Ark

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Ark
CornerT2h.png
Ark
Amarr Empire
Amarr Empire
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Jump Freighters
Providence Class
first highlight
Has Huge Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.

-The Scriptures, Apocalypse Verses 32:6

Developer : Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

SHIP BONUSES

Amarr Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Jump Freighters bonuses (per skill level):
10% bonus to ship armor and hull hitpoints
10% reduction in jump fuel requirement
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
100d 5h 43m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Providence
Providence
Providence
FreightersProvidence Class
highlightsHas Huge Cargohold
high slots0
(0/0)
middle slots0
low slots3
powergrid3 MW
cpu output1 tf
max. velocity70 m/sec
cargo capacity435,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
5 tf
Capacitor
capacitor
37,500 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
3
Rig
rigs
0
 
capital
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
84 m/sec
Inertia Modifier
inertia modifier (agility)
0.055
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
68.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
0
RADAR Sensor
RADAR sensor strength
86 points
Sig. Radius
ship signature radius
2,800 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
120,000 HP
Mass
ship mass
900,000,000 kg
Volume
ship volume
18,500,000 m³
Cargo Capacity
cargo capacity
135,000 m³
Fuel Bay Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
12,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
47.5
EXP
shield explosive resistance
62.5
Armor
Armor Hitpoints
armor
55,200 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
34.375
EXP
armor explosive resistance
40


Summary

In comparsion to the other Jump Freighters, the Ark is third in cargo space, second in usual jump fuel costs, second in hitpoints and second in align time and first in beauty. It is best buy if you want to have all advantages in one.

Skills

Further information about additional or recommended skills to pilot Ark for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Ark roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Ark here.


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