Skills:Social
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Contents |
Overview
Social skills provide modifications to your standings or rewards from NPC corporations. They are of most value to mission runners but are also of use to those seeking access to specific services from NPC controlled corporations and factions. (Jump clone services, lower costs for reprocessing/refining, POS anchoring...)
As you do missions for NPC corporations, your standings with them will go up. As you do storyline missions your faction standings will change for the faction a particular NPC corporation is part of.
Faction standing changes have both positive and negative effects so raising your standings with a faction will also effect your standings with those friendly to that faction as well as those hostile to it. Example: Raising your faction standings with Gallente Federation will also raise it slightly with Minmitar while lowering it slightly with Caldari and Amarr. The reverse also being true - raise Amarr, lose some Gallente faction standings.
These changes are where some of the social skill effects come into play. Others are specific to mission runners.
The social skills effect 3 different areas of your interactions with NPC corporations:
- Standings Modifiers (all modifiers are per level trained)
- Social - 5% improved standings gains for all missions with NPC corporations.
- Diplomacy - 4% effective standings increase with NPC corporations you have negative standings with.
- Connections - 4% effective standings increase for NPC corporations that CONCORD likes and that you have positive standings with.
- Criminal Connections - 4% effective standings increase for NPC corporations that CONCORD does not like and that you have positive standings with. (NPC pirate organizations)
- Fast Talk - 5% bonus to effective security rating increases. (CONCORD sec status)
- ISK Reward Improving
- Negotiation - 5% improved ISK payout from agents (per level trained) by raising their effective quality.
- DED Connections currently does not exist in the game.
- Loyalty Point Reward Improving
Loyalty Point (LP) reward improvements are broken down by corporate divisions. All are 5% gains, per level trained, in LP rewards while working for an agent from their specific division.
Connections
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections. | Charisma | Intelligence | 3x |
| Prerequisite Skills | NPC Price | ||
| Social III | 180,000 ISK | ||
| Notes | |||
Criminal Connections
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at interacting with criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections. | Charisma | Intelligence | 3x |
| Prerequisite Skills | NPC Price | ||
| Social III | 180,000 ISK | ||
| Notes | |||
| Namely Pirate factions: | |||
Diplomacy
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at interacting with hostile Agents. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. | Charisma | Intelligence | 1x |
| Prerequisite Skills | NPC Price | ||
| Social II | 162,000 ISK | ||
| Notes | |||
Distribution Connections
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division. | Charisma | Intelligence | 2x |
| Prerequisite Skills | NPC Price | ||
| Trade III, Social III | ~15-25M ISK* | ||
| Notes | |||
| *Distribution Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly. | |||
Fast Talk
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at interacting with Concord. 5% Bonus to effective security rating increase. | Charisma | Intelligence | 4x |
| Prerequisite Skills | NPC Price | ||
| Social IV | 90,000 ISK | ||
| Notes | |||
Mining Connections
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | Charisma | Intelligence | 2x |
| Prerequisite Skills | NPC Price | ||
| Industry III, Social III | ~15-25M ISK* | ||
| Notes | |||
| *Mining Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly. | |||
Negotiation
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions. | Charisma | Intelligence | 2x |
| Prerequisite Skills | NPC Price | ||
| Social I | 54,000 ISK | ||
| Notes | |||
Security Connections
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | Charisma | Intelligence | 2x |
| Prerequisite Skills | NPC Price | ||
| Leadership III, Social III | ~15-25M ISK* | ||
| Notes | |||
| *Security Connections is purchased with Loyalty Points (LP) from NPC stores, so the price may vary wildly. | |||
Social
| Description | Primary | Secondary | Multiplier |
|---|---|---|---|
| Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase. | Charisma | Intelligence | 1x |
| Prerequisite Skills | NPC Price | ||
| none | 18,000 ISK | ||
| Notes | |||