Kronos

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Kronos
CornerT2h.png
Kronos
Gallente Federation
Gallente Federation
ECM PRIORITY
NORMAL
Magnetometric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Marauders
Megathron Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

SHIP BONUSES

Gallente Battleship Skill Bonus:
5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level
Role Bonus:
100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams

Required Skills
  • Gallente Battleship V47d 9h 46m
    • Spaceship Command IV1d 1h 8m
    • Gallente Cruiser IV5d 5h 42m
  • Marauders I1h 23m
    • Spaceship Command V5d 22h 13m
    • Energy Grid Upgrades V11d 20h 26m
    • Advanced Weapon Upgrades V35d 13h 20m
Training Time what's this?
107d 2h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Megathron Federate Issue
CornerTFs.png
Megathron Federate Issue
Megathron Federate Issue
Unique ShipsMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/8)
middle slots5
low slots8
powergrid18,600 MW
cpu output600 tf
max. velocity115 m/s
cargo capacity675 m³
,
Megathron
Megathron
Megathron
Standard BattleshipsMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/7)
middle slots4
low slots7
powergrid15,500 MW
cpu output550 tf
max. velocity115 m/s
cargo capacity675 m³
,
Megathron Navy Issue
CornerTFs.png
Megathron Navy Issue
Megathron Navy Issue
Faction BattleshipsMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/7)
middle slots4
low slots8
powergrid16,275 MW
cpu output605 tf
max. velocity120 m/s
cargo capacity675 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,000 MW
CPU
cpu output
550 tf
Capacitor
capacitor
5,625 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
4
Low
low slots
7
Navigation
Max Velocity
max. velocity
120 m/s
Inertia Modifier
inertia modifier (agility)
0.1178
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
17.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
87 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
ship signature radius
500 m
Scan Res.
scan resolution
81 mm
Structure
Structure Hitpoints
structure hitpoints
8,200 HP
Mass
ship mass
101,800,000 kg
Volume
ship volume
486,000 m³
Capacity
cargo capacity
1,275 m³
Shields
Shield Capacity
shields
6,800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
30
KIN
shield kinetic resistance
55
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
7,300 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
43
KIN
armor kinetic resistance
51
EXP
armor explosive resistance
10


Summary

The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to web effectiveness, and four double-damage blasters.

The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.

As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.

Skills

Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Kronos.

Tactics

No sub-article about Kronos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Kronos here.


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