NO/UNKNOWN Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
Has Huge Cargohold
RELATED UNI-WIKI REFERENCES
At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.
-The Scriptures, Apocalypse Verses 32:6
Developer : Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offence and defence. On the other hand, their electronics and shield systems tend to be rather limited.
Amarr Freighter Skill Bonus:
5% bonus to cargo hold capacity and 5% bonus to agility per level
Jump Freighters Skill Bonus:
10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level
- Amarr Freighter IV10d 11h 25m
- Amarr Industrial V23d 16h 53m
- Advanced Spaceship Command I41m
- Jump Freighters I1h 56m
- Industry V5d 22h 13m
- Advanced Spaceship Command IV5d 5h 42m
- Jump Drive Calibration I1h 15m
- Jump Drive Operation V29d 15h 6m
Training Time what's this?
75d 3h 14m
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
You can write a summary for Ark here.
Further information about additional or recommended skills to pilot Ark for a specific or it's common role(s) can be written here.
No tagged fittings for Ark.
No sub-article about Ark roles or piloting tactics. You can write them here.
You can write additional notes for Ark here.
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