Cerberus

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Cerberus
CornerT2h.png
Cerberus
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Heavy Assault Ships
Caracal Class

Contents

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai

Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Caldari Cruiser Skill Bonus:
5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level
Heavy Assault Ship Skill Bonus:
10% bonus to Heavy Assault and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire per level

Required Skills
  • Caldari Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
  • Heavy Assault Ships I50m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
53d 21h 54m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Caracal
Caracal
Caracal
Standard CruisersCaracal Class
high slots5
(5/0)
middle slots5
low slots4
powergrid630 MW
cpu output430 tf
max. velocity230 m/s
cargo capacity450 m³
,
Caracal Navy Issue
CornerTFs.png
Caracal Navy Issue
Caracal Navy Issue
Faction CruisersCaracal Class
high slots6
(6/2)
middle slots5
low slots4
powergrid690 MW
cpu output415 tf
max. velocity164 m/s
cargo capacity250 m³

Ship Attributes

Fittings
Powergrid
powergrid
635 MW
CPU
cpu output
440 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
4
Navigation
Max Velocity
max. velocity
175 m/s
Inertia Modifier
inertia modifier (agility)
0.464
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
8.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
ship signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,406 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Capacity
cargo capacity
650 m³
Shields
Shield Capacity
shields
2,004 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
80
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,196 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
86
KIN
armor kinetic resistance
63
EXP
armor explosive resistance
10


Summary

The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Further information about additional or recommended skills to pilot Cerberus for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Cerberus.

Tactics

No sub-article about Cerberus roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cerberus here.


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