Caldari Navy Hookbill

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Caldari Navy Hookbill
Caldari Navy Hookbill
Caldari State
Caldari State
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Faction Frigates
Hookbill Class

Contents

Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.

SHIP BONUSES

Caldari Frigate Skill Bonus: 10% bonus to missile velocity and 20% bonus to Kinetic missile damage, 10% bonus to EM, Explosive, and Thermal missile damage per level

Required Skills
  • Caldari Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
165 tf
Capacitor
capacitor
281 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
2
Navigation
Max Velocity
max. velocity
360 m/s
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
4
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
ship signature radius
40 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
469 HP
Mass
ship mass
981,000 kg
Volume
ship volume
16,500 m³
Capacity
cargo capacity
130 m³
Shields
Shield Capacity
shields
704 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
526 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Hookbill is the caldari navy frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While the hookbill can fit standard launchers, it is more commonly rocket fit, where its velocity bonus gives rockets the range to hit out to overheated web range. The hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.

Skills

Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Caldari Navy Hookbill.

Tactics

No sub-article about Caldari Navy Hookbill roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caldari Navy Hookbill here.


 
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