Armageddon

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Armageddon
Armageddon
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battleships
Armageddon Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Armageddon Imperial Issue
CornerTFs.png
Armageddon Imperial Issue
Armageddon Imperial Issue
Special Edition BattleshipsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/7)
middle slots4
low slots8
powergrid21,000 MW
cpu output550 tf
max. velocity94 m/sec
cargo capacity600 m³
,
Bhaalgorn
CornerTFs.png
Bhaalgorn
Bhaalgorn
Pirate Faction ShipsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots7
(0/4)
middle slots5
low slots7
powergrid18,400 MW
cpu output588 tf
max. velocity101 m/sec
cargo capacity675 m³
,
Redeemer
CornerT2s.png
Redeemer
Redeemer
Black OpsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/6)
middle slots4
low slots7
powergrid17,000 MW
cpu output505 tf
max. velocity117 m/sec
cargo capacity700 m³
,
Armageddon Navy Issue
CornerTFs.png
Armageddon Navy Issue
Armageddon Navy Issue
Faction BattleshipsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/7)
middle slots4
low slots8
powergrid17,500 MW
cpu output560 tf
max. velocity105 m/sec
cargo capacity700 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,200 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
middle slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwith
drone bandwith
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
ship signature radius
450 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
600 m³
Shields
Shield Capacity
shields
6,800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
8,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Armageddon is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m3 drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the Dominix, the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role.

Like the Dragoon and Curse, the Armageddon has bonuses to energy neutraliser range (not amount), allowing it to apply capacitor warfare to outwards of 30km with Amarr Battleship V.

Skills

Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Armageddon roles or piloting tactics. You can write them here.

Notes

In comparison to the other T1 battleship commonly used for neuting, the Dominix, the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The Abaddon is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a Capital Ship where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.

The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a Guardian or Basilisk).


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