Skills:Missiles

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Contents

Overview

These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.

Perception and Willpower are important for perfecting your skill at missiles.

The following are the skills in the Missiles section (in alphabetical order):

Skill Purpose
Auto-Targeting Missiles Use and operation of Auto-Targeting Missiles
Bomb Deployment Use and operation of bombs used by Stealth Bombers.
Cruise Missile Specialization Allows use of T2 Cruise Missiles.
Cruise Missiles Use and operation of Cruise Missiles.
Defender Missiles Use and operation of Defender Missiles.
Guided Missile Precision Increased damage to small targets.
Heavy Assault Missile Specialization Allows use of T2 Heavy Assault Missiles (HAM).
Heavy Assault Missiles Use and operation of Heavy Assault Missiles (HAM).
Heavy Missile Specialization Allows use of T2 Heavy Missiles.
Heavy Missiles Use and operation of Heavy Missiles.
Missile Bombardment Bonus to missile flight time (increases range).
Missile Launcher Operation Basic missile skill and bonus to rate of fire.
Missile Projection Bonus to missile velocity (increases range).
Rapid Launch Bonus to rate of fire.
Rocket Specialization Allows use of T2 Rockets.
Rockets Use and operation of Rockets.
Light Missile Specialization Allows use of T2 Light Missiles.
Light Missiles Use and operation of Light Missiles.
Target Navigation Prediction More damage against fast moving targets.
Torpedo Specialization Allows use of T2 Torpedoes.
Torpedoes Use and operation of Torpedoes.
Warhead Upgrades Increased damage to all missiles.
XL Cruise Missile Specialization Allows use of T2 XL Cruise Missiles.
XL Cruise Missiles Use and operation of XL Cruise Missiles.
XL Torpedo Specialization Allows use of T2 XL Torpedoes.
XL Torpedoes Use and operation of XL Torpedoes.

Support Skills

These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles.


Skill.png Missile Launcher Operation

Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 20k ISK
Skill.png Prerequisites: none
Skill.png I required for: Tech 1 and Faction Missile Launchers and Missiles; Skill.png Heavy Assault Missile Specialization; Skill.png Rocket Specialization; Skill.png Light Missile Specialization; Skill.png Heavy Missile Specialization; Skill.png Cruise Missile Specialization; Skill.png Torpedo Specialization; Skill.png Rockets; Skill.png Missile Bombardment; Skill.png XL Cruise Missile Specialization; Skill.png XL Torpedo Specialization; Skill.png Structure Missile Systems
Skill.png II required for: Rocket Launcher II; Polarized Rocket Launcher; Skill.png Target Navigation Prediction; Skill.png Light Missiles; Skill.png Auto-Targeting Missiles; Skill.png Rapid Launch
Skill.png III required for: Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II; Skill.png Minmatar Offensive Systems; Skill.png Heavy Assault Missiles; Skill.png Heavy Missiles; Skill.png Missile Projection
Skill.png IV required for: Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; Skill.png Warhead Upgrades Skill.png Torpedoes
Skill.png V required for: Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; Skill.png XL Cruise Missiles; Skill.png Caldari Offensive Systems; Skill.png Guided Missile Precision; Skill.png Cruise Missiles; Skill.png XL Torpedoes
Notes.png Notes: The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.



Skill.png Guided Missile Precision

Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for all missile explosions per level of skill.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 500k ISK
Skill.png Prerequisites: Missile Launcher Operation V
Notes.png Notes: Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.



Skill.png Missile Bombardment

Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 80k ISK
Skill.png Prerequisites: Missile Launcher Operation I
Skill.png IV required for: Skill.png Bomb Deployment
Notes.png Notes: A flight time bonus is effectively a range bonus.



Skill.png Missile Projection

Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Missile Launcher Operation III
Notes.png Notes: A bonus to velocity is a bonus to missile range.



Skill.png Rapid Launch

Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 40k ISK
Skill.png Prerequisites: Missile Launcher Operation II
Notes.png Notes: DPS boost. Essential support skill.



Skill.png Target Navigation Prediction

Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Skill.png Prerequisites: Missile Launcher Operation II
Notes.png Notes: Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.



Skill.png Warhead Upgrades

Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Missile Launcher Operation IV
Notes.png Notes: DPS boost. Essential support skill.


Rockets and Light Missiles

Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates.


Skill.png Rockets

Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 10k ISK
Skill.png Prerequisites: Missile Launcher Operation I
Skill.png I required for: Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets
Skill.png V required for: Tech 2 Rockets; Skill.png Rocket Specialization
Notes.png Notes:



Skill.png Rocket Specialization

Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Missile Launcher Operation I; Rockets V
Skill.png I required for: Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets
Notes.png Notes:



Skill.png Light Missiles

Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 20k ISK
Skill.png Prerequisites: Missile Launcher Operation II
Skill.png I required for: Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles
Skill.png III required for: Skill.png Heavy Assault Missiles; Skill.png Heavy Missiles
Skill.png V required for: Tech 2 Light Missiles; Skill.png Light Missile Specialization
Notes.png Notes:



Skill.png Light Missile Specialization

Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Skill.png Prerequisites: Missile Launcher Operation I; Light Missiles V
Skill.png I required for: Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles
Notes.png Notes:


Heavy Missiles

Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.

