From UniWiki
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Amarr Empire |
ECM PRIORITY
NORMAL
RADAR
what's this?
NORMAL Priority Target
Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.
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| Standard Battlecruisers |
| Harbinger Class |
Warfare Link Bonus
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
SHIP BONUSES
Battlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level. 99% reduction in the CPU need of Warfare Link modules.
Required Skills
- Amarr Cruiser III22h 13m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
- Battlecruisers II4h 43m
- Spaceship Command IV1d 1h 8m
Training Time what's this?4d 10h 48m
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Grouping
▪ Variations
none
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Ship Attributes
| Fittings |
High 8
Launchers 0
Turrets 7
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| Navigation |
Base Time to Warp 13.18 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
Drone Bandwith 50 Mbit/sec
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| Targeting |
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| Structure |
Structure Hitpoints 4,688 HP
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| Shields |
Shield Capacity 3,516 HP
Shield Resistances
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| Armor |
Armor Hitpoints 5,469 HP
Armor Resistances
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Summary
The Harbinger is the preferred Amarr battlecruiser, with considerably better performance than the Prophecy. The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the Drake or the firepower of the Hurricane, but can be depended on to perform well in any role.
Skills
Further information about additional or recommended skills to pilot Harbinger for a specific or it's common role(s) can be written here.
Fitting
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[Harbinger, Mission Basic]
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
[empty high slot]
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Hobgoblin II x5
Warrior II x5
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Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
Focused Medium Beam Laser I
[empty high slot]
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10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
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Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
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Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
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| D R O N E S & C H A R G E S |
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Hobgoblin II x5
Warrior II x5
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C H A R G E S |
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Multifrequency M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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[Harbinger, PvP Armor]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
[empty high slot]
Experimental 10MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype I Engine Enervator
Medium Capacitor Booster II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
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Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
[empty high slot]
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Experimental 10MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype I Engine Enervator
Medium Capacitor Booster II
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1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
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Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Hammerhead II x5
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C H A R G E S |
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Imperial Navy Multifrequency M
Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
- Pilots with Engineering V and Advanced Weapons Upgrades IV can fit a Medium Energy Neutralizer II in the utility high slot.
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[Harbinger, PvP Shield]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
[empty high slot]
Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II
F85 Peripheral Damage System I
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Valkyrie II x5
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Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
[empty high slot]
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Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II
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F85 Peripheral Damage System I
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
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Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
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| D R O N E S & C H A R G E S |
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Valkyrie II x5
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C H A R G E S |
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Scorch M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Harbinger, Shield Incursion T1
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[Harbinger, Shield Incursion T1]
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Medium Diminishing Power System Drain I
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Light Shield Maintenance Bot I x5
Hobgoblin I x5
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Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Medium Diminishing Power System Drain I
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Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
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Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
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Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
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| D R O N E S & C H A R G E S |
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Light Shield Maintenance Bot I x5
Hobgoblin I x5
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C H A R G E S |
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Imperial Navy Multifrequency M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
- Requires the following skills for 70% resistances:
- EM Shield Compensation IV
- Requires the following fitting skills:
- Electronics V
- Engineering IV
- Requires the following skills for Capacitor Stability:
- Energy Management IV
- Energy System Operations IV
- Controlled Bursts II
- Heavy Anode Particle Stream I may be used instead.
- A Caldari Navy Large Shield Extender may be used. Pilots with higher fitting skills can use the Large Shield Extender II.
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Harbinger, Shield Incursion T2
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[Harbinger, Shield Incursion T2]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
[Empty High Slot]
Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Algid Energy Administrations Unit I
Light Shield Maintenance Bot II x5
Hobgoblin II x5
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Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
[Empty High Slot]
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Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
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Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
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Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Algid Energy Administrations Unit I
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| D R O N E S & C H A R G E S |
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Light Shield Maintenance Bot II x5
Hobgoblin II x5
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C H A R G E S |
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Imperial Navy Multifrequency M
Scorch M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
- Requires the following skills for 70% resistances:
- EM Shield Compensation IV
- Requires high fitting skills.
- This fit is not capacitor stable. It only has about 19 minutes total.
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Harbinger, Armor Incursion
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[Harbinger, Armor Incursion]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
[empty high slot]
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
10MN Afterburner II
Tracking Computer II
Damage Control II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Hobgoblin II x10
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Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
[empty high slot]
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Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
10MN Afterburner II
Tracking Computer II
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Damage Control II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
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Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Hobgoblin II x10
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C H A R G E S |
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Multifrequency M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
- Feel free to use T1 lasers if you do not have the skills to use the T2 versions.
- Federation Navy Webifiers can be replaced with T1 or T2 webifiers.
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Tactics
No sub-article about Harbinger roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.
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Amarr |
Caldari |
Gallente |
Minmatar |
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