Machariel

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Machariel
CornerTFh.png
Machariel
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Machariel Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.

SHIP BONUSES

Special Ability:
25% bonus to Large Projectile Turret rate of fire
Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret damage per level
Gallente Battleship Skill Bonus:
10% bonus to Large Projectile Turret falloff per level

Required Skills
  • Minmatar Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Minmatar Cruiser IV5d 5h 42m
  • Gallente Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Gallente Cruiser IV5d 5h 42m
Training Time what's this?
12d 15h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
17,950 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
middle slots
5
Low
low slots
7
Navigation
Max Velocity
max. velocity
161 m/s
Inertia Modifier
inertia modifier (agility)
0.084
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
11.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
26 points
Sig. Radius
ship signature radius
340 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
8,260 HP
Mass
ship mass
94,680,000 kg
Volume
ship volume
595,000 m³
Capacity
cargo capacity
665 m³
Shields
Shield Capacity
shields
9,317 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
9,298 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.

Skills

Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.

Fitting

Machariel: Incursions (vanguards)
SHIP INFO
EFT
[Machariel, Incursions (vanguards)]
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Large Shield Transporter II

Sensor Booster II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Core Defense Field Extender II
Large Anti-EM Screen Reinforcer II
Large Projectile Metastasis Adjuster II

Heavy Shield Maintenance Bot I x4
Warrior II x5

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Fitting template low slots label.png
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FITTING DIFFICULTY
WARSOP STATUS
Pirate Faction ship
EVE VERSION
Odyssey 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Emission Systems IV
  • Shield Rigging IV (see notes)
  • Projectile Rigging IV (see notes)
NOTES
  • You don't need the rigging skills to fly the ship, someone else can rig it for you.
  • If there are enough webs in the fleet, one of the webs can be swapped out for a Tracking Computer II, scripted for tracking in frigate heavy waves and optimal range for the rest.
Machariel: Incursions (assaults)
SHIP INFO
EFT
[Machariel, Incursions (assaults)]
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
Large Shield Transporter II

Sensor Booster II
Sensor Booster II
Tracking Computer II
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Dark Blood Power Diagnostic System
Damage Control II

Large Core Defense Field Extender II
Large Anti-EM Screen Reinforcer II
Large Projectile Metastasis Adjuster II

Valkyrie II x5
Heavy Shield Maintenance Bot I x3

Fitting template high slot label.png
2961_64.png
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3608_64.png
Fitting template mid slots label.png
1952_64.png
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1978_64.png
4349_64.png
2281_64.png
Fitting template low slots label.png
15806_64.png
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1999_64.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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22765_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
21894_64.png
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Fitting template rig slots label.png
26448_64.png
26436_64.png
26434_64.png
FITTING DIFFICULTY
WARSOP STATUS
Pirate Faction ship
EVE VERSION
Odyssey 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Rigging IV (see notes)
  • Projectile Weapon Rigging IV (see notes)
NOTES
  • The fitting can only show a limited number of scripts and charges, click the EVE-button for a full list of scripts and charges.
  • You don't need the rigging skills to fly the ship, someone else can rig it for you.
  • Change scripts based on your need. When you're sniping you'll use one Targeting Range Script but leave the second sensor booster unscripted and the Optimal Range Scripts. For short range you'll swap to the Scan Resolution Script and the Tracking Speed Scripts.
  • The Titanium Sabot rounds are only necessary for the targets out at 130-150km, for things below 130km you can continue firing EMP rounds.

Tactics

No sub-article about Machariel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Machariel here.


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