastasis Adjuster II
Valkyrie II x5
Heavy Shield Maintenance Bot I x3
- Shield Rigging IV (see notes)
- Projectile Weapon Rigging IV (see notes)
- The fitting can only show a limited number of scripts and charges, click the EVE-button for a full list of scripts and charges.
- You don't need the rigging skills to fly the ship, someone else can rig it for you.
- Change scripts based on your need. When you're sniping you'll use one Targeting Range Script but leave the second sensor booster unscripted and the Optimal Range Scripts. For short range you'll swap to the Scan Resolution Script and the Tracking Speed Scripts.
- The Titanium Sabot rounds are only necessary for the targets out at 130-150km, for things below 130km you can continue firing EMP rounds.
Tactics
No sub-article about Machariel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Machariel here.
