There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).


Skill.png Heavy Missiles

Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Missile Launcher Operation III; Light Missiles III
Skill.png I required for: Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles
Skill.png III required for: Skill.png Torpedoes; Skill.png Cruise Missiles
Skill.png V required for: Tech 2 Heavy Missiles; Skill.png Heavy Missile Specialization
Notes.png Notes:



Skill.png Heavy Missile Specialization

Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Missile Launcher Operation I; Heavy Missiles V
Skill.png I required for: Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles
Notes.png Notes:



Skill.png Heavy Assault Missiles

Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Skill.png Prerequisites: Heavy Assault Missiles III; Light Missiles III
Skill.png I required for: Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles
Skill.png V required for: Tech 2 Heavy Assault Missiles; Skill.png Heavy Assault Missile Specialization
Notes.png Notes:



Skill.png Heavy Assault Missile Specialization

Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Skill.png Prerequisites: Missile Launcher Operation I; Heavy Assault Missiles V
Skill.png I required for: Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles
Notes.png Notes:


Cruise Missiles and Torpedoes

Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.

Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes, however their DPS is generally greater than Cruise Missiles.


Skill.png Cruise Missiles

Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 350k ISK
Skill.png Prerequisites: Missile Launcher Operation V; Heavy Missiles III
Skill.png I required for: Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles
Skill.png V required for: Tech 2 Cruise Missiles; Skill.png XL Cruise Missiles; Skill.png Cruise Missile Specialization
Notes.png Notes:



Skill.png Cruise Missile Specialization

Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Missile Launcher Operation I; Cruise Missiles V
Skill.png I required for: Cruise Missile Launcher II; Tech 2 Cruise Missiles
Notes.png Notes:



Skill.png Torpedoes

Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 400k ISK
Skill.png Prerequisites: Missile Launcher Operation IV; Heavy Missiles III
Skill.png I required for: Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes
Skill.png V required for: Tech 2 Torpedoes; Skill.png Torpedo Specialization; Skill.png XL Torpedoes
Notes.png Notes:



Skill.png Torpedo Specialization

Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 9M ISK
Skill.png Prerequisites: Missile Launcher Operation I; Torpedoes V
Skill.png I required for: Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes
Notes.png Notes:


XL Cruise Missiles and Torpedoes

Similar to Cruise Missiles and Torpedoes. Fitted to capital ships.


Skill.png XL Cruise Missiles

Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Skill.png Prerequisites: Missile Launcher Operation V; Cruise Missiles V
Skill.png I required for: Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles
Skill.png V required for: XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; Skill.png XL Cruise Missile Specialization
Notes.png Notes: For capital-sized long-range missile launchers.



Skill.png XL Cruise Missile Specialization

Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Missile Launcher Operation I; XL Cruise Missiles V
Skill.png I required for: XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles
Notes.png Notes:



Skill.png XL Torpedoes

Skill at the handling and firing of XL Torpedoes. 5% bonus to XL Torpedo damage per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Skill.png Prerequisites: Missile Launcher Operation V; Torpedoes V
Skill.png I required for: Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes
Skill.png V required for: XL Torpedo Launcher II; Tech 2 Torpedoes; Skill.png XL Torpedo Specialization
Notes.png Notes:



Skill.png XL Torpedo Specialization

Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 10x
Isk.png Price: 27M ISK
Skill.png Prerequisites: Missile Launcher Operation I; XL Torpedoes V
Skill.png I required for: XL Torpedo Launcher II; Tech 2 Torpedoes
Notes.png Notes:


Other Skills

Skill.png Auto-Targeting Missiles

Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max. velocity per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 25k ISK
Skill.png Prerequisites: Missile Launcher Operation II
Skill.png I required for: Tech 1 and Faction Auto-Targeting Missiles
Notes.png Notes: Auto-targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before Odyssey, this skill was called FoF (Friend or Foe) Missiles.



Skill.png Bomb Deployment

Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 8M ISK
Skill.png Prerequisites: Missile Bombardment IV
Skill.png I required for: Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb
Skill.png III required for: Lockbreaker Bomb
Skill.png IV required for: Void Bomb; Focused Void Bomb
Skill.png V required for: Bomb Launcher II
Notes.png Notes: This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots.



Skill.png Defender Missiles

Skill with anti-missile missiles. Special: 10% bonus to defender missile max velocity per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 30k ISK
Skill.png Prerequisites: none
Skill.png I required for: Defender Launcher I, Defender Missile I
Notes.png Notes: Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles.
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