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Caldari State |
ECM PRIORITY
HIGHEST
Gravimetric
what's this?
HIGHEST Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Electronic Attack Frigates |
| Griffin Class |
RELATED UNI-WIKI REFERENCES
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Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
SHIP BONUSES
Caldari Frigate Skill Bonus: 20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level
Required Skills
- Caldari Frigate V11d 20h 26m
- Electronic Attack Ships I33m
- Spaceship Command III4h 26m
- Long Range Targeting V10d 18h 35m
Training Time what's this?22d 19h 35m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 3
Launchers 3
Turrets 1
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| Navigation |
Base Time to Warp 5.98 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
Gravimetric Sensor 24 points
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| Structure |
Structure Hitpoints 250 HP
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| Shields |
Shield Capacity 391 HP
Shield Resistances
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| Armor |
Armor Hitpoints 250 HP
Armor Resistances
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Summary
The Kitsune is a T2 ECM frigate based on the
. Unlike the Griffin it has a range bonus to its jammers as well as jam strength, allowing it to operate from further out and make jams more likely to land. The Kitsune also has an extra mid and low slot, allowing it to fit a propulsion module as well as a rainbow of jammers.
Despite these advantages, there is still debate as to whether the Kitsune is really worth it over a
. A Blackbird has similar jam range, a considerably stronger tank, a longer base targeting range, and is a fifth of the price. The Kitsune's main advantages are its speed, agility and fast lock time for getting first jam. The Kitsune does require at least one targeting range mod in order to jam at a similar range to the Griffin and Blackbird, however.
Skills
Further information about additional or recommended skills to pilot Kitsune for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Kitsune.
Tactics
No sub-article about Kitsune roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kitsune here.
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