Skills:Missiles

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These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.

Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles.

Contents

Bomb Deployment

 Description  Primary  Secondary  Multiplier
Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. Perception Willpower 4x
Prerequisite Skills NPC Price
Missile Bombardment IV 7,200,000
Notes
This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots.


Citadel Cruise Missiles

 Description  Primary  Secondary  Multiplier
Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level. Perception Willpower 7x
Prerequisite Skills NPC Price
Missile Launcher Operation V, Cruise Missiles V 13,500,000
Notes
For capital-ship-sized long-range missile launchers.


Citadel Torpedoes

 Description  Primary  Secondary  Multiplier
Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level. Perception Willpower 7x
Prerequisite Skills NPC Price
Missile Launcher Operation IV, Torpedoes V 13,500,000
Notes


Cruise Missile Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Missile Launcher Operation I, Cruise Missiles V 8,100,000
Notes


Cruise Missiles

 Description  Primary  Secondary  Multiplier
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. Perception Willpower 5x
Prerequisite Skills NPC Price
Missile Launcher Operation V, Heavy Missiles III 315,000
Notes


Defender Missiles

 Description  Primary  Secondary  Multiplier
Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level. Perception Willpower 2x
Prerequisite Skills NPC Price
Missile Launcher Operation II 27,000
Notes
Defender missiles are not, in practice, very useful.


FoF Missiles

 Description  Primary  Secondary  Multiplier
Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level. Perception Willpower 3x
Prerequisite Skills NPC Price
Missile Launcher Operation II 22,500
Notes
FoF missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.


Guided Missile Precision

 Description  Primary  Secondary  Multiplier
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. Perception Willpower 5x
Prerequisite Skills NPC Price
Missile Launcher Operation V 450,000
Notes
Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.


Heavy Assault Missile Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Missile Launcher Operation I, Heavy Assault Missiles V 2,700,000
Notes


Heavy Assault Missiles

 Description  Primary  Secondary  Multiplier
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level. Perception Willpower 3x
Prerequisite Skills NPC Price
Missile Launcher Operation III, Standard Missiles III 90,000
Notes


Heavy Missile Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Missile Launcher Operation I, Heavy Missiles V 2,700,000
Notes


Heavy Missiles

 Description  Primary  Secondary  Multiplier
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. Perception Willpower 3x
Prerequisite Skills NPC Price
Missile Launcher Operation III, Standard Missiles III 2,700,000
Notes


Missile Bombardment

 Description  Primary  Secondary  Multiplier
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. Perception Willpower 2x
Prerequisite Skills NPC Price
Missile Launcher Operation I 72,000
Notes
A flight time bonus is effectively a range bonus.


Missile Launcher Operation

 Description  Primary  Secondary  Multiplier
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. Perception Willpower 1x
Prerequisite Skills NPC Price
none 18,000
Notes
The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.


Missile Projection

 Description  Primary  Secondary  Multiplier
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. Perception Willpower 4x
Prerequisite Skills NPC Price
Missile Launcher Operation III 90,000
Notes
A bonus to velocity is a bonus to missile range.


Rapid Launch

 Description  Primary  Secondary  Multiplier
Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. Perception Willpower 2x
Prerequisite Skills NPC Price
Missile Launcher Operation II 36,000
Notes
DPS boost. Essential support skill.


Rocket Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Missile Launcher Operation I, Rockets V 900,000
Notes


Rockets

 Description  Primary  Secondary  Multiplier
Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. Perception Willpower 1x
Prerequisite Skills NPC Price
Missile Launcher Operation I 9,000
Notes


Standard Missile Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Missile Launcher Operation I, Standard Missiles V 900,000
Notes


Standard Missiles

 Description  Primary  Secondary  Multiplier
Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. Perception Willpower 2x
Prerequisite Skills NPC Price
Missile Launcher Operation II 18,000
Notes


Target Navigation Prediction

 Description  Primary  Secondary  Multiplier
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. Perception Willpower 2x
Prerequisite Skills NPC Price
Missile Launcher Operation II 54,000
Notes
Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.


Torpedo Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Missile Launcher Operation I, Torpedoes V 8,100,000
Notes


Torpedoes

 Description  Primary  Secondary  Multiplier
Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. Perception Willpower 4x
Prerequisite Skills NPC Price
Missile Launcher Operation IV, Heavy Missiles III 360,000
Notes


Warhead Upgrades

 Description  Primary  Secondary  Multiplier
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. Perception Willpower 5x
Prerequisite Skills NPC Price
Missile Launcher Operation IV 900,000
Notes
DPS boost. Essential support skill.
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